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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
59
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Posted - 2014.01.07 18:22:00 -
[1] - Quote
Make it so the scanners are hold-to-scan and the target only stays scanned as long as they are in range and are actively being scanned not unlike vehicle scanners i.e. no lingering effects if target leaves scan range or scan has concluded.
Introduce a charge/recharge mechanic similar to the heat mechanic of laser weaponry, as you scan the charge depletes at a fixed depletion rate after a small delay the scanners begin to recharge at a fixed recharge rate
eg. Numbers are made up for illustrative purposes (depletion rate(%/s) -- recharge delay(s) -- recharge rate(%/s))
Narrow: 6.25%/sec -- 1sec -- 5.00%/sec <-- results in 16s of continuous directed scanning, 20s recharge from empty to full after a 1s delay Wide: 20%/sec -- .3sec -- 15%/sec <-- results in 5s of continuous directed scanning, 6.66sec recharge from empty to full after a .3sec delay
Give scanners their own scan profile (would be the level at which it scans) - If a suit being scanned has a scan precision that defeats this they will be able to see where the scan originates from.
TL;DR: Make scanners work like a really fancy flashlight |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
70
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Posted - 2014.01.08 10:09:00 -
[2] - Quote
Bump: Yay or nay anyone? |
jordy mack
Ultramarine Corp
95
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Posted - 2014.01.08 19:33:00 -
[3] - Quote
Yer Maybe show up to ppl that are under ur scan db, but what's the point of a recharge delay? that's just pointless.
Less QQ more PewPew
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
74
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Posted - 2014.01.09 01:15:00 -
[4] - Quote
jordy mack wrote:Yer Maybe show up to ppl that are under ur scan db, but what's the point of a recharge delay? that's just pointless.
Scanner usage would be variable under this scheme.The Charge would only deplete as long as you held the trigger. The Delay would be there to prevent people from padding out the scanner duration by frequently tapping the trigger. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
82
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Posted - 2014.01.09 11:38:00 -
[5] - Quote
Bump
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
30
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Posted - 2014.01.09 13:03:00 -
[6] - Quote
hmm, I dunno, they seem overused already. Hell I think the things should have ammo like everything else.
Why does my shotgun shoot confetti? Its like I'm throwing parties for my victims.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
86
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Posted - 2014.01.09 13:21:00 -
[7] - Quote
Tonka Legacy wrote:hmm, I dunno, they seem overused already. Hell I think the things should have ammo like everything else.
I believe that is it's because it the fire-and-forget aspect of how scanners currently work, and it lacks any significant of drawback other than the slot and pg/cpu it takes up. Implemented like this is would remove the fire-and-forget and do away with 360 instant scans that's why I'm putting this this forward. |
Lazy Scumbag
Intara Direct Action Caldari State
93
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Posted - 2014.01.09 14:08:00 -
[8] - Quote
How about lethal overheat damage on scanners, with no meter to let you know when you will die? Sounds good to me. Scanners changed the game in a way that made squads too powerful. |
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