Sophie DV
Mind Games For Party Animals
13
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Posted - 2014.01.09 20:05:00 -
[1] - Quote
Greetings forum-ers,
Having gone back to playing ambushes after a long period of straight Faction Warfare, i'm pretty unhappy with the onesidedness that happens when one team calls in a large number of vehicles in an ambush (to the point where if the other team tries to call in any, it's lucky to survive long enough to hit the ground).
I propose some sort of active vehicle limit, something along the lines of 2 LAVs, 2 Derpships (one assault+one normal or two normal) and 1 HAV per team. It would stop the more extreme cases of one side absolutely rolling another and promote better team dynamics (e.g. do we escort the tank, or let it do it's own thing at a higher risk?). I've found that kind of gameplay to be more enjoyable overall.
Thoughts? Opinions? Other suggestions to balance the average ambush?
(The only other thing i can think of would be to make squads of 3 or more go to one set of games, and solo/buddy-players to another set, but that's just a passing thought)
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Sophie DV
Mind Games For Party Animals
13
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Posted - 2014.01.09 23:39:00 -
[2] - Quote
Well, what about a 50-75% speed reduction when any module (except for maybe the scanner) is active? I think it would emphasize the intended gameplay mechanics.
And i'm not whining about the OP-ness of tanks, in fact, i'm decently happy with the balance; my gripe is that it gets to a point where half the players on one team are in vehicles and it's destroying any decent ratio of vehicles to AV to infantry, etc.
I have an alt that is specced into tanks, and i'm a big fan of dropships (which are actually playable right now, they -feel- balanced enough - Thanks CCP!) and LAVs are being used in mostly practical senses these days; so yes, i'm not saying the vehicles themselves need more direct nerfing.
HOWEVER - the problem remains that for the manpower (1 person = 1 tank) and the cost (I think tanks need to start at a higher cost; militia grade tanks, which are what gets spammed alot, are about 50% the price of your average proto infantry fit) there is just too much reason for EVERYONE to hop in a tank at the start of an ambush.
So the logic behind my original post is just that we need less vehicles in ambush overall.
So i pose this question to you guys; What would you do differently in an ambush if you knew that each team could only field 1 tank and one assault dropship?
I think more convoy-centric gameplay would emerge, perhaps? |