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Charlotte O'Dell
Fatal Absolution
1453
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Posted - 2014.01.05 22:25:00 -
[1] - Quote
Specialize FG to kill tanks Specialize SL to kill DS and LAV Change AV grenades
Increase forge charge time by 1.8 seconds, but increase its damage by 1300 at all levels so it won't OHK tanks...but it will ALMOST OHK tanks which means 2 can actually kind them and 1 can terrify them, but the slow charge time makes for a greater need for accuracy.
Increase SL lock on range to 420m and increase speed to exceed that of a drop ship without AB's, but not with them. Increase fire rate to 0.2, while reducing damage by 5% across all missiles. Now they can chase them off AND hit them, without hurting tanks more than they do now.
AV grenades become webifiers. One grenade will slow a vehicle's acceleration and top speed by 10% for 3sec, stackable to 50% for 15s with 5 successive hits. Now they have function without being nuclear baseballs.
Plasma Cannon should do 3000 direct damage. Bite me.
Charlotte O'Dell is the highest level unicorn!
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Lorhak Gannarsein
1134
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Posted - 2014.01.05 22:29:00 -
[2] - Quote
Surely forge damage should be increased proportionately to their type, so breach gets the largest increase? These changes would completely negate any forge gun except the Ishukone. Again. I'm seeing breach FGs on the battlefield at the moment, and I'm liking the variety; it'd be a shame to remove it.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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jerrmy12 kahoalii
The Phoenix Federation
225
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Posted - 2014.01.05 22:35:00 -
[3] - Quote
Charlotte O'Dell wrote:Specialize FG to kill tanks Specialize SL to kill DS and LAV Change AV grenades
Increase forge charge time by 1.8 seconds, but increase its damage by 1300 at all levels so it won't OHK tanks...but it will ALMOST OHK tanks which means 2 can actually kind them and 1 can terrify them, but the slow charge time makes for a greater need for accuracy.
Increase SL lock on range to 420m and increase speed to exceed that of a drop ship without AB's, but not with them. Increase fire rate to 0.2, while reducing damage by 5% across all missiles. Now they can chase them off AND hit them, without hurting tanks more than they do now.
AV grenades become webifiers. One grenade will slow a vehicle's acceleration and top speed by 10% for 3sec, stackable to 50% for 15s with 5 successive hits. Now they have function without being nuclear baseballs.
Plasma Cannon should do 3000 direct damage. Bite me. increase missile turret splash damage by 500, increase splash radius by 48m
I use a tablet so beware of typos
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KenKaniff69
Fatal Absolution
1766
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Posted - 2014.01.06 02:03:00 -
[4] - Quote
Forge is fine. All of these whiners who claim that tanks are OP just need to STFU and start raining volleys of forge shots on tanks. There would be a whole lot less complaining if they actually saw the effects of the pure Alpha of forge volleys. '
Swarms on the other hand need a speed buff OR the nitrous module needs its efficiency cut in half.
So about those vehicle locks...
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LEHON Xeon
Pradox XVI
4
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Posted - 2014.01.06 02:27:00 -
[5] - Quote
Charlotte O'Dell wrote:Specialize FG to kill tanks Specialize SL to kill DS and LAV Change AV grenades
Increase forge charge time by 1.8 seconds, but increase its damage by 1300 at all levels so it won't OHK tanks...but it will ALMOST OHK tanks which means 2 can actually kind them and 1 can terrify them, but the slow charge time makes for a greater need for accuracy.
Increase SL lock on range to 420m and increase speed to exceed that of a drop ship without AB's, but not with them. Increase fire rate to 0.2, while reducing damage by 5% across all missiles. Now they can chase them off AND hit them, without hurting tanks more than they do now.
AV grenades become webifiers. One grenade will slow a vehicle's acceleration and top speed by 10% for 3sec, stackable to 50% for 15s with 5 successive hits. Now they have function without being nuclear baseballs.
