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Marston VC
SVER True Blood Public Disorder.
1482
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Posted - 2014.01.08 01:53:00 -
[1] - Quote
So a point someone brought up in another thread was that the supposed new racial skills for assault dropsuits are inconsistent. And upon further inspection.... they are. So here is my spin on the whole thing.....
Assault Dropsuits, along with every dropsuit for that matter, should have THREE not two skill bonuses. Furthermore the skills given to each assault suit should be consistent and actually make sense. The following is each type of skill.
1.)Racial Bonus: So this skill would be consistent to all suits of a certain race. (IE: Gallente and possibly amarr would get a bonus to Armor plate module efficacy per level. In contrast the minmatar/caldari suits would get bonuses to shield modules).
2.) Suit Class Bonus: So this skill would be consistent across all dropsuits of the same class (IE: all assault suits would get a RoF increase to weapons compared to other suit classes)
3.) Suit Specific Bonus: This should be across the board weapon specific. Meaning that for example, a minmatar suit would have a bonus to minmatar weapon clip size. This way the SMG and Combat rifle both get buffed if there getting used on a minmatar assault suit. The same theme would apply to the other suits as well, Gallente would buff any gallente weapon if it were on the assault suit.
I read the proposed racial skills on the sisi server and while its encouraging that CCP is trying to mix things up a bit, I think they could have done a bit better.
This is my take on what the assault suit bonuses should be.
Amarr Assault suit:
Amar Racial Bonus: 5% reduction to laser heat build up per level ORRRR 5% armor module efficacy per level (I mention laser heat build up because I think all the amar racial suits should be able to use laser based weaponry without having to worry about overheating all of the time like every other suit does currently) Assault suit bonus: 2% increase to RoF per level Amar Assault Bonus: 5% increase to laser weaponry heat cool down rate per level
Caldari Assault suit:
Caldari Racial Bonus: 5% shield module efficacy per level Assault suit bonus: 2% increase to weapon RoF per level Caldari Assault Bonus: 10% reduction to rail rifle spool up time per level
Gallente Assault suit:
Gallente Racial Bonus: 5% armor module efficacy per level Assault Suit Bonus: 2% increase to weapon RoF per level Gallente Assault Bonus: 2% damage increase and clip size to increase to gallente weaponry per level (its hard to buff an "all around weapon" without making it not "all around", hopefully the clip size increase would effect the plasma cannon into giving it two rounds per clip too).
Minmatar Assault Suit:
Minmatar Racial Bonus: 5% increase to Shield recharge rate and efficacy of shield modules Assault Suit Bonus: 2% increase to weapon RoF per level Minmatar Assault Bonus: 5% increase to clip size for minmatar weaponry per level (IE: SMG/CR)
These are just, what in my opinion, would be good examples of skills CCP could use to give assault suits (and every suit) more identity as these skills really make it so that you'll want to spec into one suit based on the type of weapon you want to try and use. Or one weapon based on the type of suit you want to use. By giving suits racial themes, it gives every suit under one race a special "racial identity". By giving each suit a class bonus it gives each class a "class identity". And by giving each suit a specific bonus native to that suit it gives each suit a "specific identity"
by having all this "identity" it would allow for increased gameplay complexity in that, for example, say I spotted a minmatar assault. Immediately I would think "chances are this guy has a combat rifle, hes more mobile then most, and likely has damage mods to supplement the already high DPS of the CR, I don't want to get close to that guy because he'll rip me up close quarters". By having and knowing about identity like that in the game it adds a lot more depth to the gameplay and therefore helps create a more immersive gaming environment.
But this is just how I personally feel the assault suits should be in terms of bonuses. Obviously many of you may disagree and that's why im posting this here. To "discuss" it. Basically I disagree with the supposed bonuses on the sisi server right now, and im hoping they get a serious reworking before 1.8 comes out (when im suspecting all this stuff will be dropping, definitely no later then 2.0 obviously). Ill post a similar thread to this in the feedback/discussion forum as well.
Marston VC, STB Director
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
153
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Posted - 2014.01.08 02:08:00 -
[2] - Quote
I think 3 is too many and will be unbalanced compared to the other suits.
