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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 59
 
 
      | Posted - 2014.01.07 18:22:00 -
          [1] - Quote 
 Make it so the scanners are hold-to-scan and the target only stays scanned as long as they are in range and are actively being scanned not unlike vehicle scanners i.e. no lingering effects if target leaves scan range or scan has concluded.
 
 Introduce a charge/recharge mechanic similar to the heat mechanic of laser weaponry, as you scan the charge depletes at a fixed depletion rate after a small delay the scanners begin to recharge at a fixed recharge rate
 
 eg.
 Numbers are made up for illustrative purposes
 (depletion rate(%/s) -- recharge delay(s) -- recharge rate(%/s))
 
 Narrow: 6.25%/sec -- 1sec -- 5.00%/sec <-- results in 16s of continuous directed scanning, 20s recharge from empty to full after a 1s delay
 Wide: 20%/sec -- .3sec -- 15%/sec <-- results in 5s of continuous directed scanning, 6.66sec recharge from empty to full after a .3sec delay
 
 
 Give scanners their own scan profile (would be the level at which it scans) - If a suit being scanned has a scan precision that defeats this they will be able to see where the scan originates from.
 
 
 TL;DR: Make scanners work like a really fancy flashlight
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        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 70
 
 
      | Posted - 2014.01.08 10:09:00 -
          [2] - Quote 
 Bump: Yay or nay anyone?
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        |  jordy mack
 Ultramarine Corp
 
 95
 
 
      | Posted - 2014.01.08 19:33:00 -
          [3] - Quote 
 Yer Maybe show up to ppl that are under ur scan db, but what's the point of a recharge delay? that's just pointless.
 
 Less QQ more PewPew | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 74
 
 
      | Posted - 2014.01.09 01:15:00 -
          [4] - Quote 
 
 jordy mack wrote:Yer Maybe show up to ppl that are under ur scan db, but what's the point of a recharge delay? that's just pointless. 
 Scanner usage would be variable under this scheme.The Charge would only deplete as long as you held the trigger. The Delay would be there to prevent people from padding out the scanner duration by frequently tapping the trigger.
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        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 82
 
 
      | Posted - 2014.01.09 11:38:00 -
          [5] - Quote 
 Bump
 
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        |  Tonka Legacy
 THIRD EARTH INCORPORATED
 Dark Taboo
 
 30
 
 
      | Posted - 2014.01.09 13:03:00 -
          [6] - Quote 
 hmm, I dunno, they seem overused already. Hell I think the things should have ammo like everything else.
 
 Why does my shotgun shoot confetti? Its like I'm throwing parties for my victims. | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 86
 
 
      | Posted - 2014.01.09 13:21:00 -
          [7] - Quote 
 
 Tonka Legacy wrote:hmm, I dunno, they seem overused already. Hell I think the things should have ammo like everything else. 
 I believe that is it's because it the fire-and-forget aspect of how scanners currently work, and it lacks any significant of drawback other than the slot and pg/cpu it takes up. Implemented like this is would remove the fire-and-forget and do away with 360 instant scans that's why I'm putting this this forward.
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        |  Lazy Scumbag
 Intara Direct Action
 Caldari State
 
 93
 
 
      | Posted - 2014.01.09 14:08:00 -
          [8] - Quote 
 How about lethal overheat damage on scanners, with no meter to let you know when you will die? Sounds good to me. Scanners changed the game in a way that made squads too powerful.
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