Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pete B
Blood Unit 13 Zero-Day
69
|
Posted - 2014.01.06 03:33:00 -
[1] - Quote
As CCP themselves hoped, the plasma cannon was designed to be an AV weapon, and its hardly doing its job and not due to its power, but its mechanics. Issue is, they won't want it to be OP to infantry. My question is, why is it a problem if its OP to infantry? In pretty much every other FPS, explosives and AV that effects infantry in general are always OP to infantry and vehicles, but its balanced by having a small amount of ammunition that can be carried, and the use of it taking up resources in some cases. I think that its OK to have a borderline OP boomstick, as long as you make sure that they aren't just throw away, and rewarding players for properly using them (area control, and AV). I think the way to make people use them, is to simply use a straighter flight trajectory (doesn't have to be faster per se), and make firing and reloading faster. Its got everything else right; you only get 7 shots so people don't use it willy nilly, you get rewarded more for taking out vehicles, and its so hard to get a direct or near hit on infantry you can hardly use it against them.
In Short, Just straighten the flight path a little, and make reloading faster or add a magazine with a few shots. |
Aero Yassavi
Yassavi House
4307
|
Posted - 2014.01.06 03:35:00 -
[2] - Quote
I find it amusing that CCP honestly can't find a way to make it good against vehicles but not OP against infantry. I mean, off the top of my head they could add an efficiency bonus well over 100% when it hits a vehicle.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
|
CRYPT3C W0LF
Krullefor Organization Minmatar Republic
133
|
Posted - 2014.01.06 03:42:00 -
[3] - Quote
increase direct damage (maybe 1800dmg?) It wont effect its power against infantry, because if you score a direct hit, they're screwed no mater what the damage output is.
I nom Nom on You :)
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3113
|
Posted - 2014.01.06 03:46:00 -
[4] - Quote
The Plasma Cannon needs to be given a burn radius.
Something like love, something like hope. Something like beautiful, something I wrote GùòGÇ+Gå+
|
zibathy numbertwo
Nox Aeterna Security
323
|
Posted - 2014.01.06 03:58:00 -
[5] - Quote
It should have an holographic arc like grenades do in Gears of War. It has travel time so this wouldn't make it that much easier to hit anything. Also the arc should only be visible to you. This would help against installations and stuff.
Long Live Freedom; Long Live the Federation.
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1289
|
Posted - 2014.01.06 04:03:00 -
[6] - Quote
zibathy numbertwo wrote:It should have an holographic arc like grenades do in Gears of War. It has travel time so this wouldn't make it that much easier to hit anything. Also the arc should only be visible to you. This would help against installations and stuff. It should only show up when you ADS.
Fizzer94 // Level 1 Forum Warrior // PLASMA CANNONS ARE REALLY BAD NOW, FIX THEM!
|
Slim Winning
BIG BAD W0LVES
0
|
Posted - 2014.01.06 04:22:00 -
[7] - Quote
Plasma cannon needs to be revamped completely:
Moved to Heavy Weapon Section Given a 4 shot magazine Faster projectile mps
Right now it is unused or utilized because it was never given much thought. It should be the Shield damage equivalent to a Forge Gun.
|
Jax Saurian
GunFall Mobilization Covert Intervention
147
|
Posted - 2014.01.06 04:33:00 -
[8] - Quote
I agree with Aero Plasma cannons should get a greater efficiency against vehicles which would allow them to be of better use but not making them OP to infantry
(maybe 130% to shields and 90% to armor) (standard efficiency is 120% shields and 80% armor)
side note: The holographic arc idea is really genius but at certain ranges it should fade making mid-long range shots hard but possble
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
|
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
558
|
Posted - 2014.01.06 05:12:00 -
[9] - Quote
Broke gun is broke.
It seems like when CCP first thought up the plasma cannon,it looked good on paper,but now that we see how inept it is,well,need I say more? |
Severance Pay
Krullefor Organization Minmatar Republic
978
|
Posted - 2014.01.06 05:29:00 -
[10] - Quote
Pete B wrote:As CCP themselves hoped, the plasma cannon was designed to be an AV weapon, and its hardly doing its job and not due to its power, but its mechanics. Issue is, they won't want it to be OP to infantry. My question is, why is it a problem if its OP to infantry? In pretty much every other FPS, explosives and AV that effects infantry in general are always OP to infantry and vehicles, but its balanced by having a small amount of ammunition that can be carried, and the use of it taking up resources in some cases. I think that its OK to have a borderline OP boomstick, as long as you make sure that they aren't just throw away, and rewarding players for properly using them (area control, and AV). I think the way to make people use them, is to simply use a straighter flight trajectory (doesn't have to be faster per se), and make firing and reloading faster. Its got everything else right; you only get 7 shots so people don't use it willy nilly, you get rewarded more for taking out vehicles, and its so hard to get a direct or near hit on infantry you can hardly use it against them.