Personally, i do not like bonuses that modify the dmg or behavior of the weapon. I also think assault suits should receive racial bonuses that compliment their specialized weapons (considering that it is from the same technology)
Assault suit bonus: 2% sidearm reload speed Amaar bonus: reduce heat build up of lazer weapons Caldari: reduce charge up time for rail weapons Gallente: increase clip size of hybrid weapons Minmatar: Increase reload speed of projectile weapons |
Marston VC
SVER True Blood Public Disorder.
1482
|
Posted - 2014.01.08 02:17:00 -
[3] - Quote
BuTtHuRtPEepZ wrote:I think 3 is too many and will be unbalanced compared to the other suits.
Personally, i do not like bonuses that modify the dmg or behavior of the weapon. I also think assault suits should receive racial bonuses that compliment their specialized weapons (considering that it is from the same technology)
Assault suit bonus: 2% sidearm reload speed Amaar bonus: reduce heat build up of lazer weapons Caldari: reduce charge up time for rail weapons Gallente: increase clip size of hybrid weapons Minmatar: Increase reload speed of projectile weapons
No, each suit would have Three skills. Not just the assault suit. And as far as too many...... you realize ships in eve can often have 4 or more stat bonuses right?
Each suit will have a Racial Bonus specific to that suits native race. (IE: all amar suits will have the same type of amarr bonus) Each suit will have a class bonus specific to that suits native class (IE: all heavies will have the same type of heavy bonus) Each suit will have a suit specific bonus that is specific to that suit alone (IE: Minmatar has increased projectile weapon clip size)
You say your against skills modifying the behavior of a weapon, yet you forgot to mention WHY you don't like that. Whats the downside other then making gameplay more robust and immersive?
These type of bonuses are common in EVE online where one ship is clearly superior at running one specific set of equipment then another ship trying to use the same type of equipment.
For example a Caldari drake or Raven is just better at using missile launchers then most if not all amarr ships of the same type.
All these bonuses do is give the suits and race specific identities that make them all different from each other. THAT in my opinion is a good thing.
Furthermore, if you looked at the suit specific skills that I wrote you would realize that each skill I listed did in fact give suits weapon specific bonuses based off race. For example..... the minmatar suit bonus would give a bonus to clip size for all minmatar based weaponry. (SMG/CR)
Marston VC, STB Director
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
153
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Posted - 2014.01.08 02:29:00 -
[4] - Quote
Marston VC wrote:BuTtHuRtPEepZ wrote:I think 3 is too many and will be unbalanced compared to the other suits.
Personally, i do not like bonuses that modify the dmg or behavior of the weapon. I also think assault suits should receive racial bonuses that compliment their specialized weapons (considering that it is from the same technology)
Assault suit bonus: 2% sidearm reload speed Amaar bonus: reduce heat build up of lazer weapons Caldari: reduce charge up time for rail weapons Gallente: increase clip size of hybrid weapons Minmatar: Increase reload speed of projectile weapons No, each suit would have Three skills. Not just the assault suit. And as far as too many...... you realize ships in eve can often have 4 or more stat bonuses right? Each suit will have a Racial Bonus specific to that suits native race. (IE: all amar suits will have the same type of amarr bonus) Each suit will have a class bonus specific to that suits native class (IE: all heavies will have the same type of heavy bonus) Each suit will have a suit specific bonus that is specific to that suit alone (IE: Minmatar has increased projectile weapon clip size) You say your against skills modifying the behavior of a weapon, yet you forgot to mention WHY you don't like that. Whats the downside other then making gameplay more robust and immersive? These type of bonuses are common in EVE online where one ship is clearly superior at running one specific set of equipment then another ship trying to use the same type of equipment. For example a Caldari drake or Raven is just better at using missile launchers then most if not all amarr ships of the same type. All these bonuses do is give the suits and race specific identities that make them all different from each other. THAT in my opinion is a good thing. Furthermore, if you looked at the suit specific skills that I wrote you would realize that each skill I listed did in fact give suits weapon specific bonuses based off race. For example..... the minmatar suit bonus would give a bonus to clip size for all minmatar based weaponry. (SMG/CR)
More =/= better. COD introduced multiple perks and in addition, perk pros. It neither made gameplay robust nor immersive. It encouraged players to lone wolf, with all the skills they are packing are essentially a one man army. Reduce the skills and increase the dependence on your teammates and squadmates to win battles.
