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Cody Sietz
Bullet Cluster Legacy Rising
1812
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Posted - 2013.12.21 19:20:00 -
[1] - Quote
Shouldn't it be x number of tanks.
X number of LAVs
X number of dropships?
Also, we need more supply depots.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Flix Keptick
Red Star. EoN.
1706
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Posted - 2013.12.21 19:23:00 -
[2] - Quote
It's anoying. I try to call in a dropship but I can't because of the 6 mlt tanks on our team -_-
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
304
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Posted - 2013.12.21 19:24:00 -
[3] - Quote
3 tanks, 3 dropships, 4 lavs per team on the field at once. Two dropship 'slots' can equal one tank and two tank 'slots' can equal one dropship. lavs not interchangable. |
Jason Pearson
3539
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Posted - 2013.12.21 19:27:00 -
[4] - Quote
There should be different limits on individual vehicles, only problem I foresee is the fact CCP wants to add more vehicles and I'm not sure they're increasing the player count, we've got more aerial vehicles, speeders, MAVs and I believe MTACs that might eventually make it here and CCP has the habit of putting something and not removing it when new things turn up.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Cody Sietz
Bullet Cluster Legacy Rising
1814
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Posted - 2013.12.21 19:32:00 -
[5] - Quote
Jason Pearson wrote:There should be different limits on individual vehicles, only problem I foresee is the fact CCP wants to add more vehicles and I'm not sure they're increasing the player count, we've got more aerial vehicles, speeders, MAVs and I believe MTACs that might eventually make it here and CCP has the habit of putting something and not removing it when new things turn up. That does make sense. They could limite it by type I suppose.
By light, medium and heavy. Only x amount of heavy class ect ect.
I wonder what a MTAC would be classified as.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fire of Prometheus
DUST University Ivy League
2081
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Posted - 2013.12.21 19:33:00 -
[6] - Quote
Sigberct Amni wrote:3 tanks, 3 dropships, 4 lavs per team on the field at once. Two dropship 'slots' can equal one tank and two tank 'slots' can equal one dropship. lavs not interchangable. Yes to the first part, no to the interchangeable part +1
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
<3 Commando AK.0
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Kasote Denzara
A Vulture
1471
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Posted - 2013.12.21 19:33:00 -
[7] - Quote
I hate it when I'm in my heavy suit and I can't call the LAV because all the tanks.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
457
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Posted - 2013.12.21 19:50:00 -
[8] - Quote
Enhanced game mode so you can get all vehicle battles, with appropriate Isk payouts, would be interesting.
I wonder if CCP currently has problems if too many vehicles are in battle e.g. Lag or they just want to avoid a 16 tank stomp on a newberry team or at least casuals. |
Cody Sietz
Bullet Cluster Legacy Rising
1815
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Posted - 2013.12.21 22:09:00 -
[9] - Quote
Sigberct Amni wrote:3 tanks, 3 dropships, 4 lavs per team on the field at once. Two dropship 'slots' can equal one tank and two tank 'slots' can equal one dropship. lavs not interchangable. Pretty simple.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
707
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Posted - 2013.12.21 22:23:00 -
[10] - Quote
2 tanks, infinite dropships/lavs. Tanks are the only real force multiplier, as LAVs & dropships are pretty much transport only. 3 tank rolling together trumps any team in pubs, so a maximum of 2 is really necessary.
Depending on what happens to tanks balance wise though, that number should change, if they get nerfed 3 or 4 might be better. |
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Borne Velvalor
Endless Hatred
1107
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Posted - 2013.12.21 22:28:00 -
[11] - Quote
Once I tried to call in a real HAV and the team was full due to a Super Soma Scrub Squad spamming endless Somas. They had Somas with Railguns (those things are beastly in numbers) and Blasters just pounding the **** out of everything. I liked the good old days when I was almost always the only tanker on my team.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
1108
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Posted - 2013.12.21 22:30:00 -
[12] - Quote
THEAMAZING POTHEAD wrote:2 tanks, infinite dropships/lavs. Tanks are the only real force multiplier, as LAVs & dropships are pretty much transport only. 3 tank rolling together trumps any team in pubs, so a maximum of 2 is really necessary.
Depending on what happens to tanks balance wise though, that number should change, if they get nerfed 3 or 4 might be better. They should get balanced properly and the limit set to 3. At 2 as it is now, dedicated pilots would be tearing their hair out. Chances are your 2 dedicated pilots won't even be able to deploy before 2 blueberries call in their Sicas. What's a tanker supposed to do then, run around in a starter fit meleeing the enemy protos in the face?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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