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Griffter D'nan
Seraphim Auxiliaries
4
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Posted - 2014.01.05 05:00:00 -
[1] - Quote
What a bad idea CCP. Just look at latest Pyrex's video http://www.youtube.com/watch?v=o2FzDNHQNkE Its amazing how easly he can kill a MLT tank with 'sodom' blaster! And dear Devs are you still thinking that MLT tanks are too strong?! Even if they die one by one gunned to death by badly fitted tank. Think again.
Well don't get me wrong, but tank vs tank balance is perfect now. I drive alot and I like it, but I know limitations of MLT and STD tank. It takes great deal of tactics, suprise and luck to bring down good tank pilot in maddie or gunlogi but it is possible, thats why its so exciting now. I know that my low lv tanker toon don't have a much chance against top tankers in theirs STD tanks, so game still rewards those dedicated players. Thing is that when we squad up we can beat them even with MLT tanks. Don't make MLT tanks useless again. I don't want reverting tanking to elitist club again like put 10M or so SP to be able not to die in 10sec after jumping into tank.
OTOH as proto forge gunner with lots of SP invested into it I know that problem with tanks is only one. Speed! it is much too easy to run away and that's it. Nothing more. (Speed reduce make active modules more tactics enabled - pilot must think about retreat before use them, pilot must use it for very special reason not just to become deathcart for infantry) I killed lots o tank after 1.7 so wise AV is still viable option, but it is restricted only to vet players. Just buff AV a little like return 1/3 of nerfed dmg, RoF, locking distance to make it easier to fresh players. Look at statistics return more or leave it at this level. Think about web or engine scrambler. Be creative. Just dont mess with wrong things and make whole veh revolution irrelevant. Infantry do not have problem with balance between tanks!
Edit: Also try slowdown tanks by 10% or so.
Sidenote: Yes, there is problem with redline snipers, tank and rifle users but this is another and rather long story. |
Griffter D'nan
Seraphim Auxiliaries
4
|
Posted - 2014.01.05 05:14:00 -
[2] - Quote
Mobius Wyvern wrote: Slap 2 Militia Damage Mods on a Militia Railgun Sica and you can kill a Gunnogi with a full Complex fit.
That is broken.
No its not. This setup is glass cannon. When I use it my squaddies lit enemy tanks and whole journey into city must be very well planed to kill a tank. And one FG or blaster tank kill me on sight. What a adrenaline rush. Love it! OTOH its great that 2dmg sica or 3 dmg gunogi can take redline sniper with ease. Redline sniping is well... its not a fine idea afterall. They get what they deserved. |
Griffter D'nan
Seraphim Auxiliaries
4
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Posted - 2014.01.05 05:33:00 -
[3] - Quote
Mobius Wyvern wrote:I'm talking about the Redline snipers, man.
Problem with redline snipers is much older and AFIK CCP did nothing. Well they redesigned Manus Peak to remove sniper rifle spots. Hi level redline railguns tanks are still annoying. I clearly remember Surya and Sargaris on hills on every map. I see them even today ;) Thing is that now redline sniping is sport for everyone not just for rich and skilled (top proto tank b4 cost like over 2M ISK with stuff and more than 10M SP). But this not new problem with tanks but old one with safe and cozy redline nests (for god sake beneath MCC even orbital strike don't kill you!). Maybe its time to make kills from redline worth 0WP or something else. |
Griffter D'nan
Seraphim Auxiliaries
4
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Posted - 2014.01.05 12:23:00 -
[4] - Quote
Piraten Hovnoret wrote:I hate tanks
However I only have a problem with the tank spam And that has nothing to do more than the cost of them.
So keep them as they are bit increase the cost.
A milita tank should cost 120-150 in it's raw layout
So of you lose one tank your are more or less at +- 0 on isk.
Leave the rest as it is
No. That's wrong idea. Cheap MLT tanks are for a reason, because they are weak. Using wisely fitted Sica against wisely fitted Gunlogi toe-to-toe is suicide. Even when you organize trap with 2 MLT tanks on 1 Gunlogi there is high chance that you will die. If you make MLT tanks costly, you just make rich high SP chars untouchable again! Did you forget about Suryas and Enforcers? They easly killed 30 or even more clones per match without risk. And now think about unkillable Gunlogis And Maddies running free from MLT menace. There is only one way. Little unnerf (just return about 30% dmg/range/RoF of recent nerf) to AV and even more little nerf to tank speed (between 5 and 10%). I hate when CCP use hammer instead of scalpel. Especially that AFIK CCP can make this changes via hotfix - like they did with TacAR after Uprising. |
Griffter D'nan
Seraphim Auxiliaries
4
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Posted - 2014.01.05 14:42:00 -
[5] - Quote
Ninjanomyx wrote:Says the Hammer suggesting a Hammer-Flavored Scalpel to a Hammer..........
Just do the math. Can you? It's like give 0.3 sec FG less charge time, 60m to Swarm range, 100 dmg to STD AV granade. That's hammer?
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Griffter D'nan
Seraphim Auxiliaries
5
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Posted - 2014.01.07 15:11:00 -
[6] - Quote
BattleCry1791 wrote:
MLT tanks: Everyone knows they are OP. So the question is, how far do you knock them down? To be completely honest, you can leave the armor and shield rating alone or take them down a few hundred. The overall issue is the slots and the guns. Take the slots down to 2 per whatever tank it is. Sica gets two highs, and Somas get two lows. Or make it one and one. And you absolutely have to gank the CPU/PG room on both.