Plasma Cannon should do 3000 direct damage. Bite me.
That is actually a very good plan for fixing AV. I'd support this.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
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Roofer Madness
Tickle My Null-Sac
739
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Posted - 2014.01.06 02:30:00 -
[6] - Quote
Quote:Plasma Cannon should do 3000 direct damage. Bite me.
+1
Now where did I put that Federation Specialist Plasma Cannon with Max. Prof and 4 Complex Damage mods.....
The Dust 514 AFK song
Plasma Cannon FTW
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Scheneighnay McBob
Bojo's School of the Trades
3408
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Posted - 2014.01.06 02:35:00 -
[7] - Quote
Partial support
Forge guns can hit dropships more easily than swarms can, and I find them much more difficult to work against. Long charge time or not, forges would be an OHK from nowhere against dropships.
We used to have a time machine
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4382
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Posted - 2014.01.06 02:37:00 -
[8] - Quote
Charlotte O'Dell wrote:Specialize FG to kill tanks Specialize SL to kill DS and LAV Change AV grenades
Increase forge charge time by 1.8 seconds, but increase its damage by 1300 at all levels so it won't OHK tanks...but it will ALMOST OHK tanks which means 2 can actually kind them and 1 can terrify them, but the slow charge time makes for a greater need for accuracy.
Increase SL lock on range to 420m and increase speed to exceed that of a drop ship without AB's, but not with them. Increase fire rate to 0.2, while reducing damage by 5% across all missiles. Now they can chase them off AND hit them, without hurting tanks more than they do now.
AV grenades become webifiers. One grenade will slow a vehicle's acceleration and top speed by 10% for 3sec, stackable to 50% for 15s with 5 successive hits. Now they have function without being nuclear baseballs.
Plasma Cannon should do 3000 direct damage. Bite me. Plasma Cannon is the ultimate skillgun. Considering how hard it is just to land a hit with it, that thing should be the ******* World Eater.
The only thing about these threads that usually makes me grind my teeth is exactly what happened to me today.
I'm at high altitude in my ADS on Manus Peak, moving pretty quickly about 100 meters up with my Shield Hardener on when someone asks for my help and I start to turn to head toward them.
Blue flash.
Dropship is gone.
Wyrkomi Breach Forge Gun.
I got alpha'd straight through my Hardener by someone I couldn't even see. Even the damn redline railtanks will only drop me into half armor if my Hardener is on.
I'm wary of the AV argument being focused solely on HAVs again so all of us who try to fly just get blapped endlessly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Amarrgheddon
Warcaste
38
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Posted - 2014.01.06 02:54:00 -
[9] - Quote
Why not cut hardeners down to40% shields and 30%armor. It would fix everything.
or
change the forge back to 2.5 charge time. |
NAV HIV
The Generals General Tso's Alliance
692
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Posted - 2014.01.06 14:21:00 -
[10] - Quote
Charlotte O'Dell wrote:Specialize FG to kill tanks Specialize SL to kill DS and LAV Change AV grenades
Increase forge charge time by 1.8 seconds, but increase its damage by 1300 at all levels so it won't OHK tanks...but it will ALMOST OHK tanks which means 2 can actually kind them and 1 can terrify them, but the slow charge time makes for a greater need for accuracy.
Increase SL lock on range to 420m and increase speed to exceed that of a drop ship without AB's, but not with them. Increase fire rate to 0.2, while reducing damage by 5% across all missiles. Now they can chase them off AND hit them, without hurting tanks more than they do now.
AV grenades become webifiers. One grenade will slow a vehicle's acceleration and top speed by 10% for 3sec, stackable to 50% for 15s with 5 successive hits. Now they have function without being nuclear baseballs.
Plasma Cannon should do 3000 direct damage. Bite me.
