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Paran Tadec
Imperfect Bastards
1802
|
Posted - 2013.12.24 06:14:00 -
[1] - Quote
std RR is somehow better than proto ACR in CQC.
Bittervet Proficiency V
thanks logibro!
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Chris F2112
Pradox One Proficiency V.
522
|
Posted - 2013.12.24 06:14:00 -
[2] - Quote
Uh... no. |
Sinboto Simmons
SVER True Blood Public Disorder.
3365
|
Posted - 2013.12.24 06:16:00 -
[3] - Quote
Neither of them should be good in CQC
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Lorhak Gannarsein
854
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Posted - 2013.12.24 06:16:00 -
[4] - Quote
Whoever is using ACR in that scenario is doing it horrifically wrong.
PRO tanker and proud.
Lentarr Legionary.
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Faunher
Ivory Vanguard
46
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Posted - 2013.12.24 06:20:00 -
[5] - Quote
Every rifle is a bit EZ mode right now. It's difficult to achieve a tactical, squad-based game when the 350 dps rifles create a more CoD-like environment. |
Princess Abi-Hime
Pradox XVI
55
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Posted - 2013.12.24 06:25:00 -
[6] - Quote
Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC.
The Metalhead Mercenary
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Aisha Ctarl
0uter.Heaven
2392
|
Posted - 2013.12.24 06:30:00 -
[7] - Quote
No, forge gun is EZ MOAD.
1) get on roof 2) shoot at everything below 3) laugh at those who try to remove you from your perch
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Zekain K
Expert Intervention Caldari State
900
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Posted - 2013.12.24 06:34:00 -
[8] - Quote
Aisha Ctarl wrote:No, forge gun is EZ MOAD.
1) get on roof 2) shoot at everything below 3) laugh at those who try to remove you from your perch get counter forged
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Protocake JR
Royal Uhlans Amarr Empire
1191
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Posted - 2013.12.24 06:35:00 -
[9] - Quote
Actually, in my experience, the ACR absolutely shreads enemies (potentially) better than all the other rifles. Even thouh it does less damage per clip, it deals it's damage faster than all the other automatic rifles. However, the problem with this is that it blows through it's clip very fast and if you miss, you potentially loose massive damage potential.
But all of that is irrelevant because the Viziam SCR is still king
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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m twiggz
Pradox One Proficiency V.
178
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Posted - 2013.12.24 06:38:00 -
[10] - Quote
The ACR is still a beast on the field. You're doing it wrong. |
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Patrick57
Fatal Absolution
2359
|
Posted - 2013.12.24 06:41:00 -
[11] - Quote
Aisha Ctarl wrote:No, forge gun is EZ MOAD.
1) get on roof 2) shoot at everything below 3) laugh at those who try to remove you from your perch It actually does take skill to aim with those Forge Guns, or maybe I just suck
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Viktor Hadah Jr
Critical-Impact
1586
|
Posted - 2013.12.24 07:10:00 -
[12] - Quote
I only fired a few shots from the RR so i can't really make the call but they are getting pretty popular.
Amarr!
Try EVE Online
Selling Templar BPO
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Palatinate
Fatal Absolution
138
|
Posted - 2013.12.24 07:14:00 -
[13] - Quote
Patrick57 wrote:Aisha Ctarl wrote:No, forge gun is EZ MOAD.
1) get on roof 2) shoot at everything below 3) laugh at those who try to remove you from your perch It actually does take skill to aim with those Forge Guns, or maybe I just suck You probably just sucked.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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Borne Velvalor
Endless Hatred
1122
|
Posted - 2013.12.24 08:09:00 -
[14] - Quote
Faunher wrote:Every rifle is a bit EZ mode right now. It's difficult to achieve a tactical, squad-based game when the 600+ dps rifles create a more CoD-like environment. Fixed.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Sinboto Simmons
SVER True Blood Public Disorder.
