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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7614
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Posted - 2014.01.07 22:13:00 -
[1] - Quote
It has the shortest range. Yet rifles with much longer range have the same or better DPS.
ASCR? Longer range. Larger clip size, can fire for longer before reloading. Overheat is laughable on this weapon. Similar DPS. Accuracy is fine in CQC. ACR? Longer range. Higher RoF, so more lenient for the user in CQC. Similar DPS. Accuracy is great in CQC. RR? Much longer range. Admittedly has charge time. Greater DPS. Not the greatest concern in CQC but quite a pain nonetheless. Accuracy is fine in CQC. CR? Longer range. Higher RoF. Significantly more DPS. Accuracy is great in CQC. SCR? Overheat and semi-auto, but absolutely vaporises people in CQC. Accuracy is surprisingly good even hip-fired in CQC.
I know we were complaining about the plasma rifle outclassing everything before, but I'm not sure the solution was to make even more powerful rifles.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1301
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Posted - 2014.01.07 22:15:00 -
[2] - Quote
Power creep. CCP should watch every Extra Credits episode 2x before they decide to do ANYTHING.
Fizzer94 // Level 1 Forum Warrior // Hello, world!
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Cat Merc
Ahrendee Mercenaries EoN.
5398
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Posted - 2014.01.07 22:16:00 -
[3] - Quote
Fizzer94 wrote:Power creep. CCP should watch every Extra Credits episode 2x before they decide to do ANYTHING. They know about power creep. They just suck at balancing.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1550
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Posted - 2014.01.07 22:21:00 -
[4] - Quote
Arkena Wyrnspire wrote:It has the shortest range. Yet rifles with much longer range have the same or better DPS. ASCR? Longer range. Larger clip size, can fire for longer before reloading. Overheat is laughable on this weapon. Similar DPS. Accuracy is fine in CQC. ACR? Longer range. Higher RoF, so more lenient for the user in CQC. Similar DPS. Accuracy is great in CQC. RR? Much longer range. Admittedly has charge time. Greater DPS. Not the greatest concern in CQC but quite a pain nonetheless. Accuracy is fine in CQC. CR? Longer range. Higher RoF. Significantly more DPS. Accuracy is great in CQC. SCR? Overheat and semi-auto, but absolutely vaporises people in CQC. Accuracy is surprisingly good even hip-fired in CQC. I know we were complaining about the plasma rifle outclassing everything before, but I'm not sure the solution was to make even more powerful rifles.
CCP doesn't know how to balance long range weapons is what's wrong.
Suppose this. I give you Four Options.
1.) A weapon with good hipfire, solid damage, yet has a short range. Kick is negligible.
2.) A weapon with better hipfire, decent damage, and longer range. Kick is somewhat noticeable in Rapid Bursts.
3.) A weapon with better hipfire, amazing damage, and a really long range. However, it's kick makes prolonged fire difficult.
4.) A weapon with good hipfire, insane damage per shot, and longer than average range. Can charge shot to deal sniper rifle damage, yet has an overheat mechanic to limit spamming to around 16 shots (around 1280 damage). Also has no kick. At all. And a class bonus to reduce it's overheat.
Notice something? Perhaps the lack of a good reason to use option 1 over the other options? Or maybe the fact that options 3 and 4 can consistently outperform other weapons at range, while still being viable in CQC?
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7615
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Posted - 2014.01.07 22:23:00 -
[5] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:It has the shortest range. Yet rifles with much longer range have the same or better DPS. ASCR? Longer range. Larger clip size, can fire for longer before reloading. Overheat is laughable on this weapon. Similar DPS. Accuracy is fine in CQC. ACR? Longer range. Higher RoF, so more lenient for the user in CQC. Similar DPS. Accuracy is great in CQC. RR? Much longer range. Admittedly has charge time. Greater DPS. Not the greatest concern in CQC but quite a pain nonetheless. Accuracy is fine in CQC. CR? Longer range. Higher RoF. Significantly more DPS. Accuracy is great in CQC. SCR? Overheat and semi-auto, but absolutely vaporises people in CQC. Accuracy is surprisingly good even hip-fired in CQC. I know we were complaining about the plasma rifle outclassing everything before, but I'm not sure the solution was to make even more powerful rifles. CCP doesn't know how to balance long range weapons is what's wrong. Suppose this. I give you Four Options. 1.) A weapon with good hipfire, solid damage, yet has a short range. Kick is negligible. 2.) A weapon with better hipfire, decent damage, and longer range. Kick is somewhat noticeable in Rapid Bursts. 3.) A weapon with better hipfire, amazing damage, and a really long range. However, it's kick makes prolonged fire difficult. 4.) A weapon with good hipfire, insane damage per shot, and longer than average range. Can charge shot to deal sniper rifle damage, yet has an overheat mechanic to limit spamming to around 16 shots (around 1280 damage). Also has no kick. At all. And a class bonus to reduce it's overheat. Notice something? Perhaps the lack of a good reason to use option 1 over the other options? Or maybe the fact that options 3 and 4 can consistently outperform other weapons at range, while still being viable in CQC?
If 2 is referring to the combat rifle, it has excellent damage, actually. The SCR also does have some kick. Yes, I am serious. However, you should also note that the overheat can be practically negated through the Amarr assault. Using mine, I rarely overheat.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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