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Minor Treat
The Enclave Syndicate Dark Taboo
165
|
Posted - 2013.12.23 05:12:00 -
[1] - Quote
Currently the Factions that are mostly chosen and are winning majority of the time are Gallente and Minmatar. These two factions have crushed the Amar Empire and the Caldari State; not because of Loyal point rewards for better equipment but because the player base has no incentive to fight for other factions that are already losing. Why fight a losing cause when you can join a winning one? Give players a reason to fight for these losing factions.
I would suggest a way to give players more incentive to migrate to other factions more frequently according to how each faction is currently doing in the New Eden. When a Faction fall beneath a certain threshold of lose, the faction should give its mercenaries more incentive to fight for them such as increase to Loyalty points till threshold is push back. Perhaps another option is to reward players Loyal point for losing a battle that is equivalent to the winning of a battle. By doing these kinds of incentive players will be force to choose between gaining standing for the factions they deem worthy or gain easy Loyalty points to fulfill immediate needs.
Other ideas are welcome too, please post below. |
Izlare Lenix
FREE AGENTS LP
48
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Posted - 2013.12.23 05:18:00 -
[2] - Quote
I posted this on another thread. But it seems appropriate here as well.
I don't like separating players based on age of the character, war points or SP.
However, for FW, an interesting idea that will probably never happen would be to arrange matches based on players Standings.
For instance all Caldari players at LVL 3 standing would go against Gal Players at LVL 3. Maybe even allow one level up and down to increase match frequency. So level 2,3,4 would be in the same matches. But a LVL 10 player should never play a LVL 3 player.
This would solve some of the problems in FW. Mainly the fact that soooo many players play for Gallente. There are probably tons of them with high level standings since they almost always win, meanwhile most Caldari players have much lower standings, generally speaking, since it is so much harder to win for Caldari.
So the tons of players that spammed Gal FW and have high standing will have to wait even longer for a match. finding 16 players on the caldari side at level 8,9,10 will be much harder than on the Gallente side.
Or maybe just have 3 tiers. Lvl 1-3 fight together, Lvl 4-6 fight together, and 7-10 fight together. That would probably be the simplest way to prevent newberries getting mixed in with better players every single game.
This means the masses playing for the same 2 sides all the time will have to wait even longer to get a match, or they will have to suck it up and fight for the underdog side.
That could maybe help balance out the very lopsided state FW is currently in. |
Maximus Stryker
Villore Sec Ops Gallente Federation
746
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Posted - 2013.12.23 05:19:00 -
[3] - Quote
I like. It's not like the faction corps are poor, if they are losing, they will pay more to start winning.
Should def be an algorithm for increased payouts for losing factions.
Incentives for fighting for losing factions is a great idea.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Lorhak Gannarsein
Science For Death
838
|
Posted - 2013.12.23 05:22:00 -
[4] - Quote
Izlare Lenix wrote:I posted this on another thread. But it seems appropriate here as well.
I don't like separating players based on age of the character, war points or SP.
However, for FW, an interesting idea that will probably never happen would be to arrange matches based on players Standings.
For instance all Caldari players at LVL 3 standing would go against Gal Players at LVL 3. Maybe even allow one level up and down to increase match frequency. So level 2,3,4 would be in the same matches. But a LVL 10 player should never play a LVL 3 player.
This would solve some of the problems in FW. Mainly the fact that soooo many players play for Gallente. There are probably tons of them with high level standings since they almost always win, meanwhile most Caldari players have much lower standings, generally speaking, since it is so much harder to win for Caldari.
So the tons of players that spammed Gal FW and have high standing will have to wait even longer for a match. finding 16 players on the caldari side at level 8,9,10 will be much harder than on the Gallente side.
Or maybe just have 3 tiers. Lvl 1-3 fight together, Lvl 4-6 fight together, and 7-10 fight together. That would probably be the simplest way to prevent newberries getting mixed in with better players every single game.
This means the masses playing for the same 2 sides all the time will have to wait even longer to get a match, or they will have to suck it up and fight for the underdog side.
That could maybe help balance out the very lopsided state FW is currently in.
/wins matches all day, gets booted just before DT to keep playing with nubs.
/repeats the next day
PRO tanker and proud.
Lentarr Legionary.
