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Ecshon Autorez
Villore Sec Ops Gallente Federation
182
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Posted - 2014.01.08 03:11:00 -
[1] - Quote
Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
... What about semi-auto weapons without *something that limits RoF and other special weapons? These Include:- Scrambler Rifle
- Tactical Variant for Assault Rifle
- Laser Rifle
- Swarm Launcher
- Plasma Cannon (Does this translate into increased reload speed since it has a 1 round clip?)
- Mass Driver? (I don't know, I've never used it enough to notice if it limits RoF)
*Like cocking the shotgun.
Aeon Amadi wrote: ... Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. ... Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. ... Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. ... Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons.
With the addition of these skills will damage type resistances now be displayed on fitting screens? And will we be seeing the introduction of resistance boosting skills and modules soonGäó? |
Chunky Munkey
Amarr Templars Amarr Empire
2804
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Posted - 2014.01.08 03:47:00 -
[2] - Quote
God I hope these aren't the stats. The blast damage bonus is exactly what I wanted, but these others are just clutching at straws. Arbitrary weapons resistances? C'mon CCP, give us something creative & diverse.
No.
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Alena Ventrallis
The Neutral Zone
456
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Posted - 2014.01.08 03:52:00 -
[3] - Quote
Chunky Munkey wrote:God I hope these aren't the stats. The blast damage bonus is exactly what I wanted, but these others are just clutching at straws. Arbitrary weapons resistances? C'mon CCP, give us something creative & diverse. They aren't arbitrary. Each race resists the damage of their enemy (The Amarr resist projectiles and explosive damage, the specialty of the Minmatar, who they are at war with.)
I, however, don't agree with them either. Were mercs, we can wear whatever we want. It's a gamble about what suit to pick, hoping your opponents are more likely to use what you are resistant to. It should be a general resistance to firearms and explosives. |
Aero Yassavi
Yassavi House
4413
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Posted - 2014.01.08 03:56:00 -
[4] - Quote
Alena Ventrallis wrote:Chunky Munkey wrote:God I hope these aren't the stats. The blast damage bonus is exactly what I wanted, but these others are just clutching at straws. Arbitrary weapons resistances? C'mon CCP, give us something creative & diverse. They aren't arbitrary. Each race resists the damage of their enemy (The Amarr resist projectiles and explosive damage, the specialty of the Minmatar, who they are at war with.) I, however, don't agree with them either. Were mercs, we can wear whatever we want. It's a gamble about what suit to pick, hoping your opponents are more likely to use what you are resistant to. It should be a general resistance to firearms and explosives. There is nothing stopping you from mix and matching different races gear on other races suits. But it makes sense that a races suit is more efficient with its race's weapons than any other suit, or that it is more resistant against it's enemy race's weapons more than any other suit. After all, wouldn't that be how each races' manufacturers design them?
It's a bird!
It's a plane!
No, it's Super Amarr!
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