3373
|
Posted - 2013.12.24 08:30:00 -
[15] - Quote
Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC. pardons I read it as SCR instead of ACR
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Arkena Wyrnspire
Fatal Absolution
6659
|
Posted - 2013.12.24 08:31:00 -
[16] - Quote
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Pvt Numnutz
Black Phoenix Mercenaries
479
|
Posted - 2013.12.24 08:41:00 -
[17] - Quote
Its not easy mode if you turn off aim assist. I could say the same about a basic combat rifle killing me at my optimal when I had my advanced RR. For those that don't know, that's 78m, just melted my shields and armor before I could even break his sheilds....just saying. |
calvin b
SCAVENGER'S DAUGHTER
1290
|
Posted - 2013.12.24 09:13:00 -
[18] - Quote
The proto ACR destroys anyone who gets in its way in CQC. I myself have built a fit just for ambush, problem is losing one cost more than it should. Lose 2 suits and I am in the red
TANK514 another sign of cancer in the game
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Ryme Intrinseca
422
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Posted - 2013.12.24 09:43:00 -
[19] - Quote
Paran Tadec wrote:std RR is somehow better than proto ACR in CQC. I use the proto RR with prof 3. It's crap in CQC, to the point that I've gone back to the AR despite the RR dominance at range.
Let's break it down. To start with, the theoretical DPS is virtually identical to the AR, ACR, AScR, and much lower than the ScR and CR. Don't have the numbers to hand but it's easy to work out, just damage*RPM/60 (CR is slightly more complicated due to burst interval having to be factored in).
Then there's the 0.25 second charge up. So in the first second of firing RR is only getting 75% of the (already mediocre) theoretical damage and the weapon is outclassed by everything.
But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. For instance, half a second of fire, 0.25 seconds to acquire target, half a second of fire, 0.25 seconds to acquire target, half a second of fire gives you half as much DPS as AR/ACR/AScR with the same fire pattern, as the rail is losing half of its firing time to charge up. Losing tracking, even more than once, is not at all unusual in CQC and puts the RR user at a massive disadvantage.
People say you can negate the charge up by 'pre-firing'. That can help a little, but it's very situational. You need to have the target lined up before you want to shoot them. So it's useless if (1) you've not seen the target before you've shot them, or (2) you've seen them but you're not sure that they're coming into you're line of fire, or (3) you've seen them but you're running just before you want to shoot them (e.g. to round a corner). To be honest, the main situation in which pre-firing actually works is the situation in which it's not really needed, which is when you're tracking the target before they've even seen you and you're bound to get the kill regardless.
TLDR Even in optimal circumstances, of pre-firing and sustaining full auto fire (no pauses allowed), the RR is still only getting the same DPS as the AR/ACR/AScR and much less than CR and ScR, which don't need to jump through these hoops to achieve their theoretical DPS. In practice a RR rarely achieves its theoretical DPS and is outclassed by AR/ACR/AScR/CR/ScR in CQC. |
Jack McReady
DUST University Ivy League
1017
|
Posted - 2013.12.24 09:54:00 -
[20] - Quote
Ryme Intrinseca wrote:Paran Tadec wrote:std RR is somehow better than proto ACR in CQC. I use the proto RR with prof 3. It's crap in CQC, to the point that I've gone back to the AR despite the RR dominance at range. Let's break it down. To start with, the theoretical DPS is virtually identical to the AR, ACR, AScR, and much lower than the ScR and CR. Don't have the numbers to hand but it's easy to work out, just damage*RPM/60 (CR is slightly more complicated due to burst interval having to be factored in). Then there's the 0.25 second charge up. So in the first second of firing RR is only getting 75% of the (already mediocre) theoretical damage and the weapon is outclassed by everything. But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. For instance, half a second of fire, 0.25 seconds to acquire target, half a second of fire, 0.25 seconds to acquire target, half a second of fire gives you half as much DPS as AR/ACR/AScR with the same fire pattern, as the rail is losing half of its firing time to charge up. Losing tracking, even more than once, is not at all unusual in CQC and puts the RR user at a massive disadvantage. People say you can negate the charge up by pre-firing. That can help a little, but it's very situational. It's useless if (1) you've not seen the target before you've shot them, or (2) you've seen them but you're not sure that they're coming into your line of fire, or (3) you've seen them but you're running just before you want to shoot them (e.g. to round a corner). To be honest, the main situation in which pre-firing actually works is the situation in which it's not really needed, which is when you're tracking the target before they've even seen you and you're bound to get the kill regardless. TLDR Even in optimal circumstances, of pre-firing and sustaining full auto fire (no pauses allowed), the RR is still only getting the same DPS as the AR/ACR/AScR and much less than CR and ScR, which don't need to jump through these hoops to achieve their theoretical DPS. In practice a RR rarely achieves its theoretical DPS and is outclassed by AR/ACR/AScR/CR/ScR in CQC. so you are basing your arguments around bad aim? lack of skill is not a balance factor.
beside that, memory of some people seems to be short. I can only mention the pre nerf breach AR. rail rifle is like the old pre nerf breach but with higher range and this slight charge up time. there is a reason why it got nerfed and as far as I remember, all the scrubs defending their crutch said something similar, aka "other weapons are better CQC because they have spread so you dont need to aim that well".
well if you cant aim with that accuracy & that aim assist then I have bad news for you.
note, I didnt said the RR is overpowered, I only say that the charge up time is pretty much meaningless for a player that used it regularly.