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Michael Arck
Onuoto Uakan Huogaatsu
2422
|
Posted - 2013.12.23 05:29:00 -
[5] - Quote
I really don't like the incentives. It's a "hey we're getting our butts kicked by you, so could you come over to our side and help us kick other butts...mainly, can you kick their butts while we continue to try"
"Why fight for a losing cause when you can fight for a winning one"
I really don't understand the mentality sometimes. I'm not trying to offend but its a defeatist attitude. If you learn to find victory in the storm, you have create a stronger character within you and be prepared for anything. Plus the sense of accomplishment is much more gratifying because the odds said you couldn't do it. In truth, we can.
The truth is, I don't want their help. Because in the back of my mind and theirs, they were just kicking my faction all over the place. So not only will the respect factor be out the window, I will be upset with myself because I have to use them to win.
Especially when I strongly feel that if Cal troops band together to fight, we wouldn't have this discussion.
Where I come from, we didn't have someone always there to kiss our wounds and change aspects in the environment to help us succeed. We had to learn how to gather our strength and crumble the opposition that swore we would fail if we even tried.
No sir, I don't want this.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Izlare Lenix
FREE AGENTS LP
50
|
Posted - 2013.12.23 05:32:00 -
[6] - Quote
Lorhak Gannarsein wrote:Izlare Lenix wrote:I posted this on another thread. But it seems appropriate here as well.
I don't like separating players based on age of the character, war points or SP.
However, for FW, an interesting idea that will probably never happen would be to arrange matches based on players Standings.
For instance all Caldari players at LVL 3 standing would go against Gal Players at LVL 3. Maybe even allow one level up and down to increase match frequency. So level 2,3,4 would be in the same matches. But a LVL 10 player should never play a LVL 3 player.
This would solve some of the problems in FW. Mainly the fact that soooo many players play for Gallente. There are probably tons of them with high level standings since they almost always win, meanwhile most Caldari players have much lower standings, generally speaking, since it is so much harder to win for Caldari.
So the tons of players that spammed Gal FW and have high standing will have to wait even longer for a match. finding 16 players on the caldari side at level 8,9,10 will be much harder than on the Gallente side.
Or maybe just have 3 tiers. Lvl 1-3 fight together, Lvl 4-6 fight together, and 7-10 fight together. That would probably be the simplest way to prevent newberries getting mixed in with better players every single game.
This means the masses playing for the same 2 sides all the time will have to wait even longer to get a match, or they will have to suck it up and fight for the underdog side.
That could maybe help balance out the very lopsided state FW is currently in. /wins matches all day, gets booted just before DT to keep playing with nubs. /repeats the next day
You could do that. But you will never get a higher standing so your LP would be limited. Also, why would any good player only want to play against nubs? Seems kinda lame to me. I thought most l33t players liked a challenge. Maybe I was wrong.
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Kharga Lum
Xeno Labs Security
175
|
Posted - 2013.12.23 05:39:00 -
[7] - Quote
Izlare Lenix wrote:I posted this on another thread. But it seems appropriate here as well.
I don't like separating players based on age of the character, war points or SP.
However, for FW, an interesting idea that will probably never happen would be to arrange matches based on players Standings.
For instance all Caldari players at LVL 3 standing would go against Gal Players at LVL 3. Maybe even allow one level up and down to increase match frequency. So level 2,3,4 would be in the same matches. But a LVL 10 player should never play a LVL 3 player.
This would solve some of the problems in FW. Mainly the fact that soooo many players play for Gallente. There are probably tons of them with high level standings since they almost always win, meanwhile most Caldari players have much lower standings, generally speaking, since it is so much harder to win for Caldari.
So the tons of players that spammed Gal FW and have high standing will have to wait even longer for a match. finding 16 players on the caldari side at level 8,9,10 will be much harder than on the Gallente side.
Or maybe just have 3 tiers. Lvl 1-3 fight together, Lvl 4-6 fight together, and 7-10 fight together. That would probably be the simplest way to prevent newberries getting mixed in with better players every single game.
This means the masses playing for the same 2 sides all the time will have to wait even longer to get a match, or they will have to suck it up and fight for the underdog side.
That could maybe help balance out the very lopsided state FW is currently in.
The problem with this is the size of the player base. If they're separated by standings level how long would we have to wait for a match? Or if the matches happened without full teams you'd have the same problem. A full team of lvl 10 Gall faction vs a single player of lvl 10 Caldari faction? I know that example is a bit of an exaggeration however I believe my point is still valid.
