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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
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Posted - 2013.12.30 17:43:00 -
[1] - Quote
Better UI E.g: name of person who revived you Name of person repairing you Better killfeed description, ****** clone terminated. Warning when av targets you in vehicles Warning when vehicle HP is below 25% Larger radar with 250 meter three directional sphere when 20 meters above ground in aerial vehicles. 100m diameter radar that has only a 15 meter ascend and depression scan radius is useless for dogfighting. All lockon turrets of missiles e.g Swarm launcher show direction and tracking on radar when in aerial vehicles. Show HP of gunners Altimeter for aerial vehicles Accelerometer for all vehicles Artificial horizon for aerial vehicles Warning for aerial vehicles when another aerial vehicle e.g RDV is on a collision course. Message when gunner ammunition is depleted.
WP for repairing vehicles Wp for mcru spawn Wp for suppression
Area of bonus wp around objectives when defending offending inside the diameter of objectiv e.g 75metres
No kills or wp awarded for OFFENSIVE activity after 2 minute from spawn in the REDLINE. Repairing vehicles etc should still be rewarded regardless.
Reduce blaster effective ness against other vehicles making it more susceptible to armoured AV.
Replace LAVs with buggies Add turret shield to LAV Reduce LAV HP back to uprising 1.0/chromosome levels. Its a LAV yet it tanks more than my dropship.
Crosshair for RE's 'Throw' REs not 'drop' them.
Double tape X to Eject passengers, if ejected in redline thrown towards battlefield. Single tap X to show green baylight with a pinging noise to single passengers to exit
Tap L3 to switch vehicle lights on or off.
A mini game when hacking vehicles. Skill with x2 multiplier to increase minigame difficulty.
HAVs should be able to fit a secondary small turret mounted of to large turret. Press triangle to cycle between large and small. Nerf active scanner of infantry implement 'focus' operation hold longer to find scouts or instant scan, remove direction of enemy, replace with a pulse system, enemy pulses location every 2 seconds till scan time is over.
CONTENT TO BE IMPLEMENTED WITHING 6-12 MONTHS. Webifiers Mid slots for vehicles to fit countermeasures e.g smoke screen, radar diversion (EWAR), flares, flashscreen, similar to smokescreen but requires higher skill, vehicle duplicater that disappears after a few shots
Variation of MAV, logistic MAV resupply ground vehicles, repair ground vehicles etc.
Different aerial class for logistics dropship will add a link. Introduce a logistics ship, designed to do the logistic MAV operations but in the air.
PVE
Planetary conquest should work like old crater lake. Attackers take out defense relays before reaching outpost and docking MCC.
AND MORE WILL BE ADDED
Feel free to add your own ideas
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
28
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Posted - 2013.12.30 18:32:00 -
[2] - Quote
The scope of your suggestions went out of bounds. You are supposed to make one thread per suggestion, though I guess just assembling UI/HUD stuff would be helpful for the devs.
Maybe we should get a HUD master thread? There's clearly some room for improvement, like repositioning the heat indicator to have a slightly more sane place.
If we do just throw out random ideas, which the devs won't bother to read, anyway, I'd suggest removing the manually triggered reload. Make it automatic whenever you don't shoot/sprint/etc. This frees up square and doesn't make any functional difference. If the animation is intrusive, there's always the possibility of a cooldown timer. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
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Posted - 2013.12.30 18:36:00 -
[3] - Quote
Sole Fenychs wrote:The scope of your suggestions went out of bounds. You are supposed to make one thread per suggestion, though I guess just assembling UI/HUD stuff would be helpful for the devs.
Maybe we should get a HUD master thread? There's clearly some room for improvement, like repositioning the heat indicator to have a slightly more sane place.
If we do just throw out random ideas, which the devs won't bother to read, anyway, I'd suggest removing the manually triggered reload. Make it automatic whenever you don't shoot/sprint/etc. This frees up square and doesn't make any functional difference. If the animation is intrusive, there's always the possibility of a cooldown timer.
I could go into much depth with each of these if I wanted, I have always thought of ways to improve the game but never had the time to specifically describe each one, so i collated them all. As the title suggests 'List'.
And how are these out of bounds. Name one idea you think is OTT
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Meee One
Clones Of The Damned Zero-Day
66
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Posted - 2013.12.30 18:47:00 -
[4] - Quote
CCP Frame wrote:Hello,
Please use search forum function first for any similar feedback/suggestions. If there is no thread already, please post 1 feedback/suggestion = 1 thread, so we can easily keep track of those. Making a list of feedback and suggestions may prove to be counter-productive as some important things may be overlooked.
Thank you! https://forums.dust514.com/default.aspx?g=posts&t=37174 |
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