|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
demens grimwulff
Ancient Exiles. Renegade Alliance
98
|
Posted - 2014.01.11 04:19:00 -
[1] - Quote
Good evening,
As someone who has been playing Minmatar for 10 months now, I think i can make some comments on the suit... at first, I loved it... the speed allowed for moving about the map quickly, even with armor plates (this was back in the day of shared vision, so no one used scanners) to supplement the low CPU of the suit. This was the time of bad hitboxes. I could strafe and run and be care free, frolicking around as bullets completely missed me. Then they dropped the shared vision and went to scanners... my armor plates thinned out as I had to use a CPU intensive dampner in order to stay alive as my glass cannon wouldn't make it through anything but a short gun fight. Fitting 5 Complex shield mods net me about 530 shields with only 220 armor... enough to last 3 shots off a scrambler rifle... but nay, in order to keep up with damage and the high TTK of rail rifles and scrambler rifles (also, please reconsider and nerf these things... 120 base damage per shot with massive spam rate and ultra high alpha damage and a clip 2x the size of the tactical AR... seriously...) I dropped a shield extender and run a single damage mod on my proto suit, giving me about 470 shield (well, technically less, because you can't really fit a complex damage mod on the suit with 4 complex shield extenders, less you make huge cuts elsewhere) and 220 armor... no where near what is needed to survive. So i stopped using the suit and lieu of an actual Minimatar assault suit... it isn't my fault you called it a Logistics suit, or that you can't seem to make the Minmatar Assault worth anything more than a joke. Yes, the suit has its uses, but all in all, it is a true try-hard suit... Gal and Amarr are smooth sailing suits with great bonuses, and Caldari... well... still easily better then the Minimatar.
But now you want us to have +25% (at proto level) to damage modifiers... what? The suit can barely fit 1 damage mod if you want ANY sort of play time, and how the heck will 25% of 10% even matter? Lets do the math...
Six Kin Assault Combat Rifle... Dmg without mod: 23.2 Dmg with mod: 25.52 Dmg with mod and proto bonus: 26.1
DPS without mod: 464 DPS with mod: 510.4 DPS with mod and proto bonus: 522
So, lets compare to Gal bonus... 5% more armor from plates per level lets say they run 3 enh and 1 complex + HP without bonus: 511.5 (this is assuming the skill's bonus in order to use complex) + HP with bonus: 639.38 (this is assuming the suit's bonus is applied after the plate skill bonus) Net hp gain: 127.875
This is equivocal to one burst from a Boundless CR, 1.5 shots from a Rail Rifle, and <1 shot from a Viziam Scrambler Rifle (or 1.25 if not using charged). Lets see... the Six Kin gains 11.6 dps OR 0.58 dmg per bullet... Gal gained 127.875 hp... i'd rather have the armor, but I only have two low slots... so... lets look at Caldari's bonus...
Cal bonus, 5% more shielf from extenders per level Assuming they are running 3 complex shield extenders (since, you know, enhanced extenders are worthless; but most Caldari now dual-tank and run 2 damage mods) +HP without bonus: 217.8 (assuming skill @ 5) +HP with bonus: 272.25 (assuming suit skill is applied after shield ext. skill) Net hp gain: 54.45
Well... that is trash... but considering the Caldari will have over 500 shield with that, still better then the Minmatar. As well, they have a several second faster shield recharge time (Min Logi's shields recharge faster AND sooner than the Assault... and have 5 hp/sec regen vs 1 hp/sec), AND they can fit a nanohive without running a CPU mod in a low slot (which is silly since you only have 2...). The combat rifle was supposed to revive the Min Assault... instead, it allowed me to replace a basic shield extender for a complex one... but I gave up a nanohive to do it. Now what are we stuck with...? A bonus that is as useful to the class as a cake would be to a heavy.
Also, on a side note, the Amarr's proposed bonus is even worse... i'm not saying, but i'm saying... that is terribad too.
Peace, demens |
demens grimwulff
Ancient Exiles. Renegade Alliance
98
|
Posted - 2014.01.11 04:27:00 -
[2] - Quote
I wanted to add this, because I felt it is necessary... I HATE having to run a logistics suit to be a viable assault... but point for point, the Minmatar Assault has next to know redeeming features over the Minmatar Logistics right now...
I am sure slot load out might change on the new release, and cpu/pg... hp/sec... shield delay and recharge rate... but a lot is wrong with this suit when it comes to balancing.
And to everyone who sees me in pubs... if i'm in an assault suit, 0 dmg mods... they just don't work on this suit if you want to survive (unless you, oddly, see me in assault proto, then... 1 dmg mod). |
demens grimwulff
Ancient Exiles. Renegade Alliance
99
|
Posted - 2014.01.11 16:59:00 -
[3] - Quote
Yea, it is skill that only affect those with proto suits, and even then, in negligible ways. Imagine... starting fresh with a Min basic assault and basic dmg mods...
3*1.05=3.15 lol don't keep your hopes up... |
demens grimwulff
Ancient Exiles. Renegade Alliance
99
|
Posted - 2014.01.11 20:40:00 -
[4] - Quote
Ranger SnakeBlood wrote:Damn thing was always UP since it was released just the hit detection made it viable, im certain every minmatar assault will remember the introduction of the hit detection buff and the aim assist buff as it is truly the day that suit died. I can remember thinking "well that was quick" as i tried and failed to evade the incoming fire that at the time i had gotten used to avoiding.
Not only that but this suit should be the example of why logi suits are too good at assaulting because the minmatar logi can outperform this the minmatar assault easily.
yep... I remember that :/ and that is why I spent more skill points... I needed a viable assault suit, so I went Min Logi |
demens grimwulff
Ancient Exiles. Renegade Alliance
99
|
Posted - 2014.01.11 21:26:00 -
[5] - Quote
Ranger SnakeBlood wrote:I stayed with the suit untill 1.7 came out and skilled for a standard minmatar logi suit Sver BPO i had but upon realising it was as good if not better than my ADV min assualt iam taking a break from dust now out of fustration after about a week of using the logi suit and the tank spam i had no want to play the game i didnt feel right using the logi suit as in my head its exploiting a OP bit of gear so i stopped in hope CCP will make a noticeable improvement to the game if so ill return.
Dude... I agree with you... but in order to stay competitive in proto v proto battles, Min Assault is a joke... I have to resort to Min Logi just to be competitive against other proto assaults or the Gal Logis |
|
|
|