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Benjamin Ciscko
The Generals General Tso's Alliance
1120
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Posted - 2014.01.04 17:43:00 -
[1] - Quote
Decrease range drastically 100m max it is unrealistic for me to get 130m+ kills somewhere in the neighborhood of 75m to 100m then huge DPS drop offs. Decrease damage by 35% they do an insane amount of damage per shot improve hit detection when I hit someone three times squarely in the chest I would like for their shields to drop.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Atiim
Living Like Larry Schwag
3024
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Posted - 2014.01.04 18:04:00 -
[2] - Quote
I say reduce the damage by 35%, but only when firing against infantry.
We wouldn't want blasters becoming an "I LOSE" button in Tank vs. Tank battles.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4364
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Posted - 2014.01.04 18:06:00 -
[3] - Quote
Make them suffer the HMG curse. Great up close ........ crap at range. |
SGT NOVA STAR
Ahrendee Mercenaries
162
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Posted - 2014.01.04 18:11:00 -
[4] - Quote
No offence but blasters are fine. blasters are made to destroy infantry, and thats what there doing. blaster tank fights are a complete joke sometimes.
VAYU! I CHOOSE YOU!
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Benjamin Ciscko
The Generals General Tso's Alliance
1121
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Posted - 2014.01.04 18:37:00 -
[5] - Quote
They should decimate infantry just not so easily ^
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Arx Ardashir
Imperium Aeternum
330
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Posted - 2014.01.04 18:48:00 -
[6] - Quote
HowDidThatTaste wrote:
Make them suffer the HMG curse. Great up close ........ crap at range.
That'll be the Autocannon turrets, the short range weaponry for Matari vehicles, whenever it comes.
SGT NOVA STAR wrote:
Blaster tank fights are a complete joke sometimes..
I once had a blaster vs blaster fight where neither of us could shoot through the reps of the other, and neither of us had hardeners. We meet, shoot at each other, and then eventually one of us would just move on, as it was clear nothing was going to happen.
Amarr HAV Speculation
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Vermaak 'Fatal' Kuvakei
Storm Wind Strikeforce Caldari State
159
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Posted - 2014.01.04 18:49:00 -
[7] - Quote
I wish blasters were the problem, but railguns out dps rails when you spam the trigger, I've killed plenty of blaster tanks at relatively close range.
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Mejt0
Made in Poland...
74
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Posted - 2014.01.04 18:52:00 -
[8] - Quote
Blasters are only for infiantry killing. Theyre good.
Did you ever seen tank v tank with blasters? I have seen and practised it many times. Your reps were fastef than blaster dps. Its bec after 50-60shoots blaster need to wait because they will overheat. While you still hvae 200-400rep (db hard then 200). When you have hardeners.... lol you can leave tank,hack objective and go back while enemy tank reload after firing 200 rounds :D |
Jacques Cayton II
Providence Guard Templis CALSF
437
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Posted - 2014.01.04 18:55:00 -
[9] - Quote
SGT NOVA STAR wrote:No offence but blasters are fine. blasters are made to destroy infantry, and thats what there doing. blaster tank fights are a complete joke sometimes. Plasma based weaponry is short ranged not long ranged. Those blasters go to far imo a forge gunner can get shot 130m+ away when tankers crie the forge gun shoots to far away make them come closer. But when he comes anywhere near a tank he's gonna have a bad time also I fought a maddy today and I shot him he sat there trying to find me I charged for follow up shot his armor is completely full after once I'm done charging so I shoot again he sees me but his armor goes right back up then he proceeds to 5 shots me I die. That is ridiculous I was 122 meters thinking oh why not he can't shoot me yet i thought seriously wrong apparently.
We fight for the future of the State not our
personal goals
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