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darkiller240
WarRavens Auxiliaries
260
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Posted - 2014.01.09 22:15:00 -
[1] - Quote
They are, Gallente have much wider choice in fits as equipping as scanner, AB, damage mod ect. dosen't reduce the slots available to increase the tank of the dropship, caldari get Ammo .Yaaaay ,they also are FASTER , yep they are FASTER, it relly boggoles my mind when CCP thought that making a dropship have bettar tank, more equipment and be faster be balanced
So what do caldari advantages, well they have better agility but for some weird reason the more agility you have the more your dropship spases like crasy when swarms hit it, especially a problem with ADS (Python) that thing is relly agile but once it getts hit by something the knock back affect makes it really hard to fly let allown aim at a target, but also if you think about it the kockback affect should affect shield tankers-- The projectile that a tank or a heavy shoots at you is hitting the SHIELDS no the dropship itself, there is no physical contact with the projectile untill the shield are down. I bet eny caldary dropship pilot will tell you they have been killed by the knockback that shouldent egsist more other then a solid fair kill i really hope CCP will try and balance the dropships a bit more, simply removing the knokback affect on shielded dropships increasing the caldari dropship speed and giving more choice then only ammo will make all dropship pilots happy
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Fire of Prometheus
DUST University Ivy League
2721
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Posted - 2014.01.09 22:23:00 -
[2] - Quote
Erm, the Caldari dropship is supposed to be the quick hit and run type assault dropship, while the gallente dropship is supposed to be the one that can float there for a bit before having to fly away.
I see what your saying, but with a little bit more practice you'll be able to do perfectly, if you can spec into both dropships, and use the incubus when the enemy has some AV out, and use it to take out tanks mainly.
Use the python to take out infantry and annoy tanks (but make sure you have that hardener on both dropships).
If you need some help, just mail me :)
Proud member of the Commando 6
<3 Commando AK.0
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Vulpes Dolosus
SVER True Blood Public Disorder.
581
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Posted - 2014.01.09 22:23:00 -
[3] - Quote
Pythons are the one-trick-pony of dropships, that is we can fight very well, very fast, have good defenses for a time, and get out quickly. But that's about it. The Incubus is the utility dropship but isn't as good of a fighter.
You just need to get used to the knock back of AV. I think it's balanced because of the low damage AV does to dropships. Best bet is to remember where they are, fly away, and fly back and primary them. Only thing I'd change is collision damage, I think it's a bit skewed, especially against shields.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Henchmen21
Planet Express LLC
376
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Posted - 2014.01.09 22:29:00 -
[4] - Quote
You get to use turrets that are actually affected by your racial ADS skill. Aint that a *****? As far as knockback goes, it should go or tanks should have their aiming get all screwed up when they get hit.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7745
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Posted - 2014.01.09 22:48:00 -
[5] - Quote
My Python spews missiles at a prodigious rate though.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
635
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Posted - 2014.01.09 22:49:00 -
[6] - Quote
The **** are you on about? The speed and agility which you call useless is exactly why I fly pythons. Its !much better for inserting and extracting troops. Further more it allows me to fly the way I want. Gallente ships handle like barges, I simply can't fly them. All I can say is get better, the kick back is manageable when you know how to fly. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9830
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Posted - 2014.01.09 22:51:00 -
[7] - Quote
Pythons are so good at killing infantry and armor tanks, I'm just happy that the Incubus is the Pythons direct counter.
Nom nom nom.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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boba's fetta
Dead Man's Game
164
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Posted - 2014.01.09 22:53:00 -
[8] - Quote
as a forge gunner i love that knockback. |
Aislin Nolan
Ghosts of Dawn General Tso's Alliance
25
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Posted - 2014.01.09 22:54:00 -
[9] - Quote
Phythons shoot missles at crazy high rof, that makes it better by defaukt. |
jerrmy12 kahoalii
The Phoenix Federation
298
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Posted - 2014.01.09 22:58:00 -
[10] - Quote
Aislin Nolan wrote:Phythons shoot missles at crazy high rof, that makes it better by defaukt. What good is that without 2550 shields you get 2 shotted by forges and rails, and they are too damm slow, no afterburner means bye bye python when om cooldown
I use a tablet so beware of typos
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Arx Ardashir
Imperium Aeternum
354
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Posted - 2014.01.09 23:04:00 -
[11] - Quote
Henchmen21 wrote:You get to use turrets that are actually affected by your racial ADS skill. Aint that a *****? As far as knockback goes, it should go or tanks should have their aiming get all screwed up when they get hit. I've seen some very effective railgun Incubi.
Anyways, shield tanks are a bit of a crap shoot anyways, as unless they're perma-hardened, any hit with high alpha is going to take away half or more of their actual tank, while armor tankers at least have a bit of a buffer before they get into their tank. That gives them more time to activate armor hardeners, something shield tanks don't get. Combine this with their lower overall HP, and it can be tough.
Amarr HAV Speculation
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Henchmen21
Planet Express LLC
376
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Posted - 2014.01.09 23:07:00 -
[12] - Quote
jerrmy12 kahoalii wrote:Aislin Nolan wrote:Phythons shoot missles at crazy high rof, that makes it better by defaukt. What good is that without 2550 shields you get 2 shotted by forges and rails, and they are too damm slow, no afterburner means bye bye python when om cooldown
It's not any different with the Incubus, hell if you wan't more armor HP you have to take a speed penalty. Sure you can run an Incubus without a AB but rails are going to down you way easier because you accelerate too slow to dodge the follow up shots.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
376
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Posted - 2014.01.09 23:11:00 -
[13] - Quote
Arx Ardashir wrote:Henchmen21 wrote:You get to use turrets that are actually affected by your racial ADS skill. Aint that a *****? As far as knockback goes, it should go or tanks should have their aiming get all screwed up when they get hit. I've seen some very effective railgun Incubi. Anyways, shield tanks are a bit of a crap shoot anyways, as unless they're perma-hardened, any hit with high alpha is going to take away half or more of their actual tank, while armor tankers at least have a bit of a buffer before they get into their tank. That gives them more time to activate armor hardeners, something shield tanks don't get. Combine this with their lower overall HP, and it can be tough.
I'd use rails more if not for the overheating. Now that we need ammo that's just redundant. A even tiny splash radius would go a long way to being able to defend yourself against infantry. Not being able to fend off the swarms of swarms and forgeguns you end up being useless because you spend all your time running away.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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jerrmy12 kahoalii
The Phoenix Federation
300
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Posted - 2014.01.09 23:11:00 -
[14] - Quote
Henchmen21 wrote:jerrmy12 kahoalii wrote:Aislin Nolan wrote:Phythons shoot missles at crazy high rof, that makes it better by defaukt. What good is that without 2550 shields you get 2 shotted by forges and rails, and they are too damm slow, no afterburner means bye bye python when om cooldown It's not any different with the Incubus, hell if you wan't more armor HP you have to take a speed penalty. Sure you can run an Incubus without a AB but rails are going to down you way easier because you accelerate too slow to dodge the follow up shots. The python takes a max of 3 shots, and the incubus I use doesnt get instantly killed by rail tech
I use a tablet so beware of typos
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