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Ryme Intrinseca
422
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Posted - 2013.12.24 09:57:00 -
[21] - Quote
Jack McReady wrote:Ryme Intrinseca wrote:Paran Tadec wrote:std RR is somehow better than proto ACR in CQC. I use the proto RR with prof 3. It's crap in CQC, to the point that I've gone back to the AR despite the RR dominance at range. Let's break it down. To start with, the theoretical DPS is virtually identical to the AR, ACR, AScR, and much lower than the ScR and CR. Don't have the numbers to hand but it's easy to work out, just damage*RPM/60 (CR is slightly more complicated due to burst interval having to be factored in). Then there's the 0.25 second charge up. So in the first second of firing RR is only getting 75% of the (already mediocre) theoretical damage and the weapon is outclassed by everything. But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. For instance, half a second of fire, 0.25 seconds to acquire target, half a second of fire, 0.25 seconds to acquire target, half a second of fire gives you half as much DPS as AR/ACR/AScR with the same fire pattern, as the rail is losing half of its firing time to charge up. Losing tracking, even more than once, is not at all unusual in CQC and puts the RR user at a massive disadvantage. People say you can negate the charge up by pre-firing. That can help a little, but it's very situational. It's useless if (1) you've not seen the target before you've shot them, or (2) you've seen them but you're not sure that they're coming into your line of fire, or (3) you've seen them but you're running just before you want to shoot them (e.g. to round a corner). To be honest, the main situation in which pre-firing actually works is the situation in which it's not really needed, which is when you're tracking the target before they've even seen you and you're bound to get the kill regardless. TLDR Even in optimal circumstances, of pre-firing and sustaining full auto fire (no pauses allowed), the RR is still only getting the same DPS as the AR/ACR/AScR and much less than CR and ScR, which don't need to jump through these hoops to achieve their theoretical DPS. In practice a RR rarely achieves its theoretical DPS and is outclassed by AR/ACR/AScR/CR/ScR in CQC. so you are basing your arguments around bad aim? lack of skill is not a balance factor. beside that, memory of some people seems to be short. I can only mention the pre nerf breach AR. rail rifle is like the old pre nerf breach but with higher range and this slight charge up time. there is a reason why it got nerfed and as far as I remember, all the scrubs defending their crutch said something similar, aka "other weapons are better CQC because they have spread so you dont need to aim that well". well if you cant aim with that accuracy & that aim assist then I have bad news for you. note, I didnt said the RR is overpowered, I only say that the charge up time is pretty much meaningless for a player that used it regularly. Everything I said assumed that every shot hit the target. Try reading my post again. |
Jack McReady
DUST University Ivy League
1017
|
Posted - 2013.12.24 10:00:00 -
[22] - Quote
Ryme Intrinseca wrote:Jack McReady wrote:Ryme Intrinseca wrote:Paran Tadec wrote:std RR is somehow better than proto ACR in CQC. I use the proto RR with prof 3. It's crap in CQC, to the point that I've gone back to the AR despite the RR dominance at range. Let's break it down. To start with, the theoretical DPS is virtually identical to the AR, ACR, AScR, and much lower than the ScR and CR. Don't have the numbers to hand but it's easy to work out, just damage*RPM/60 (CR is slightly more complicated due to burst interval having to be factored in). Then there's the 0.25 second charge up. So in the first second of firing RR is only getting 75% of the (already mediocre) theoretical damage and the weapon is outclassed by everything. But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. For instance, half a second of fire, 0.25 seconds to acquire target, half a second of fire, 0.25 seconds to acquire target, half a second of fire gives you half as much DPS as AR/ACR/AScR with the same fire pattern, as the rail is losing half of its firing time to charge up. Losing tracking, even more than once, is not at all unusual in CQC and puts the RR user at a massive disadvantage. People say you can negate the charge up by pre-firing. That can help a little, but it's very situational. It's useless if (1) you've not seen the target before you've shot them, or (2) you've seen them but you're not sure that they're coming into your line of fire, or (3) you've seen them but you're running just before you want to shoot them (e.g. to round a corner). To be honest, the main situation in which pre-firing actually works is the situation in which it's not really needed, which