Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shadow Archeus
OSG Planetary Operations Covert Intervention
217
|
Posted - 2014.01.08 12:31:00 -
[1] - Quote
It would be nice if that when you looked at the stats of weapons it showed the damage you would be doing with your skills
Example
DMG 45 with skills 49
This would make buying weapons and certain equipment easier for new players and would save us all a lot of time on calculations
And only your skills would be included as DMG mods can be removed and added at will....your skills are more constant |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
99
|
Posted - 2014.01.08 13:00:00 -
[2] - Quote
Shadow Archeus wrote:It would be nice if that when you looked at the stats of weapons it showed the damage you would be doing with your skills
Example
DMG 45 with skills 49
This would make buying weapons and certain equipment easier for new players and would save us all a lot of time on calculations
And only your skills would be included as DMG mods can be removed and added at will....your skills are more constant I like it. It only makes sense! |
Cyzad4
Blackfish Corp.
73
|
Posted - 2014.01.08 13:16:00 -
[3] - Quote
Good idea, There's a lot of little stat related things we don't have like this, that would be very nice if we did. decreased speed if we've got armour plates loaded (not that it's hugely integral just an example)
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
|
zibathy numbertwo
Nox Aeterna Security
329
|
Posted - 2014.01.08 14:17:00 -
[4] - Quote
Makes sense. +1
Long Live Freedom; Long Live the Federation.
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
220
|
Posted - 2014.01.08 18:50:00 -
[5] - Quote
Buhmp |
TheEnd762
SVER True Blood Public Disorder.
357
|
Posted - 2014.01.08 18:56:00 -
[6] - Quote
+1 |
Harpyja
DUST University Ivy League
1048
|
Posted - 2014.01.08 19:03:00 -
[7] - Quote
Good idea, but at least update attributes in the fitting window. Even EVE doesn't show attributes after skills in the market, but the fitting window is a lot better. Accurate DPS, resist values for different damage types, and showing info on turrets provides optimal/falloff ranges, damage multiplier, tracking speed. There's more that don't come to mind at the moment.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
jordy mack
Ultramarine Corp
95
|
Posted - 2014.01.08 19:11:00 -
[8] - Quote
Cyzad4 wrote:Good idea, There's a lot of little stat related things we don't have like this, that would be very nice if we did. decreased speed if we've got armour plates loaded (not that it's hugely integral just an example) Bad example, we already have that, what we need is what harpy said, eve style fitting tool,profile db, dps, ect.
Less QQ more PewPew
|
Hyborean Strain
Immortal Guides
17
|
Posted - 2014.01.08 19:13:00 -
[9] - Quote
I agree with the above, those skill effects need to show in the fittings window at the very least. Also things like reduced/increased speed due to equipment, etc. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
221
|
Posted - 2014.01.09 12:06:00 -
[10] - Quote
Hyborean Strain wrote: I agree with the above, those skill effects need to show in the fittings window at the very least. Also things like reduced/increased speed due to equipment, etc. I do believe it shows movement speed.........but more stats need to be shown |
|
|
|
|
Pages: 1 :: [one page] |