In Short, Just straighten the flight path a little, and make reloading faster or add a magazine with a few shots. In the weapon's description it says that it was meant a close quarters infantry weapon. You probably read somewhere online that it was an AV weapon, but do yourself a favor and actually read the description. It's basically a Rocket Propelled Grenade(RPG), in fact, the description mirrors this. Just because it can hurt vehicles, doesn't mean it was meant to.
You should focus on using it to do what it "can" do, like OHKO any scout with just its splash dmg. If you have Caldari Logi you can quintuple stack your dmg mods, which should make the direct dmg comparable to proto assault forge gun.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
|
|
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
559
|
Posted - 2014.01.06 05:34:00 -
[11] - Quote
Severance Pay wrote:Pete B wrote:As CCP themselves hoped, the plasma cannon was designed to be an AV weapon, and its hardly doing its job and not due to its power, but its mechanics. Issue is, they won't want it to be OP to infantry. My question is, why is it a problem if its OP to infantry? In pretty much every other FPS, explosives and AV that effects infantry in general are always OP to infantry and vehicles, but its balanced by having a small amount of ammunition that can be carried, and the use of it taking up resources in some cases. I think that its OK to have a borderline OP boomstick, as long as you make sure that they aren't just throw away, and rewarding players for properly using them (area control, and AV). I think the way to make people use them, is to simply use a straighter flight trajectory (doesn't have to be faster per se), and make firing and reloading faster. Its got everything else right; you only get 7 shots so people don't use it willy nilly, you get rewarded more for taking out vehicles, and its so hard to get a direct or near hit on infantry you can hardly use it against them.
In Short, Just straighten the flight path a little, and make reloading faster or add a magazine with a few shots. In the weapon's description it says that it was meant a close quarters infantry weapon. You probably read somewhere online that it was an AV weapon, but do yourself a favor and actually read the description. It's basically a Rocket Propelled Grenade(RPG), in fact, the description mirrors this. Just because it can hurt vehicles, doesn't mean it was meant to. You should focus on using it to do what it "can" do, like OHKO any scout with just its splash dmg. EDIT
Though I was posting in the flaylock thread.Too many tabs open. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1291
|
Posted - 2014.01.06 05:39:00 -
[12] - Quote
Slim Winning wrote:Plasma cannon needs to be revamped completely:
Moved to Heavy Weapon Section Given a 4 shot magazine Faster projectile mps
Right now it is unused or utilized because it was never given much thought. It should be the Shield damage equivalent to a Forge Gun.
No. You may not know it, but the Plasma Cannon has a small but passionate group of people that use it. It's too late for it to be redone.
Fizzer94 // Level 1 Forum Warrior // PLASMA CANNONS ARE REALLY BAD NOW, FIX THEM!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
792
|
Posted - 2014.01.06 06:13:00 -
[13] - Quote
Two problems with this logic. First I never saw anywhere that suggested it's an AV weapon by CCP design. On the contrary the description of the weapon states that it's CQC weapon, likely implying anti-infantry mostly - which is what it actually does reasonably well at the moment.
Second - gtfo: OP against infantry is fair if it's resource intensive? Dumbest thing I've seen in a long while: "you got one shot insta-killed by dumbfire noobtube - hey but's it's ok because it got only 5 more shots"
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5277
|
Posted - 2014.01.06 06:17:00 -
[14] - Quote
Actually, CCP did state that its intended role is AV, and I'll even provide the link.
The link
CCP Logibro wrote:Plasma cannon damage over time effect Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry, Game Design will address issues with the Plasma Cannon in the future.
Never forget
How to fix the Logi
|
LUGMOS
YELLOW JESUS EXP FORCE
240
|
Posted - 2014.01.06 06:27:00 -
[15] - Quote
I like to use it as a CQC AV weapon. I go out in the open where an LAV will see easy roadkill, i stand my ground and shoot it as he LAV comes straight at me.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
|
DJINN B4lock
Ancient Textiles.
292
|
Posted - 2014.01.06 06:49:00 -
[16] - Quote
TheAmazing FlyingPig wrote:Actually, CCP did state that its intended role is AV, and I'll even provide the link. The linkCCP Logibro wrote:Plasma cannon damage over time effect Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry, Game Design will address issues with the Plasma Cannon in the future. Yep, he's right. It's a "dumb-fire AV weapon." -CCP Wolfman
I dug this video out of the woodwork. "New" Weapons were described at the end of the clip.
DJINN B4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the dusty Orient.
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1295
|
Posted - 2014.01.06 07:37:00 -
[17] - Quote
Ludvig Enraga wrote:Two problems with this logic. First I never saw anywhere that suggested it's an AV weapon by CCP design. On the contrary the description of the weapon states that it's CQC weapon, likely implying anti-infantry mostly - which is what it actually does reasonably well at the moment.
Second - gtfo: OP against infantry is fair if it's resource intensive? Dumbest thing I've seen in a long while: "you got one shot insta-killed by dumbfire noobtube - hey but's it's ok because it got only 5 more shots" Did you just call the Plasma Cannon a noobtube?
Fizzer94 // Level 1 Forum Warrior // Hello, world!
|
|
|
|
Pages: 1 :: [one page] |