is when you're tracking the target before they've even seen you and you're bound to get the kill regardless. TLDR Even in optimal circumstances, of pre-firing and sustaining full auto fire (no pauses allowed), the RR is still only getting the same DPS as the AR/ACR/AScR and much less than CR and ScR, which don't need to jump through these hoops to achieve their theoretical DPS. In practice a RR rarely achieves its theoretical DPS and is outclassed by AR/ACR/AScR/CR/ScR in CQC. so you are basing your arguments around bad aim? lack of skill is not a balance factor. beside that, memory of some people seems to be short. I can only mention the pre nerf breach AR. rail rifle is like the old pre nerf breach but with higher range and this slight charge up time. there is a reason why it got nerfed and as far as I remember, all the scrubs defending their crutch said something similar, aka "other weapons are better CQC because they have spread so you dont need to aim that well". well if you cant aim with that accuracy & that aim assist then I have bad news for you. note, I didnt said the RR is overpowered, I only say that the charge up time is pretty much meaningless for a player that used it regularly. Everything I said assumed that every shot hit the target. Try reading my post again.
Ryme Intrinseca wrote:But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. qftw |
Ryme Intrinseca
422
|
Posted - 2013.12.24 10:08:00 -
[23] - Quote
Jack McReady wrote:Ryme Intrinseca wrote:But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. qftw So you're such a good aim that you can shoot targets through walls and do a 180 in <0.0001 secs while keeping the crosshair glued to the target? |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
1351
|
Posted - 2013.12.24 10:31:00 -
[24] - Quote
Zekain K wrote:Aisha Ctarl wrote:No, forge gun is EZ MOAD.
1) get on roof 2) shoot at everything below 3) laugh at those who try to remove you from your perch get counter forged more likely to get rail-sniped
Tank 514.
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pegasis prime
BIG BAD W0LVES
1506
|
Posted - 2013.12.24 11:20:00 -
[25] - Quote
Paran Tadec wrote:std RR is somehow better than proto ACR in CQC.
maybe just maybe the player could have been better than you ??
Its gone from suck .....to blow
level 1 forum warrior
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pegasis prime
BIG BAD W0LVES
1506
|
Posted - 2013.12.24 11:22:00 -
[26] - Quote
Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC.
so what your saying is that certain weapons should be a win button at certain ranges regardless of skill ?????
Its gone from suck .....to blow
level 1 forum warrior
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Princess Abi-Hime
Pradox XVI
66
|
Posted - 2013.12.24 18:28:00 -
[27] - Quote
pegasis prime wrote:Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC. so what your saying is that certain weapons should be a win button at certain ranges regardless of skill ????? No, that's how they're intended to work. If you can use them outside of their intended ranges, more power to you.
The Metalhead Mercenary
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Jacques Cayton II
Providence Guard Templis CALSF
348
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Posted - 2013.12.24 18:34:00 -
[28] - Quote
Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC. Um are you a dumb dumb? The acr is a variation so shouldn't it be worse than most automatic weapons? You know since it's meant to be a semi auto weapon
We fight for the future of the State not our
personal goals
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Martyr Saboteur
Amarrtyrs
17
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Posted - 2013.12.24 18:39:00 -
[29] - Quote
Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC. This is why the Gallente Main Battle Rifle needs a name change, CCP. We can't refer to the (ARs) as ARs because of it.
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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Princess Abi-Hime
Pradox XVI
67
|
Posted - 2013.12.24 18:39:00 -
[30] - Quote
Jacques Cayton II wrote:Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC. Um are you a dumb dumb? The acr is a variation so shouldn't it be worse than most automatic weapons? You know since it's meant to be a semi auto weapon You're the only dummy here. Both CRs should beat both RRs in CQC under normal circumstances because they're designed to be better in closer ranges.
The Metalhead Mercenary
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2446
|
Posted - 2013.12.24 18:42:00 -
[31] - Quote
The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Alena Ventrallis
The Neutral Zone
368
|
Posted - 2013.12.24 18:46:00 -
[32] - Quote
Cyrius Li-Moody wrote:The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me. This.
