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IgniteableAura
Pro Hic Immortalis
425
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Posted - 2013.12.31 14:46:00 -
[1] - Quote
Random thought of the day. Add in battle consumables to help create additional isk sinks into dust.
Some various examples would be boosters/drugs/implants/installations etc.
The boosters would last for a short amount of time (<60secs) and would give you a large bonus. Boosters would be consumable in battle on the weapon wheel. Activation could be via an injector (equip, then inject) or immediate. Also could include things like nanites that repair your armor or shield boosters that charge your shield.
Drugs would be similar but last longer and have various side effects. Steroids would make you run faster, jump higher and control recoil better, but have a chance to reduce stamina and increase dispersion. Drugs would last for 2-4 minutes.
Implants would install like the typical SP boosters of today. They would give small bonuses to an individual attribute.
Installations would be called during battle from the installation menu. Things like supply drops (not depots, basically large nanohive) purchased orbital strikes ($$$$$, capped at 1/game/merc), Suit closet (allow you to switch to a different suit once), uplink station, repair station, vehicle bubble barrier (vehicles can't enter or hurt mercs inside, but can damage barrier)
PHI Recruitment
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Dustbunny Durrr
ReD or DeaD
26
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Posted - 2013.12.31 17:59:00 -
[2] - Quote
IgniteableAura wrote:Random thought of the day. Add in battle consumables to help create additional isk sinks into dust.
Some various examples would be boosters/drugs/implants/installations etc.
The boosters would last for a short amount of time (<60secs) and would give you a large bonus. Boosters would be consumable in battle on the weapon wheel. Activation could be via an injector (equip, then inject) or immediate. Also could include things like nanites that repair your armor or shield boosters that charge your shield.
Drugs would be similar but last longer and have various side effects. Steroids would make you run faster, jump higher and control recoil better, but have a chance to reduce stamina and increase dispersion. Drugs would last for 2-4 minutes.
Implants would install like the typical SP boosters of today. They would give small bonuses to an individual attribute.
Installations would be called during battle from the installation menu. Things like supply drops (not depots, basically large nanohive) purchased orbital strikes ($$$$$, capped at 1/game/merc), Suit closet (allow you to switch to a different suit once), uplink station, repair station, vehicle bubble barrier (vehicles can't enter or hurt mercs inside, but can damage barrier)
Your proposing 'paying ISK to win', which would only encourage ISK farming. Once you separate winning from ISK sink, then you'll have a possible solution (FW is a good example). |
IgniteableAura
Pro Hic Immortalis
425
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Posted - 2014.01.01 06:08:00 -
[3] - Quote
How is that any different than running proto in pubs?
The idea is to create more sinks for isk. Currently not much is spent....
To be real honest less money is spent in fw than I had imagined. I usually only see std gear at best. Proto is a rare find and I run full BPO suits.
PHI Recruitment
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Meee One
Clones Of The Damned Zero-Day
69
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Posted - 2014.01.01 07:03:00 -
[4] - Quote
"purchase orbital strikes-1/match/merc" There's no way that could be abused,except you know if a squad from the same corp. or even vet Dust players bought them. 6 OBs for 1 squad isn't OP,especially if you factor in earning a free one (or two). Especially in FW,2 qsynced squads,12 OBs plus EVE support. It all seems perfectly balanced and well thought out. This would in no way add to proto stomping either,i mean obviously noobs would be able to afford them too right??? |
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