Rusty Shallows wrote:Severance Pay wrote:Soraya Xel wrote:Rusty Shallows wrote:If the Devs learned anything from Chrome (or CCP from Eve Online) then we won't be seeing any super HAVs. Odds are new HAVs will just have different intended uses. It is unlikely they will intentionally putting out a new Win-Button with more DPS and tank.
What they need to do, is force HAVs to operate as three-person vehicles (or particularly, be particularly more effective as a three-person vehicle), and then introduce MAVs as a more balanced solo slaying vehicle.
^ this. Who ever heard of a Tank that can be operated by a single person? If it is gonna take 3 people to kill a tank, it better damn will require 3 people to operate.
Harsh. Although having a Driver a Large Turret Gunner would be fair for having that much of a game advantage. A more civilized option than nerfing.
This is how I'd spec it out:
- Right now, HAVs are too powerful for solo players.
- Last build, HAVs were about right for solo players.
So, first, HAVs:
Heavy Attack Vehicles
Design goal: Team-based tool for breaking enemy lines and clearing defenses. Effectiveness scales with number of people in it.- Same durability as current HAVs.
- Drivers seat is the front gun, with the forward firing arc.
- Gunners seat is the main turret.
- Engineers seat is the top small turret with the full firing arc.
- HAVs with one driver can still fire forward turret while driving, however the inability to fire behind them in that seat allows AV to flank, so it is easier to destroy. Note that the HAV driver can still switch to the gunner's seat, or switch to the engineer's seat to activate modules. Modules will run even if after you switch back to the other seats. When balanced correctly, a single dedicated AV should be able to kill it.
- HAVs with two people can have someone driving while another person switches between the main gun and modules seats. This means much more ability to fire while moving, aim behind, and in general, be a lot more effective at doing things. Which should make it harder to kill. When balanced correctly, it'll probably take two dedicated AV to kill it.
- HAVs with three people can use all features simultaneously. This three-man fire team, especially if working over voice comms, provides a near unstoppable force on the battle field. When balanced correctly, it'll take three or more dedicated AV to kill it.
However, the solo vehicle users do need a job. LAVs are transports, they really aren't able to fill the role, so it's time to pull out something we haven't heard of since the last fanfest: MAVs.
Medium Attack Vehicles
Design goal: Single player vehicle brawlers designed to provide heavy firepower for a price.- Same durability as previous generation of HAVs.
- One person small tank.
- MAVs should take between 1 and 2 dedicated AV to kill, depending on skills and hull grade.