RR is quite fine. CR can jump at least one, maybe two bursts before the rail can spool up. Plus the CR has a better damage profile than the rail rifle. And the RR kicks like a mule. They are balanced. The problem is the rifles are balanced against each other, but not against the health of the suits. We need more health, or all weapons, and in particular the rifles and their variants, need less damage. |
Th3rdSun
L.O.T.I.S.
527
|
Posted - 2013.12.24 18:47:00 -
[33] - Quote
Cyrius Li-Moody wrote:The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me. ...or if they have way more total hp than you do with a more powerful gun.
When the game isn't lagging,I have no problem taking down anyone in CQC with an assault RR.Prof IV and 2x complex damage mods will chew up almost any suit.Oh,and there is a strategy to successfully using any RR in CQC besides just spraying and hoping for the best outcome. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
568
|
Posted - 2013.12.24 18:52:00 -
[34] - Quote
Ryme Intrinseca wrote:Paran Tadec wrote:std RR is somehow better than proto ACR in CQC. I use the proto RR with prof 3. It's crap in CQC, to the point that I've gone back to the AR despite the RR dominance at range. Let's break it down. To start with, the theoretical DPS is virtually identical to the AR, ACR, AScR, and much lower than the ScR and CR. Don't have the numbers to hand but it's easy to work out, just damage*RPM/60 (CR is slightly more complicated due to burst interval having to be factored in). Then there's the 0.25 second charge up. So in the first second of firing RR is only getting 75% of the (already mediocre) theoretical damage and the weapon is outclassed by everything. But wait, there's more. You know how, with a normal gun, if you lose tracking for a fraction of a second (e.g. target went round corner or moved past you), you just stop firing and resume when you have tracking back? Well doing that with RR reduces your DPS to comically low levels. For instance, half a second of fire, 0.25 seconds to acquire target, half a second of fire, 0.25 seconds to acquire target, half a second of fire gives you half as much DPS as AR/ACR/AScR with the same fire pattern, as the rail is losing half of its firing time to charge up. Losing tracking, even more than once, is not at all unusual in CQC and puts the RR user at a massive disadvantage. People say you can negate the charge up by pre-firing. That can help a little, but it's very situational. It's useless if (1) you've not seen the target before you've shot them, or (2) you've seen them but you're not sure that they're coming into your line of fire, or (3) you've seen them but you're running just before you want to shoot them (e.g. to round a corner). To be honest, the main situation in which pre-firing actually works is the situation in which it's not really needed, which is when you're tracking the target before they've even seen you and you're bound to get the kill regardless. TL;DR Even in optimal circumstances, of pre-firing and sustaining full auto fire (no pauses allowed), the RR is still only getting the same DPS as the AR/ACR/AScR and much less than CR and ScR, which don't need to jump through these hoops to achieve their theoretical DPS. In practice a RR rarely achieves its theoretical DPS and is outclassed by AR/ACR/AScR/CR/ScR in CQC.
You nailed it. This is why I still get a fair amount of my kills with an SMG. |
pegasis prime
BIG BAD W0LVES
1515
|
Posted - 2013.12.24 19:07:00 -
[35] - Quote
Princess Abi-Hime wrote:pegasis prime wrote:Princess Abi-Hime wrote:Sinboto Simmons wrote:Neither of them should be good in CQC ACR should still beat SCRs and RRs in CQC, with ARs beating all(ARs) in CQC. so what your saying is that certain weapons should be a win button at certain ranges regardless of skill ????? No, that's how they're intended to work. If you can use them outside of their intended ranges, more power to you.
well sorry. your post looked to presume dominance of a particular weapon over skill... I love my klacky rail rifle and will continue to engage both cqc and at range . The problem most folks have with the rail is trying to stay at its "optimum range " but it'll do the exact same damage at 10m as it dose at 70m its range is its optimum , the assault variants are killers in cqc as the scoped variants do dominate at range but in unskilled hands will fail drastically at cqc.
Its gone from suck .....to blow
level 1 forum warrior
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Akira Regendorf
OSG Planetary Operations Covert Intervention
40
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Posted - 2013.12.24 20:44:00 -
[36] - Quote
Yall be crazy! **** aint broke don't fix it!