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Beren Hurin
Onslaught Inc RISE of LEGION
1929
|
Posted - 2013.12.23 05:50:00 -
[8] - Quote
My two suggestions:
1) Give better standings increases based on FW warzone control. The worse the performance the better the standings reward. So you can increase your standings and payout faster if you are on the losing side, but overall the return doesn't change, and ultimately should even out, and the flip floppers would even out their standings faster than the people who commit to one faction over another.
2) Give a highly desirable FW LP item in the LP store that takes a big chunk of LP that is constant, but the isk cost would be a function of the warzone control. The lower your control the lower the isk cost. One example would be clone packs. Sell a 200 clone pack for between an LP and isk cost that amounts to between 150k to 350k isk. You'd need logistics officer or director rights and the right amount of LP to use one, but this would get teams to switch and earn LP for the losing side fairly quickly.
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
735
|
Posted - 2013.12.23 05:56:00 -
[9] - Quote
Michael Arck wrote:I really don't like the incentives. It's a "hey we're getting our butts kicked by you, so could you come over to our side and help us kick other butts...mainly, can you kick their butts while we continue to try"
"Why fight for a losing cause when you can fight for a winning one"
I really don't understand the mentality sometimes. I'm not trying to offend but its a defeatist attitude. If you learn to find victory in the storm, you have create a stronger character within you and be prepared for anything. Plus the sense of accomplishment is much more gratifying because the odds said you couldn't do it. In truth, we can.
The truth is, I don't want their help. Because in the back of my mind and theirs, they were just kicking my faction all over the place. So not only will the respect factor be out the window, I will be upset with myself because I have to use them to win.
Especially when I strongly feel that if Cal troops band together to fight, we wouldn't have this discussion.
Where I come from, we didn't have someone always there to kiss our wounds and change aspects in the environment to help us succeed. We had to learn how to gather our strength and crumble the opposition that swore we would fail if we even tried.
No sir, I don't want this.
Call it whatever you want, but results are results, LPs are LPs, and winning is winning.
Your stubbornness and nobility is no doubt admirable to some, but your average ******* is in this game to win and buy stuff.
EDIT: Apparently, S-C-H-M-U-C-K is not cool, brah.
CCP, Geth Infiltrator is OP! plz nerf.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
288
|
Posted - 2013.12.23 07:37:00 -
[10] - Quote
Izlare Lenix wrote:Lorhak Gannarsein wrote:Izlare Lenix wrote:I posted this on another thread. But it seems appropriate here as well.
I don't like separating players based on age of the character, war points or SP.
However, for FW, an interesting idea that will probably never happen would be to arrange matches based on players Standings.
For instance all Caldari players at LVL 3 standing would go against Gal Players at LVL 3. Maybe even allow one level up and down to increase match frequency. So level 2,3,4 would be in the same matches. But a LVL 10 player should never play a LVL 3 player.
This would solve some of the problems in FW. Mainly the fact that soooo many players play for Gallente. There are probably tons of them with high level standings since they almost always win, meanwhile most Caldari players have much lower standings, generally speaking, since it is so much harder to win for Caldari.
So the tons of players that spammed Gal FW and have high standing will have to wait even longer for a match. finding 16 players on the caldari side at level 8,9,10 will be much harder than on the Gallente side.
Or maybe just have 3 tiers. Lvl 1-3 fight together, Lvl 4-6 fight together, and 7-10 fight together. That would probably be the simplest way to prevent newberries getting mixed in with better players every single game.
This means the masses playing for the same 2 sides all the time will have to wait even longer to get a match, or they will have to suck it up and fight for the underdog side.
That could maybe help balance out the very lopsided state FW is currently in. /wins matches all day, gets booted just before DT to keep playing with nubs. /repeats the next day You could do that. But you will never get a higher standing so your LP would be limited. Also, why would any good player only want to play against nubs? Seems kinda lame to me. I thought most l33t players liked a challenge. Maybe I was wrong.
Looks at FW map. Yeah you were wrong.
Look at caldari FW, the caldari side can pretty much be described as total newberries. Yet you have every try-hard from here to jita ganging up on them. There is no challenge there, but the queues are still very long.
