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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:16:00 -
[1] - Quote
What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:25:00 -
[2] - Quote
Chunky Munkey wrote:That's not why it's OP. Besides which, the new rifles are such a bigger concern when it comes to balance, that this issue can wait.
Are they? Why balance one rifle but not another? Do them all at the same time.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:27:00 -
[3] - Quote
Lea Silencio wrote:No. The gun already distinguishes itself as one of three light weapons that can kill its user. We don't need another reason for us to worry about in the middle of an exchange.
I included the MD as one only because, aside from lasers and ScR's, nothing kills its user more often. The ScR is the best 1v1 weapon in the game but fails when you add more enemies against them. The alpha damage is high, yes, but it is semi-auto and in order to get the most dps from it, you need to hit all of your shots. Period. Add the overheat factor into the equation and you have the most realistic example of "risk vs reward" in terms of weaponry, with nova knives at the very top and the PC right behind it.
A SLIGHT nerf to RoF is fine with me. More hip fire spread in CQC in fine with me. But this? This is just a stupid and utterly useless suggestion.
I do not approve of this thread. Bad idea is bad.
You mean you can't keep track of your heat guage? The MD kills moreboften than the other 2 because you have to consider a blast radius that you can't see.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1324
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Posted - 2013.12.27 01:32:00 -
[4] - Quote
Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo.
You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere.
The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1325
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Posted - 2013.12.28 00:39:00 -
[5] - Quote
Namirial Kensai wrote:Monkey MAC wrote:Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo. You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere. The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge. there is no risk vs reward with your ssytem though, in your ssytem only an IDIOT would EVER charge the weapon, as while your charging and NOT doing DPS, your RECEIVING shittons fo damage, meaning with this game's TTK youll be dead before the gun is even 1/3 charged, and assuming by some miracle you DO charge and fire it, you better pray by the Amarrian god that it hits, you you just waited a shitton of time you could have been firing multiple shots and now youll die anyways.
No by my method you can charge the shot to maximum, since the timer is 3 secs before additional heat is applied. Then you must hold it fod an additional 7 secs before the gun overheats and provides feedback.
Therefore only an idiot would hold the charge long enough (10 secs) to recieve feedback. It would not effect the use of the charge insidd combat, at the moment if you are lasting 5secs (2Sec charge time + 3sec idle), your opponent shouldn't be here.
To other guy yes, I can quite comfortably operate my radio whilst driving down a motorway. Its called multi-tasking, its more akin to checking your mirrors. You mean you never look at the tac info? How do you watch your radar?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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