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Draco Cerberus
BurgezzE.T.F Public Disorder.
644
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Posted - 2014.01.03 14:36:00 -
[1] - Quote
They like feasting on our tears in the forums, when there is a problem a note is sent to the individual, "We are looking into the problem" and then they all log in to test out the new exploit. I admit that testing a bug before fixing it is good, but there is no reason to take more than a month to fix a bug/exploit.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.03 22:06:00 -
[2] - Quote
Draco Cerberus wrote:They like feasting on our tears in the forums, when there is a problem a note is sent to the individual, "We are looking into the problem" and then they all log in to test out the new exploit. I admit that testing a bug before fixing it is good, but there is no reason to take more than a month to fix a bug/exploit.
In EVE, an unfixed bug can be declared an exploit by CCP, and people will be banned for using it until such time as CCP manages to fix it.[/quote] Yeah, I have seen cases of this happening, but as far as Eve vs Dust goes the age of both games leaves a lot of leeway for Dust players to exploit bugs to their advantage. We have proven numerous times that the only way CCP sees a need to fix something that is slightly broken is if a large number of players abuse the glitch/bug/exploit. CCP has also proven to us that if it is really that bad, they will do a hotfix to repair the code so that it works as intended.
In reference to the Alt corps locking districts, who is to say that the Alt corp is not being used to train new players at PC, to try new defense strategies and also maybe to say set up an arena for 1v1s. We asked them for a way to deploy to our planetary districts without enemies to fight, maybe leaving it like this is their way of appeasing the minority (who have districts and alt corps) and giving the majority something to aspire or move to by joining an alliance and getting support for PC or purchasing a district or two. I don't think with the current implementation of PC we can expect to have it both ways.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.03 22:07:00 -
[3] - Quote
bleh double post
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.03 22:30:00 -
[4] - Quote
Soraya Xel wrote:Draco, we've certainly used alt corps for training. And there's nothing wrong with that. The problem is that the current exploit allows alt corps to lock a district at no cost, by neither team joining the match. This means they aren't using the district for anything, they're simply refusing to allow gameplay on the district at all.
In the intended design, alt corps attacking are fine, but it has a cost. Unfortunately, players have discovered that if neither team spawns in, the game refunds the money, and there is no cost to district locking. Ok, but is this really what's happening? CCP would know just by looking as would the players in the corps. So it really comes down to does CCP intend for this action to be normal, for example Corp X and Corp Y have a deal, Corp X attacks today, Corp Y attacks tomorrow. Corp Y is the training corp and there are only 3 people on in corp at the time of the PC battle, no one has been given roles to join a PC so can't, Corp X looks, no one has joined battle, no need to deploy.
Or better yet Corp X has a general who, while the CEO is away for the weekend, declares war on a corporation and gets a bunch of districts attacked. The CEO finds out and contacts Corp Y agreeing to pay the damages for not attacking, boots the general and instructs his corp not to attack/defend unless the other party shows up.
Both of the above cases would allow the corps to redeploy troops without incurring massive penalties if/when needed, and in these circumstances are totally justified reasons to be giving the no loss option.
This is not saying that a corp attacking with an alt corp to lock their district is ok but rather there are several reasons to leave it. I support Open World fixes for Planetary conquest, matchmaker and the current boring method of lobby deployment. There is a bigger game possible, its up to CCP to realize that this Lobby was never intended to be the end game (their words sometime during Beta).
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.04 14:41:00 -
[5] - Quote
Soraya Xel wrote:I don't think making DUST "open world" will make it better. "Make it PlanetSide" isn't really a solution.
As it is, timers are an incredibly protectionist system designed to let people have real lives. Their corp only has to worry about being attacked for an hour a day. But it can't suit gameplay to create a system where you can't get attacked at all. Almost anything is better than that. Because without active fighting, what's left for a first-person shooter to have? It was originally billed not at all like planetside, to assume that I am making that connection is a broad leap in logic. However, as I have an intimate knowledge of how many aspects of Eve works, being a long time player, I believe that I have a solid understanding of many ways that we could add Open World gameplay to Dust to revitalize it and make things more interesting. Realistically the implementation would involve PvE aspects, a market (P2P) and some different salvage mechanisms to the game for the basic stuff and on the less basic stuff, things like Corp districts able to contain Corporate Hangers, Corporate Common areas such as a lockable lounge (to other corps), and PC battles being a much more fluid and unwarned type of activity.
PC in Open world:
Corp X wants to attack Corp Y. Corp X moves a CRU (Clonepack) to a district Corp Y owns dropping it from their MCC with some installations for them to use during the siege. Corp X chooses a time of they desire to attack, when their key players and enough support players are online to commit the attack. The MCC is piloted into place by one of Corp X's members and the placement of CRU, turrets and supply depots are all done according to where he places them. The attack begins when the CRU is dropped. Corp X is online en-masse for the battle and all deploy to the surface (3 clone packs were necessary), Corp Y on the other hand has only 10 of their 150 members online all of which are killing the few NPC drones spawned each day on the district at downtime (randomly replenishes the count after a random time and based on Sec Status of the planet). They notice the MCC moving into position overhead and call the rest of their corp mates to get online to help defend. Only 30 members are able to do so (RLF) and it becomes a test of training and tactics vs a horde of enemies to defend their district.
LogiGod earns his pips
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