Best counter to Tanks? Tanks
Best counter to Infantry? Tanks
Best counter to Dropships? Tanks
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echo47
Minmatar Republic
135
|
Posted - 2013.12.23 08:06:00 -
[11] - Quote
Minor Treat wrote:Currently the Factions that are mostly chosen and are winning majority of the time are Gallente and Minmatar. These two factions have crushed the Amar Empire and the Caldari State; not because of Loyal point rewards for better equipment but because the player base has no incentive to fight for other factions that are already losing. Why fight a losing cause when you can join a winning one? Give players a reason to fight for these losing factions.
I would suggest a way to give players more incentive to migrate to other factions more frequently according to how each faction is currently doing in the New Eden. When a Faction fall beneath a certain threshold of lose, the faction should give its mercenaries more incentive to fight for them such as increase to Loyalty points till threshold is push back. Perhaps another option is to reward players Loyal point for losing a battle that is equivalent to the winning of a battle. By doing these kinds of incentive players will be force to choose between gaining standing for the factions they deem worthy or gain easy Loyalty points to fulfill immediate needs.
Other ideas are welcome too, please post below.
If they do that why not provide incentives for players to join one player corp over another.
It is not CCP's job to encourage people to fight for one side or the other.
It's yours.
I would rather look bad and win, than look good and lose.
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Michael Arck
Onuoto Uakan Huogaatsu
2422
|
Posted - 2013.12.23 08:11:00 -
[12] - Quote
ZeHealingHurts HurtingHeals wrote:Michael Arck wrote:I really don't like the incentives. It's a "hey we're getting our butts kicked by you, so could you come over to our side and help us kick other butts...mainly, can you kick their butts while we continue to try"
"Why fight for a losing cause when you can fight for a winning one"
I really don't understand the mentality sometimes. I'm not trying to offend but its a defeatist attitude. If you learn to find victory in the storm, you have create a stronger character within you and be prepared for anything. Plus the sense of accomplishment is much more gratifying because the odds said you couldn't do it. In truth, we can.
The truth is, I don't want their help. Because in the back of my mind and theirs, they were just kicking my faction all over the place. So not only will the respect factor be out the window, I will be upset with myself because I have to use them to win.
Especially when I strongly feel that if Cal troops band together to fight, we wouldn't have this discussion.
Where I come from, we didn't have someone always there to kiss our wounds and change aspects in the environment to help us succeed. We had to learn how to gather our strength and crumble the opposition that swore we would fail if we even tried.
No sir, I don't want this. Call it whatever you want, but results are results, LPs are LPs, and winning is winning. Your stubbornness and nobility is no doubt admirable to some, but your average ******* is in this game to win and buy stuff. EDIT: Apparently, S-C-H-M-U-C-K is not cool, brah.
I do not understand your edit. What does it have to do with my post? Are you calling me one?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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J'Hiera
Tech Guard RISE of LEGION
51
|
Posted - 2013.12.23 08:20:00 -
[13] - Quote
"...players will be forced..." You had me, but you lost me there.
The ONLY extra bonus you should get, the only difference there would be, for fighting for the "losing" faction, is ISK reward in addition to LP.
Suddenly youre hired by the faction in question, and you dont necessarily lose money in doing so. You are, after all, a mercenary.
Bear in mind, however, that in EVE, its not really about losing. You dont really say that Caldari are losing this week in EVE. You have your own home territories that hostile factions take over, you expand or you lose control. Your influence on the territories vary depending on whether you can defend it or not.
Its not really a win or lose, and defining that in Dust to give an incentive to fight for the "least successful faction" would be difficult. If Dust was only Dust, simply use W/L ratio, but this is New Eden. |
Minor Treat
The Enclave Syndicate Dark Taboo
166
|
Posted - 2013.12.23 13:01:00 -
[14] - Quote
More Feedback on this idea. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
372
|
Posted - 2013.12.23 13:02:00 -
[15] - Quote
I think that the amount of LP distributed per week should be a constant for each faction.
When most players fight for one faction they will receive less LP because a limited resource is shared between more people. This encourages an even distribution of players between the factions. This would also give CCP a great control over the amount of LP generated. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
303
|
Posted - 2013.12.23 13:09:00 -
[16] - Quote
Your idea is a valid one.
I think the opening up of the player marketplace will balance out the FW slightly as some weapons will be just so expensive and rare (caldari specialist rail rifle) that people will start switching sides to lower the prices. I for one am looking forward to a cheap federation specialist duvolle... with everyone fighting gallente, there will be plenty of these to go around.
Also, on a separate note - what is the advantage to anyone playing Dust if his or her faction is currently "winning". What happens EVE side? I'm curious.... |
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