Lille Trine
KILL ORDERS
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Posted - 2013.12.30 01:33:00 -
[1] - Quote
Hi there foks!
Two things on my mind:
1. I am writing here to have a more understanding of the game, and why some things are the way they are. And I would like to know (I think most people have tried a Tank) if the vision while driving one are way to "good". What I am trying to say is when driving one you have a vision behind the tank that gives you more vision than on fot, which gives the tank - guy the ability to look over certain objects etc.
While driving one, and you can easily do that solo without any squads giving you heads up or telling you where the enemy players are, without scan even, to find players that are trying to sneak by a tank. Which, in many cases you have no idea if the tank can see you or not, because there are no way telling how far on each side of the turret the tanker have their focuse. I belive in my perfect little word, a tank should only see in front, as close the tank are on the ground or from a turret aspective. Not behind it the way it is now. (I like the turret view, it makes sence)
Perhaps this is rambling, but the way things are with a tank atm they could use a extra challenge, and it would be much more fun to sneak up on one, or just past a solo tanker that does not have any squad member with them into battle that work as eyes for the tank.
2. I heard something intressting about tanks, someone though they are carrying to much ammuntition atm. What if a tank had to go to a supply depo 3-4 times in those 15 - 20 minutes it takes to play a game. If they are in a situation where you can "farm" the enemy. And it makes sence that the infantery work for the tank as the tank work for them, capture points where you can reload your tank. If they do not, you can make a tank useless, not only by "scaring" it away by throwing grenades at it, but he will also have to think about getting more ammunition when the time are right.
The speed of a tank is also a factor here, they should slow them down a bit so if you drive mindless into a group of infantery and most of them have AV grenades with them, the tank should have consuqenses for their action. A bit more tactic for the tank, not only by other tanks.
This is most mumbojumbo, but i like to throw out ideas to give myself a wider understanding for why things are the way they are and hear what kind of experience people have after their time with the game, and why they think this is good / bad for the game.
I think I have written tank a bit to much here, but i just want to hear what people think about these ideas, if it could be intressting or if it would break the tank to something useless, which we dont want. Because it is awesome even though I dont play much in one.
Lille Trine |