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Demel Derpovsky
Derringer Defenses
39
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Posted - 2013.12.22 20:58:00 -
[1] - Quote
I think that Dust 514's FW is great, but the strategy behind FW is to capture around half the objectives, defend those with all you have and contest the others. In the end, the team controlling two will win.
However...defending is a bit awkward since all you have is your gun and your cover.
What I would like are dropable turrets, like how there's the occasional turret drop early game, what if players drop turrets? You'll have to be in open areas and on the ground. A tank could take them out, but they'll provide a decent distraction and suppress infranty.
Ontop of that, they can be used offensively as a quick support for a squad or if you're under fire.
There'll also need to be a spawn limit for them, throwing down five right next to each other is a no...
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Mithridates VI
2305
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Posted - 2013.12.22 21:08:00 -
[2] - Quote
Quote:Each teamGÇÖs commander will also be responsible for the deployment of their teamGÇÖs support systems. These commander deployed installations can consist of any number of component types that are deployed to suit the needs of the team in positions to maximize their effects. Each installation is centered on a Command Node component that provides power and processing (PG and CPU) needed to operate all deployed components throughout a battle. Once the Command Node is deployed a commander has a wide choice of installation components that he can position on the battlefield. The commander can choose from a large selection of Signals Warfare, Electronic Warfare, Installation Support, Player Support and Combat installation components.
http://blog.us.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Demel Derpovsky
Derringer Defenses
39
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Posted - 2013.12.23 01:28:00 -
[3] - Quote
Mithridates VI wrote:Quote:Each teamGÇÖs commander will also be responsible for the deployment of their teamGÇÖs support systems. These commander deployed installations can consist of any number of component types that are deployed to suit the needs of the team in positions to maximize their effects. Each installation is centered on a Command Node component that provides power and processing (PG and CPU) needed to operate all deployed components throughout a battle. Once the Command Node is deployed a commander has a wide choice of installation components that he can position on the battlefield. The commander can choose from a large selection of Signals Warfare, Electronic Warfare, Installation Support, Player Support and Combat installation components. http://blog.us.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/
Squee....IT'S BEAUTIFUL!!!! |
Maken Tosch
DUST University Ivy League
6010
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Posted - 2013.12.23 01:29:00 -
[4] - Quote
That's part of the long-term plan. But don't expect it to be here for the next couple of years. Hell, I don't expect the economy to be around for the next 3 months.
OK, CCP. When are knives finally going to be improved?
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