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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
179
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Posted - 2013.12.23 08:02:00 -
[1] - Quote
so IRL, a stinger cant hurt a tank, but it hurts heli's, a javilin cant hurt a heli? but can hurt a tank, just examples, but swarms need a slight buff and incubus need faster regen AT LEAST because Python>gunlogi regen. light>heavy vehicle regen. then put railgun fire rate to 1.6, ads's get base 15% resistance, boom some balance hopefully. python and incubus need slightly more hp, incubus needs 1350 pg, python needs 1050 pg
ps python needs slightly faster speed and alot better acceleration because it has slower acceleration than gunlogi/lav and needs it bad
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
179
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Posted - 2013.12.23 08:13:00 -
[2] - Quote
Vitharr Foebane wrote:Use your english and explain what the h*ll you are trying to say... anti tank, aka heavy weapons aren't as effective on air vehicles IRL and heavy weapons are too strong vs dropships
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
179
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Posted - 2013.12.23 08:21:00 -
[3] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Use your english and explain what the h*ll you are trying to say... anti tank, aka heavy weapons aren't as effective on air vehicles IRL and heavy weapons are too strong vs dropships ok then... well FG isnt a missile it is a metal slug going 7km a second (mach 25ish). I assure you that it gives no f*cks whether it is a HAV or DS it's gonna wreck whatever is on the scary end ofthe FGt. thats the problem, but FG's shouldn't be as effective to air vehicles as it is vs ground vehicles
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
179
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Posted - 2013.12.23 08:30:00 -
[4] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Use your english and explain what the h*ll you are trying to say... anti tank, aka heavy weapons aren't as effective on air vehicles IRL and heavy weapons are too strong vs dropships ok then... well FG isnt a missile it is a metal slug going 7km a second (mach 25ish). I assure you that it gives no f*cks whether it is a HAV or DS it's gonna wreck whatever is on the scary end ofthe FGt. thats the problem, but FG's shouldn't be as effective to air vehicles as it is vs ground vehicles riddle me this... which do you think has thicker armor a HAV or a DS? Alright then if the metal slug murders a HAV what is it gonna do to a much thinner armored DS? it's not going to do as much damage(especially if its moving the direction where shot will land) as it will get flung, and balance, dropship are EASY ass target that has no cover
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
180
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Posted - 2013.12.23 11:15:00 -
[5] - Quote
Vitharr Foebane wrote:Since logic isn't working my only response is HTFU. If you can't survive in the vehicle paradise that is 1.7, you probably should just stick to infantry. im only not fine with dropships vs rail tech
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
182
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Posted - 2013.12.24 01:28:00 -
[6] - Quote
Dagger-Two wrote:Yeah theyre all anti-armour weapons dude, not limited to a single type of vehicle.
And irl: yes a stinger missile may not hurt a tank (because its a fragmenting warhead designed to shred aircraft engines with a blast of shrapnel). But i guarantee you that an armour piercing warhead like that on a Javelin missile would f*** up an aircraft if it hit one. Also, the humble rpg-7 has killed both aircraft andground vehicles...so yeah.
Edit: its also A RAILGUN. ok grab a python get a enemy railgun be shooting and moving a little get shot activate hardener, booster and flee asap lose 450k from the 2nd shot grind 2-3 matches repeat until ps3 is destroyed.
recuruit link
5 to 11 mil isk per 100k recuruit
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