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rretri bution
24
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Posted - 2013.12.28 01:07:00 -
[1] - Quote
Bethhy wrote:Foundation Seldon wrote:CrotchGrab 360 wrote:Foundation Seldon wrote:YEAH! Players should NOT be rewarded for losing all their points against the team of enemy protos and having to fight tooth and nail to even leave the redline to begin with.
Instead, we should leave the match. I'm not on about people being redlined. I'm on about people redlining themselves because they're camping scrubs with no gun-game at all who are too scared to come down and FIGHT. The problem is that your suggestions (assuming their serious) would in no way differentiate between the two scenarios. There's no doubt that Redline mechanics need to be addressed, but they need to be done in a way that doesn't just encourage people to leave rather than stick around and fight. You assuming the redline is used in majority for a refuge from a proto stomp. That simply is not true in any way. It is used to farm kills, farm isk and LP and standings... more then it has ever been used as a hiding spot for players who got out matched.(Which hurts the side getting hit hard just as much) For those players that need to hide or not spawn in in those matches... having an option where the dominating side could speed up killing a MCC after having all points capped for an extended period of time. But it all comes back to matchmaking no new or month old player should be put up against a 1 year old vet right out of battle academy.. When we didn't have aim assist the new player could get the better of the aim... now there is no difference everyone has super aim and the person with the most health and skillpoints will win. I agree, every time redline sniping and tanking is criticized, people defend it by creating a strawman argument, they try to justify it by saying they had no choice because the team is redlined, which is not the case, they do it because they are cowards |
rretri bution
24
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Posted - 2013.12.28 01:10:00 -
[2] - Quote
Everything Dies wrote:Seems like this thread pops up on a daily basis. Get over yourselves already--if you can be shot by someone in the redline, then guess what? You can shoot them, too!
CCP has heard your complaints, and is slowly addressing them.
not if they are 400 meters deep and beyond rendering or head glitching |
rretri bution
24
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Posted - 2013.12.28 01:15:00 -
[3] - Quote
Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE.
another strawman argument, in response to criticism of redline sniping, this has nothing to do with the original post, the game mechanics you list do not justify the cowardly behavior of snipers who sit in the same spot 400 meters deep in the redline the whole match, and it doesn't justify the redline rail tankers who watch the enemies base and blow up dropships and lavs, that are being delivered by RDV's, nor does iit justify sniping people out of their own ground spawn |
rretri bution
24
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Posted - 2013.12.28 06:29:00 -
[4] - Quote
Heals Vaginas wrote:rretri bution wrote:Heals Vaginas wrote:Yup Rail tanks should be out in the feild for CQC, where their long range weapon works best.
Snipers should be in the mix of things, hiding from the non stop scanner spam, and the kill you before you can even scope in assualt weapons.
I just find it absolutley absurd that players using long range weapons choose to stay at range!!!! Obviosly my rail rifle cant hit them, how selfish are these little bastards. Now while we are griping about players using weapons from within the given boundries of the game, and as their weapon was designed, whats with these shotgunners? They should get no WP if the come within 30m of me, my optimal range is about 70m, thats where all other players should be, with in my optimal range, if not remove their WP, tanks NO WP, my RR doesn't work on you...thats cheating. How bout them grenades eh? ******* exploding!!!! no WP for grenades that exploded!!
NO WP FOR ANYONE OUTSIDE OF BORING BORING BORING ASSAULT RANGE. another strawman argument, in response to criticism of redline sniping, this has nothing to do with the original post, the game mechanics you list do not justify the cowardly behavior of snipers who sit in the same spot 400 meters deep in the redline the whole match, and it doesn't justify the redline rail tankers who watch the enemies base and blow up dropships and lavs, that are being delivered by RDV's, nor does iit justify sniping people out of their own ground spawn They are shooting from within the map that was given to them, on their map its not the redline, your spawn side and the outers are redline. They are playing the game as intended, you can fight back. your forum bullets don't travel 400m back. Snipers are not cowards, they are LONG RANGE SPECIALIST, using their weapons at LONG RANGE. The sad state that CCP keep developing this game into means being a sly in field sniper is almost impossible now, with how far AR's shoot and how easily you can be scanned every 5 seconds. At the end of the day its the end of the day and theres no more day left.
being a field sniper is possible i do it all the time, use a scout suit to beat scanners, and use a sidearm, be sneaky, it takes skill and more importantly balls, which redline snipers lack, and stop saying its easy to counter redline snipers, its not when they are 400 meters deep and you cant flank them, and you can't even see them because they are not rendered in, they are exploiting a game mechanic |
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