I am a Medium/Light Frame User. Allow me carry a FG or Return my SP invested into Proto AVs... You are one of those genius selfish ***** aren't you?! Are you that weak of a player that you can't even play straight or are you high each time you come up with this brilliant ideas ?! |
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Blaze Ashra
Ametat Security Amarr Empire
77
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Posted - 2014.01.06 15:58:00 -
[11] - Quote
Mobius Wyvern wrote:Charlotte O'Dell wrote:Specialize FG to kill tanks Specialize SL to kill DS and LAV Change AV grenades
Increase forge charge time by 1.8 seconds, but increase its damage by 1300 at all levels so it won't OHK tanks...but it will ALMOST OHK tanks which means 2 can actually kind them and 1 can terrify them, but the slow charge time makes for a greater need for accuracy.
Increase SL lock on range to 420m and increase speed to exceed that of a drop ship without AB's, but not with them. Increase fire rate to 0.2, while reducing damage by 5% across all missiles. Now they can chase them off AND hit them, without hurting tanks more than they do now.
AV grenades become webifiers. One grenade will slow a vehicle's acceleration and top speed by 10% for 3sec, stackable to 50% for 15s with 5 successive hits. Now they have function without being nuclear baseballs.
Plasma Cannon should do 3000 direct damage. Bite me. Plasma Cannon is the ultimate skillgun. Considering how hard it is just to land a hit with it, that thing should be the ******* World Eater. The only thing about these threads that usually makes me grind my teeth is exactly what happened to me today. I'm at high altitude in my ADS on Manus Peak, moving pretty quickly about 100 meters up with my Shield Hardener on when someone asks for my help and I start to turn to head toward them. Blue flash. Dropship is gone. Wyrkomi Breach Forge Gun. I got alpha'd straight through my Hardener by someone I couldn't even see. Even the damn redline railtanks will only drop me into half armor if my Hardener is on. I'm wary of the AV argument being focused solely on HAVs again so all of us who try to fly just get blapped endlessly.
I agree completely. On the bright side, if we ever get heavy aerial vehicles they are going to dominate if CCP applies tanker logic to them.
And Charlotte,I agree about the plasma cannon but the rest is a just bad. Why should your cheap, both isk and mechanically, vehicle be the sole viable option to play dust. That's the tank issue. Where aV was at prior to the tank buff it was totally one sided but tanks were kept in check. Now they are not because you, void echo, speaker and the rest just kept on QQing relentlessly and the devs bent over backwards to give you what you asked for and you're still at it. You should stop pushing for tanks to be any more game breaking then they are now. You should stop complaining that other people can use your precious vehicles. You should stop trying to kill the variety in dust because other people have different ideas of what fun is. For Dust sake tone it down.
I'm not saying you guys need to get insta gibbed. The true tankers are finally out of the redlines, and that's how it should be. There's no reason to buff, nerf or change where tanks are at right now.
Proximity mines should be buffed to do 1500 and have increased clip size as they teir up. Swarms should do 300 or so damage per missile except assault which should be where it's at now but should have old range. (and yes they can hit my assault dropship if I use afterburners from a stand still when they're about 3/4 the way there. in case you didn't know). This way they're a threat or at least a concern. Forges are fine(ish) at the moment. Plasma cannon is one of the skill weapons in this game and shold be buffed, probably not to 3000 though. AV grenades should be buffed to 1000, 1250, 1500 per tier with an extra 250 for packed, - 250 for sleek. Large rail gun turrets are I win cards in nearly every situation and the cowards weapon of choice. Would be nice if they addressed them. Large blaster turrets should probably have their range toned town a bit but it's pretty easy to avoid leathal damage at range. Large missile turrets probably need a bigger clip size + 4 per tier. And it would be nice if they toned down dropship collision damage to LAV or Tank levels but doubt that will happen.
That's balance in my opinion. Everything will be vialbe and able to check each other without being a one sided battle either.
You probably don't agree with some or all of this and that's fine. But please try to consider that not all of us want to be shooting fish in a barrel, aka redline rail/sniping. |
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