I'm quite amazed that people keep forgetting about one important thing. Veh ballance. Yes, you could cripple MLT beyond rational point, but in that case even 3 ganked MLT tanks don't kill one STD tank. Dust is not only about infantry. I don't like idea of superpowerful tanks that require over 10M SP to gain practical immortality form MLT guys. Guy or gal in skilled Gunlogi should fear when multiple MLT tanks (2 or 3) operating on the battlefield just like protobear fear ppl with MLT starter fit working together (and yes, they can bring protobrar down). After all Dust is a multiplayer game, so should CCP encourage pll to fight solo? |
Griffter D'nan
Seraphim Auxiliaries
5
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Posted - 2014.01.07 17:45:00 -
[7] - Quote
BattleCry1791 wrote: If Proto AV is designed to take down the biggest tanks with level 5 everything then they should be able to rip through MLT.
Short of actual STD, ADV, and Proto tanks, there is no other solution but to bring back Prof 5 for Tank guns, so that way dedicated tankers will win most tank battles and survive most AV just the same way proto infantry can survive sub proto infantry.
Anything else is just laughable.
Well, are you dust player? Do you know EvE online? Do you know dust mechanics?
First if you are player you already should know, that any protobear with lv. 5 everything can be killed with ease by 2-3 fresh MLT toons with 0 SP applied. So this is cornerstone of EvE and by extension Dust. There is no goodlike fit or skills that can't be bypassed by good teamwork. This should be applied to tanks as well.
Second. EvE and Dust are "working in progress" game. So balancing something against things that come or not in far, far future is just silly. Game should be balanced now in "as it" state. Dev just rebalance things as new stuff will show up. Well they did this more than one-time (just look at new rifles and rang rebalance and many others). That's what is MMO's about - constant change, constant rebalance nothing there is eternal.
Third. Your understanding of mechanics is very poor. Sill levels are about unlocking new stuff and giving little advantage over unskilled player. Giving player skills that heavily circumvent team play (tank/AV gank), planning, tactics, shooting skills is just wrong. Advantage that come from that should be about 10-15% max. This also apply to equipment. That means that Gunlogi after toe-to-toe battle with Sica (if pilots have equal SP skills of course) should have no more than 10% eHP.
Yes, it's very laughable that you want ballance things that not exist, and create this elitist tank-club/protostompers again. You need to play more, try AV fits, MLT tanks and more. Maybe then you think about and find good arguments, because now you far from it. |
Griffter D'nan
Seraphim Auxiliaries
5
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Posted - 2014.01.08 03:17:00 -
[8] - Quote
BattleCry1791 wrote: I could politely inform you just exactly what my Clan tag entails Dust history wise, who I am, and where I come from just to make it so's you understand that on this forum, you're the new guy and I'm not. There is a good chance that my toon is older than yours, have more SP, moreover Im probably higher on leaderboards than you. So I find that gibberish utterly funny. This whole "elitism" is just childish so give a brake. I just dont say much on public, just because don't like kids with bad patronizing habits.
BattleCry1791 wrote: Means you know **** ALL about this game. Seriously, you go beyond newb to n00b with that statement. I'll even grant you that math wise you may be right...but you know what, you aren't. Not even close. Not even in the same universe. I mean, you are a complete ********. Let's just run the math of militia assault rifle vs a proto AR with Prof 5.
Militia AR: 34 HP/rd, Accuracy rating of 55.5 and a magazine of 48 rds Duvolle AR: 37.4 HP/rd, Accuraccy rating of 57.2, and a magazine of 60 rds.
Now, on paper, you might be justified in thinking "not much of an increase. Here's where you're dead wrong.
That's why i put one condition - (if pilots have equal SP skills of course). Can you understand what you read? Yes, we discuss MLT tank nerf, so we compare them with caeteris paribus in mind (check on wikipedia what that means ). And this stats above just support my opinion. Thx.
BattleCry1791 wrote: A week a go I was on my 4th alt, a "test" subject for new weapons. He uses a Caldari medium suit with full points in shields and armor, runs Complex Shield extenders, a GEk, and AR Prof 4. I was owned like the washington generals to the globetrotter that was handling a carthum SR and full Amarr Assault proto gear. I could site up on him, get off a round or two and that's all it was. Straight owned by superior gear vs a 350 shield 150 armored medium fit. Caught him from behind more than once, he just turned around and floored me both times.
Yes, I know that you just can't read. Second you was alone without sq support lol. If you don't know that already... squaddies can support you using own rifle or use needle, and repair tool. It's all about teamwork. And Im noobie, bro, you are so funny.
BattleCry1791 wrote: The game is DESIGNED with HUGE imbalances. In fact if there's any one thing that has been a constant in DUST from the beta until know is the advantage that players with bigger SP have over low SP players.
Yes, and I love that veh rebalance changed it. |
Griffter D'nan
Seraphim Auxiliaries
5
|
Posted - 2014.01.08 19:14:00 -
[9] - Quote
Dear BattleCry1791, that's just amazing how much you can write despite nothing to say. Congrats bro. FYI this toon will brake 30M SP very soon and I know every pixel on every map and I know every role, logi, assault, sniper, scout, heavy, DS/tank pilot you name it. You know why, because I play a lot.
Only argument in that whole sea of insults was:
Quote: Proto players with 20 mill SP and 250K fits shouldn't have to fear being taken down by militia gear users and neither should tankers.
And my answer is. They should they definitely should. Fits with near god mode, are just plain not right, they damage multiplayer aspect of the game and make game less popular, because its fun only to elite-hi-super-level players Just try single player game, and enable cheat codes, you can be as untouchable as you like there . |
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