I came from a counterstrike background and playing with the bare minimum has vastly improved my skills, thinking and reliance on my teammates. Do not encourage one men armies.
Personally, I was against the bonuses from the beginning (beta). Im still against them, but knowing CCP will implement skills there is nothing i can do about it. Also, I have never played eve, but i do not think the TTK and battle tactics are the same. I think too many skills will be overkill. |
Marston VC
SVER True Blood Public Disorder.
1483
|
Posted - 2014.01.08 03:25:00 -
[5] - Quote
BuTtHuRtPEepZ wrote:Marston VC wrote:BuTtHuRtPEepZ wrote:I think 3 is too many and will be unbalanced compared to the other suits.
Personally, i do not like bonuses that modify the dmg or behavior of the weapon. I also think assault suits should receive racial bonuses that compliment their specialized weapons (considering that it is from the same technology)
Assault suit bonus: 2% sidearm reload speed Amaar bonus: reduce heat build up of lazer weapons Caldari: reduce charge up time for rail weapons Gallente: increase clip size of hybrid weapons Minmatar: Increase reload speed of projectile weapons No, each suit would have Three skills. Not just the assault suit. And as far as too many...... you realize ships in eve can often have 4 or more stat bonuses right? Each suit will have a Racial Bonus specific to that suits native race. (IE: all amar suits will have the same type of amarr bonus) Each suit will have a class bonus specific to that suits native class (IE: all heavies will have the same type of heavy bonus) Each suit will have a suit specific bonus that is specific to that suit alone (IE: Minmatar has increased projectile weapon clip size) You say your against skills modifying the behavior of a weapon, yet you forgot to mention WHY you don't like that. Whats the downside other then making gameplay more robust and immersive? These type of bonuses are common in EVE online where one ship is clearly superior at running one specific set of equipment then another ship trying to use the same type of equipment. For example a Caldari drake or Raven is just better at using missile launchers then most if not all amarr ships of the same type. All these bonuses do is give the suits and race specific identities that make them all different from each other. THAT in my opinion is a good thing. Furthermore, if you looked at the suit specific skills that I wrote you would realize that each skill I listed did in fact give suits weapon specific bonuses based off race. For example..... the minmatar suit bonus would give a bonus to clip size for all minmatar based weaponry. (SMG/CR) More =/= better. COD introduced multiple perks and in addition, perk pros. It neither made gameplay robust nor immersive. It encouraged players to lone wolf, with all the skills they are packing are essentially a one man army. Reduce the skills and increase the dependence on your teammates and squadmates to win battles. I came from a counterstrike background and playing with the bare minimum has vastly improved my skills, thinking and reliance on my teammates. Do not encourage one men armies. Personally, I was against the bonuses from the beginning (beta). Im still against them, but knowing CCP will implement skills there is nothing i can do about it. Also, I have never played eve, but i do not think the TTK and battle tactics are the same. I think too many skills will be overkill.
Call of duty 4..... arguably the best shooter of its time, and was one of the major reasons FPS's became mainstream. (along/in competition with halo 1). Sure there were other shooters before Cod 4, but nobody can deny that Cod 4 is what started that monster we see today. Cod 4 had a very basic 3 perk system. Hell, even your killstreaks were moderated to a variety of no more then three.
Its the other call of duties that bogged the franchise down with all this "customization" when really, none of it really means anything because at the end of the day anything you do wont stop the fact that your going to die within less then a second if someone spots you first.
ITS BECAUSE TTK in this game is so high compared to other games that more bonuses to suits helps to make it both more immersive and robust. Because you have all that extra time to think about the details. Its not like overlooking the details is going to prevent you from playing, it just means that for those who care enough to pay attention to detail, they'll be rewarded for it.
In my opinion "keeping things simple" is just an excuse for "being lazy". Fortunately though, having a third skill added to the two existing types doesn't force anyone to be less lazy, it just provides extra benefit to NOT being lazy both in battle when fighting people, and out of battle when choosing what suit you want to build.
Marston VC, STB Director
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