Ok on a serious note though I feel that all of the rifles are fairly well balanced at the moment. They all excel in a niche and don't perform optimally outside of it but they still perform. I do feel the SCR could use a little change to how that charge works, I don't have a problem with the fully charged vizium being able to nail you for 800 damage (guestimate idk what its actually capable of but its friggin hi) thats fine, but if you miss with that ohk shot you should be like kitten I need to back the kitten up now cuz I can't do that again for a couple seconds, not just oops charge another one, and then the LR is just a joke now and idk what to do about that. But aside from that i feel a good balance in the weapons, definitely better than it's ever been.
That being said, OP if you're getting smoked by a std RR in CQC and ur running a proto ACR then I would say there is something else going on than just RRs supposedly being ez mode, judging by your QQ its most likely that you just lack skill and you are trying to blame something else for your short comings.
Or maybe your FPS skills dont suck and maybe there was someone else shooting at you as well as the guy you were dancing with and he just got the final shot.
Or it was the fittings, I find it hard to believe a std RR cut down a proto suit running a proto weapon in a cqc fight, if you were both in advanced suits then I could see it happening, since he was running a std rifle he could fit better modules, if you had a proto weapon on ur advanced suit you would have very little room for modules and you deserve to get smoked cuz ur an idiot.
TL;DR std RR smoking proto ACR in CQC is due to outside factors, doesn't mean RR is EZ mode stop ur QQ |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2451
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Posted - 2013.12.24 20:47:00 -
[37] - Quote
Th3rdSun wrote:Cyrius Li-Moody wrote:The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me. ...or if they have way more total hp than you do with a more powerful gun,i.e.,damage mods. When the game isn't lagging,I have no problem taking down anyone in CQC with an assault RR.Prof IV and 2x complex damage mods will chew up almost any suit.Oh,and there is a strategy to successfully using any RR in CQC besides just spraying and hoping for the best outcome.
With 2 complex damage mods and more health than your opponent you'll beat anyone with any weapon... So I'm not sure how this is an example how the RR beats the combat rifle in normal circumstances.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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ADAM-OF-EVE
Dead Man's Game
668
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Posted - 2013.12.24 21:13:00 -
[38] - Quote
i have a 1300ehp heavy with a adv rr against a guy in a standard suit with a standard acr at the cr's optimal and i tell you i panic. ok he might not always kill me with so much ehp but he does a damn good job of tearing me down to virtually nothing.my ehp drops a damn sight faster than his does. when i see those guys with acr and there is a lot of cqc then i bring this suit out as my matching assault suit with a rr or arr doesn't stand a chance toe to toe.
yes at mid range a rr is going to tear you a new a**hole but nothing tears through ehp at close range better than a acr except for maybe a sub. i have lost more suits to cr than all other weapons combined since 1.7. yet i have never thought the game so balanced weapon wise since launch.
the thing is most combat is done at that mid range which puts rr in its prime. this make others seem up or the rr op but its not the case.
i use the rr because i'm a logi and i don't plan on getting close to any enemy.before that i used the AR and before that the SCR. if i could i would avoid all enemy contact but its not possible so being effective at range is what i have to do.
another thing to consider, MD/flaylock FOTM, AR fotm, scr fotm, ar fotm, scr fotm (almost consecutively since launch as far as i remember) and now at 1.7 all weapons are in use pretty much on equal numbers.
instead of moaning about 1 weapon in a specific situation consider that all other weapons have their own ideal situation in which they exel. nerfing them all to become pretty much the same weapons is just stupid. rr has the range and accuracy, cr has the sheer stopping power and the ar/scr come out somewhere inbetween.
live with it
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Th3rdSun
L.O.T.I.S.
527
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Posted - 2013.12.24 21:18:00 -
[39] - Quote
Cyrius Li-Moody wrote:Th3rdSun wrote:Cyrius Li-Moody wrote:The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me. ...or if they have way more total hp than you do with a more powerful gun,i.e.,damage mods. When the game isn't lagging,I have no problem taking down anyone in CQC with an assault RR.Prof IV and 2x complex damage mods will chew up almost any suit.Oh,and there is a strategy to successfully using any RR in CQC besides just spraying and hoping for the best outcome. With 2 complex damage mods and more health than your opponent you'll beat anyone with any weapon... So I'm not sure how this is an example how the RR beats the combat rifle in normal circumstances. Because you never know if a guy is running complex damage mods or not,and that's normal circumstances. |
Keri Starlight
0uter.Heaven
2163
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Posted - 2013.12.24 21:47:00 -
[40] - Quote
LOL NO.
"I load my gun with love instead of bullets"
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