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Charlotte O'Dell
Fatal Absolution
1337
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Posted - 2013.12.31 07:01:00 -
[1] - Quote
Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tank hulls into the ground- cut CPU/PG by 40%, cut speed 30%, and reduce base SH/AR by 20%. Make militia LARGE turrets absolute garbage too-> Cut mot 80gj rail damage to 900 and 80gj blaster ROF by 35% 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us. |
Charlotte O'Dell
Fatal Absolution
1339
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Posted - 2013.12.31 07:11:00 -
[2] - Quote
TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread* i feel like he has a list of tankers and he watches the GD section, refreshing every 10 seconds, and check the top posts, to check if one of us authored it, if so, then he clicks and says something along the lines of "stupid tankers, don't bother arguing with them." Then All 20 of us swarm on him and then I post a picture of him going 2/9 in a pub and then everyone calls him bad and I comment that he may be mad because he is bad, and so forth. I don't like Atiim. He is not my friend. Twilight Sparkle and the Mane 6 are my friends.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1339
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Posted - 2013.12.31 07:14:00 -
[3] - Quote
Atiim wrote:I'm mad because I am bad.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1339
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Posted - 2013.12.31 07:26:00 -
[4] - Quote
lol. I think Atiim is the most hated person since Lueko and Checkmate
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1339
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Posted - 2013.12.31 07:36:00 -
[5] - Quote
Stinker Butt wrote:I just took my noob alt and ran 4 matches with a Sica, and no mods. took first place every match and didn't die until the very end - that was to a redline rail tank. I lost 59k out of 4 matches. You can make them 150k if you want, but they're still OP. Everyone does it because they're easy wins. Gunnlogi and Madruger are even easier wins. Gunlogi/Maddy are more costly and not spammable because of it.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1344
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Posted - 2013.12.31 15:44:00 -
[6] - Quote
tanks are too easyGǪI hate to admit it but they are OP. However, I would like to NOT double buff/nerf them again and cause a 1.0 twice. We should wait until 1.8 to seriously start considering big changes to pricing because this is something the meta is already solving- I'm noticing more and more tanks per battle which means there are usually 2 battles going on at once. If the problem does not fix itself by 1.9, I'd say more than pricing changes are in order, and I'd support a series of small nerds until Pyrex stops using them.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1346
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Posted - 2013.12.31 16:02:00 -
[7] - Quote
Monkey MAC wrote:How is there nothing wrong with 'REAL' tanks? The only way 'REAL' tanks could be balanced by comparison to there WEAKER counterparts is if you consider tank spam a problem.
Which poses a lot of questions. What's wrong with plenty of tanks? It's like saying the Plasma Cannon is overpowered because I went against a team who only used Plasma cannons.
What's wrong with everyone having access to tanks? Its meant to be all out war around here, the tank threat should be constant.
Why can't we use 0SP tanks? Didn't you tell us that we should be countering tanks with tanks?
Why can't tanks be cheap? Why should tanks be reserved for the chosen elite with enough money to run them?
Also I severly disagree with the use of ISK to balance spam, that's not the way to do, because you then get overpowered weapons only the rich, or those using aurum can wield, which is counterproductive. You should not balance on ISK, but price should be determined by balance. Therefore a balanced aspect will have an ISK value that reflects its survivability and usefulness on the battlefield.
REAL tanks are in no way balanced, you cannot at this point in time defend against any tank without the use of a squads worth of AV, or using your own tank.
The first is throughly impractical, the second you sit and complain about. Tanks need to be around often enough that a squad will consider running wjth one member as Full Time AV.
1.7 tanks were grossly underpowered not gonna deny that, but in this iteration tanks are grossly overpowered.
I agree with you that they are overpowered. It is a very controversial issue and extremely complicated. A MLT tank nerd, iso increase, hardener nerd, and a swarm buff might all be required to balance tanks, though these changes must be very conservative. I want tanks to be challenging again.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1372
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Posted - 2014.01.01 16:19:00 -
[8] - Quote
Scout Registry wrote:Hi O'Dell! Good post. If I may ask your thoughts on ...
1) ... REs and RE-based tactics? 2) ... the state of infantry-based AV weapons? 3) ... current and future HAV count limits? 4) ... Hardeners and Hardener stacking? 5) ... Veteran tank squads (i.e. the Nyain San effect)?
@ Spkr / Ghosts Chance I understand that you two are big boys now, both so strong and brave. I appreciate that you're eager to help, but the above questions are for grown ups only, which is why I've specifically asked O'Dell. Thank you both for your understanding.
1) Perfectly fair and ingenious. It takes advantage of the hardener's weakness- the tanker must know it's coming and he rarely does. 2) Forges smash gunlogis with any less than 2 hardeners, swarms are horribly UP- even 2 pro swarms have trouble with a soma. their lock on range is fine, but they could use a higher DPS byGǪ15% 3) Needs to be changed for pubs. Ambushes should be limited to 1/team. Skirms/Doms should be 3/team. FW/PC no limits on HAV 4) Seems perfectly fair to me. When I do it, I have to give up A LOT of AV ability by losing dog mods, or speed, or the ability to recover from an ambush with a booster. It is a great tactic for the infantry stomping blaster tank who knows what is coming, but it sucks when you've been ambushed. The problem is that sicas and somas can use the tactic just as effectively. I'd propose making the duration of militia active modules much shorter than they are right now by 50%. 5) When you consider how many 'veteran tankers' there actually are (maybe 20-30), they're pretty rare, therefore, cause nowhere near the problem that the sica//soma spam does.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1372
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Posted - 2014.01.01 16:23:00 -
[9] - Quote
Atiim wrote:I say 10WP is way too little. I'd say something like 25WP.
As for your thoughts on lowering the cost to an extent, I doubt it considering how many people are already expecting a price increase and have purchased excess amounts of them (like 200 of them). But it is a step in the right direction.
I disagree with 1.5. To an extent. Buffing AV will not send Dropships back to the "Dark Ages". They now rely on a much higher eHP ceiling than they did in 1.6. On the other hand, outright buffing AV wouldn't really solve most of the problems we currently face.
I also must disagree with what your final statement in regards to the "3 Dimensional Battlefield we currently see in 1.7".
Uprising 1.7 has no 3 dimensional battlefield. The battlefield consits of 5 Tanks + 2 ADSs + 11 Infantry vs 14 Infantry + 2AV.
Also, what part of "Investing SP does not justify power" do you not get?
Then what does investing SP justify?
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1381
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Posted - 2014.01.02 06:35:00 -
[10] - Quote
Atiim wrote:Charlotte O'Dell wrote: Then what does investing SP justify?
I didn't word that well. What I meant to say was "SP does not justify the power that Madrugars/Gunnlogies have."
I agree with you. PRO tanks only deserve power like tht. these r standard level and should not be this powerful
Charlotte O'Dell is the highest level unicorn!
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