Jackoun Amarthon
Federation Foreign Fighters
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Posted - 2014.01.06 18:43:00 -
[1] - Quote
Intro:
Gentlemen. I enjoy faction warfare, but it still doesn't feel like warfare... I don't see how two teams fighting to take down the enemy MCC first has any influence on planet control. History has taught us that if you wanna invade and take control of a country you have to take the power center of the nation, the capital (unless you invade Russia... silly you napoleon). Now two armies of immortal soldiers with wealth of an empire at their disposal can keep fighting for ever, and it wont give one faction the edge over the other.
What is faction warfare about? - its about planets, or rather, the colonies on them. In Templar One you read how the Amarr empire uses the first Dust Merc's to take a space elevator on a Minmatar planet, so they gain control over the planets infrastructure, factories and wealth. Why? to weaken the republic.
Faction warfare doesnt feel like conquering a planet and i have the solution:
A more meaningful Faction Warfare
To control a planet you most control its people. The people is controlled by the government, which resides in the capital. Now the capital is defended by the military. usually a navy, army and air force. To take down the government you must first eliminate the military bases housing the army that protects it.
Example: when the Japs attacked Pearl Harbor, they bombed every airfield and anti air defense before hitting the real target, the U.S. Navy.
Now we are attacking from space, which means we have to re-enter the target planets atmosphere to deploy the invasion force. re-entry is a maneuver that lets you travel several kilometers before actually hitting the ground. No general would deploy his army thousands of kilometers from the planets power house. so he would of course chose to re-enter a place were he will have the target within a reasonable attack range... so of course the planets anti re-entry defenses would be placed in a sphere around the capital under the point were re-entry would be strategic best for an invading force.
This means in a sphere around the capital there would be ground to space defense batteries/fortresses forcing the enemy to deploy further out, thus allowing the nation on the planet to mobilize a defense.
So your attack would have to be divided into 3 phases:
phase 1:
- Deploy a strike force outside the perimeter of the ground-to-space defense ring, to take down the batteries/fortresses. Here the fights will be toughest cos the invading force wont have space-to-ground support (precision strikes) before the batteries have been conquered. The enemy will also be deploying his main force here.
Phase 2:
- The anti re-entry batteries has been taken down and the invasion force can be deployed close to the capital. Now the army, navy and air force defending the capital has to be taken down. So the invasion force has to take the military bases and installments protecting the capital.
Phase 3:
Now we have taken down the ground to space defenses. we've taken the military bases, and only the capital and a broken army defending it remains. The capital still has claws though, its industry is still untouched. When Germany attacked Soviet Russia, the tank factories kept produce tanks until they had been conquered. Stories are told of tanks leaving the assembly hall unpainted cos there wasn't time for that, as tanks got destroyed faster than they could be produced. - so phase 3.0: Take the resources: Oil, Electricity ect. so the capitals ability to feed the broken army with more war material is an impossible task. - Phase 3.1: take the city and place your government in power supported by your army.
What can we use this knowledge to?
When the faction starts an invasion on a planet it should change the game mode according to which phase your in. Adding different districts that are unlocked in the order you conquer them, or successfully defend them.
Phase 1:
District: Ground to space defenses Battle mode: Strike Force/ground defense
these battles should have wide open areas with a super structure in the middle, that has the ability to shoot down eve players. The structures power supplies placed on the edge of the battlefield. its a team death match were the attacking force spawns in the outskirts of the structure, enemy inside it to organize the defense. game mode will have different objectives that has to be completed in order to win the district.
Battle objectives: attacker - Hack power supply to the ground to space batteries= Allowing space to ground support (orbital bombardment) - Take control over ground to space batteries= Allowing you to control the re-entry = makes it difficult for the enemy to send reinforcements. - Defeat the enemy army defending the fortress.
Battle objectives: defenders - kill all enemy clones.
Phase 2
District: Military instillation Battle mode: Skirmish/domination, "remix of it"
These battles should around military installments, barracks, airfields ect. either two MCC's fighting to destroy each other or the invasion force having their MCC move through the field while its forces capture strategic points
Battle objectives: attacker
- destroy enemy MCC - take strategic points.
Battle objective: defenders - destroy enemy MCC
Phase 3
Districts: Infrastructure, factories, capital. Game mode: Skirmish/domination "remix" and ambush
This game mode should be in huge city maps. First the supply route districts has to be taken, then factories and lastly the city itself: MCC vs MCC or MCC moving through the battlefield while invading forces capture strategic points. Last district the capital: Ambush fight
Objectives:
- Kill'em all! - Destroy Enemy MCC
Feed Back Time
Also.. i'm out of characters.
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