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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 19:04:00 -
[1] - Quote
Wait for it.....5% Yes, 5%, 15% damage reduction, and the 10% more damage to shields, the bonuses need to be increased by 1% per level, for all sentinals, the two bonuses I mean.
I use a tablet so beware of typos
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Jason Pearson
3814
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Posted - 2014.01.08 19:11:00 -
[2] - Quote
I don't see a problem, you're reducing the damage you "would" take, a lv5 sentinel will be better than a lv1, and it also means now the weapon that's most effective against you is actually weaker than other weapons.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:15:00 -
[3] - Quote
Jason Pearson wrote:I don't see a problem, you're reducing the damage you "would" take, a lv5 sentinel will be better than a lv1, and it also means now the weapon that's most effective against you is actually weaker than other weapons. Have you seen assault rifles vs armor? The sentinal will take more damsge at pro than a armor tank, it should be 20% dr so caldari arent melted again
I use a tablet so beware of typos
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Jason Pearson
3815
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Posted - 2014.01.08 19:20:00 -
[4] - Quote
jerrmy12 kahoalii wrote:Jason Pearson wrote:I don't see a problem, you're reducing the damage you "would" take, a lv5 sentinel will be better than a lv1, and it also means now the weapon that's most effective against you is actually weaker than other weapons. Have you seen assault rifles vs armor? The sentinal will take more damsge at pro than a armor tank, it should be 20% dr so caldari arent melted again
Have you seen assault rifles vs everything? Low TTK bruv, everything dies quickly, but that extra 10% on top is brutal. Am using the RR currently and when I come up against a heavy, it seems like forever melting the shields but once he's into armor he dies. the AR(Plasma Rifle) is the opposite, I'll rip into shields and then armor takes longer. These resistances would make the Sentinel better suited against weapons that are meant to drop it easily. instead of 110% damage, you'll take 95% damage, it's a fair buff.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:23:00 -
[5] - Quote
Jason Pearson wrote:jerrmy12 kahoalii wrote:Jason Pearson wrote:I don't see a problem, you're reducing the damage you "would" take, a lv5 sentinel will be better than a lv1, and it also means now the weapon that's most effective against you is actually weaker than other weapons. Have you seen assault rifles vs armor? The sentinal will take more damsge at pro than a armor tank, it should be 20% dr so caldari arent melted again Have you seen assault rifles vs everything? Low TTK bruv, everything dies quickly, but that extra 10% on top is brutal. Am using the RR currently and when I come up against a heavy, it seems like forever melting the shields but once he's into armor he dies. the AR(Plasma Rifle) is the opposite, I'll rip into shields and then armor takes longer. These resistances would make the Sentinel better suited against weapons that are meant to drop it easily. instead of 110% damage, you'll take 95% damage, it's a fair buff. You do realise shields seem bugged? My rr meltsshields faster than armor alot
I use a tablet so beware of typos
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Sick Metagamer
Circle of Huskarl Minmatar Republic
10
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Posted - 2014.01.08 19:27:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Wait for it.....5% Yes, 5%, 15% damage reduction, and the 10% more damage to shields, the bonuses need to be increased by 1% per level, for all sentinals, the two bonuses I mean.
It is actually 6.5% with the way resistances are calculated. Not much more, but a little more... |
jerrmy12 kahoalii
The Phoenix Federation
249
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Posted - 2014.01.08 19:30:00 -
[7] - Quote
Sick Metagamer wrote:jerrmy12 kahoalii wrote:Wait for it.....5% Yes, 5%, 15% damage reduction, and the 10% more damage to shields, the bonuses need to be increased by 1% per level, for all sentinals, the two bonuses I mean. It is actually 6.5% with the way resistances are calculated. Not much more, but a little more... Well good, fotm gal assault doubvulles get to not to melt me.
I use a tablet so beware of typos
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Jason Pearson
3816
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Posted - 2014.01.08 19:30:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Jason Pearson wrote:jerrmy12 kahoalii wrote:Jason Pearson wrote:I don't see a problem, you're reducing the damage you "would" take, a lv5 sentinel will be better than a lv1, and it also means now the weapon that's most effective against you is actually weaker than other weapons. Have you seen assault rifles vs armor? The sentinal will take more damsge at pro than a armor tank, it should be 20% dr so caldari arent melted again Have you seen assault rifles vs everything? Low TTK bruv, everything dies quickly, but that extra 10% on top is brutal. Am using the RR currently and when I come up against a heavy, it seems like forever melting the shields but once he's into armor he dies. the AR(Plasma Rifle) is the opposite, I'll rip into shields and then armor takes longer. These resistances would make the Sentinel better suited against weapons that are meant to drop it easily. instead of 110% damage, you'll take 95% damage, it's a fair buff. You do realise shields seem bugged? My rr meltsshields faster than armor alot
Not in my experience. I've been running RR a lot, shields seem to take forever and armor is just lol. Anyways, let's say 3 damage mods = 30% for ease of typing this up, my Standard Breach AR does 51 damage, with damage mods it does 66.3, now against a shield it'll do 72.93 damage per shot. with the sentinel skill maxed it'll do 52.98, so to be fair you're actually shaving off nearly 20 damage per shot at this point.
It would be unfair to make it so a weapon designed to kill your race is weaker than any other weapon, this gives the heavy a buff but not one that'll make it better to use a RR over an PR against a shield tanked suit.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - Kingbabar
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Supernus Gigas
Star Giants
32
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Posted - 2014.01.08 19:33:00 -
[9] - Quote
jerrmy12 kahoalii wrote: You do realise shields seem bugged? My rr meltsshields faster than armor alot
Well that's probably because most people have more armor than shields. So yeah, you're going burn through somebodies 300 shields faster than their 500 armor, even if you get a damage bonus to armor.
Just you wait. One day, all will fall to their knees before the fatty overlords.
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jerrmy12 kahoalii
The Phoenix Federation
249
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Posted - 2014.01.08 19:36:00 -
[10] - Quote
Jason Pearson wrote:jerrmy12 kahoalii wrote:Jason Pearson wrote:jerrmy12 kahoalii wrote:Jason Pearson wrote:I don't see a problem, you're reducing the damage you "would" take, a lv5 sentinel will be better than a lv1, and it also means now the weapon that's most effective against you is actually weaker than other weapons. Have you seen assault rifles vs armor? The sentinal will take more damsge at pro than a armor tank, it should be 20% dr so caldari arent melted again Have you seen assault rifles vs everything? Low TTK bruv, everything dies quickly, but that extra 10% on top is brutal. Am using the RR currently and when I come up against a heavy, it seems like forever melting the shields but once he's into armor he dies. the AR(Plasma Rifle) is the opposite, I'll rip into shields and then armor takes longer. These resistances would make the Sentinel better suited against weapons that are meant to drop it easily. instead of 110% damage, you'll take 95% damage, it's a fair buff. You do realise shields seem bugged? My rr meltsshields faster than armor alot Not in my experience. I've been running RR a lot, shields seem to take forever and armor is just lol. Anyways, let's say 3 damage mods = 30% for ease of typing this up, my Standard Breach AR does 51 damage, with damage mods it does 66.3, now against a shield it'll do 72.93 damage per shot. with the sentinel skill maxed it'll do 52.98, so to be fair you're actually shaving off nearly 10 damage per shot at this point. It would be unfair to make it so a weapon designed to kill your race is weaker than any other weapon, this gives the heavy a buff but not one that'll make it better to use a RR over an PR against a shield tanked suit. Well, good to know all them ar's cant instant melt me
I use a tablet so beware of typos
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