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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  poison Diego
 NECROM0NGERS
 Covert Intervention
 
 2
 
 
      | Posted - 2013.12.21 04:42:00 -
          [1] - Quote 
 Militia railguns are now the old Isukone assault forgegun with prof LVL 5 and 2 damage mods and they cost way less and shoot 5x faster. Railguns can deny tanks and dropships whole matches just if they keep their distance(fkn redline). They take way to much damage, shoot way to fast and have way to much range. on top of that they have 9 rounds not 4 like the forgegun.
 
 Railgunners stuff their tank with damage mods.(I tried that and I take out shield tanks in 2 shots and sometimes armour tanks to.)
 Even with hardner on they kill the tank in 4 shots, not 3.
 
 this is complete BULLSH*T, you need no skills anymore.
 Damage needs to be reduced down to AT LEAST 1000hp per hit.
 there need to be at least 3 seconds between shots, not 1,5 or 2.
 
 I-¦d also like to see the range reduced by 50-100 meters
 
 
 Railgun installations are the same **** exept they never run out of ammo!!
 unmanned they take out tanks left and right.
 
 Those rails are completely broken and NEED to be fixed.
 
 R.I.P In memory of a "not total piece of sh*t" -------------->flaylock pistols | 
      
      
        |  DJINN Marauder
 Ancient Exiles.
 Renegade Alliance
 
 3486
 
 
      | Posted - 2013.12.21 04:46:00 -
          [2] - Quote 
 I agree. However how will non tankers like myself take out actual tankers?
 
 I personally use the double dmg mod rail sica and 3 shot gunlogis and madrugars. It's my AV Fitting... Without it ill just get raped by tanks :(
 
 GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢ Gÿà¿When will dust get better?Gÿà Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 413
 
 
      | Posted - 2013.12.21 04:49:00 -
          [3] - Quote 
 It's easy, give swarms a 250 range but limit their vertical lock on to 60 meters. This gives medium frame users their crutch back while not allowing them to tower camp like a scrub.
 
 Forges are still good against tanks as long as you have prof and don't use a breach the breach is for dropships. The militia vehicles and turrets need to not be viable for regular use. It's for new players to test out the role and decide if it's worth skilling into.
 
 ZionTCD Director & Ammar Loyalist Amarr Sentinel | Amarr Logi | Losematar Scout What is a signature? | 
      
      
        |  poison Diego
 NECROM0NGERS
 Covert Intervention
 
 2
 
 
      | Posted - 2013.12.21 04:51:00 -
          [4] - Quote 
 
 DJINN Marauder wrote:I agree. However how will non tankers like myself take out actual tankers?
 I personally use the double dmg mod rail sica and 3 shot gunlogis and madrugars. It's my AV Fitting... Without it ill just get raped by tanks :(
 
 Raise the fkn price again pleace CCP! Tanks wont be spammed and people will be happy again.
 
 I think that tanks should take out tanks and av infantry is supposed to help not dominate like in before 1.7
 
 R.I.P In memory of a "not total piece of sh*t" -------------->flaylock pistols | 
      
      
        |  poison Diego
 NECROM0NGERS
 Covert Intervention
 
 2
 
 
      | Posted - 2013.12.21 04:53:00 -
          [5] - Quote 
 
 THUNDERGROOVE wrote:It's easy, give swarms a 250 range but limit their vertical lock on to 60 meters. This gives medium frame users their crutch back while not allowing them to tower camp like a scrub.
 Forges are still good against tanks as long as you have prof and don't use a breach the breach is for dropships. The militia vehicles and turrets need to not be viable for regular use. It's for new players to test out the role and decide if it's worth skilling into.
 YOU!! you came up with the best idea I have ever heard regarding the swarms, maybe not 60 but up to 100m
 
 R.I.P In memory of a "not total piece of sh*t" -------------->flaylock pistols | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 413
 
 
      | Posted - 2013.12.21 05:06:00 -
          [6] - Quote 
 
 poison Diego wrote:THUNDERGROOVE wrote:It's easy, give swarms a 250 range but limit their vertical lock on to 60 meters. This gives medium frame users their crutch back while not allowing them to tower camp like a scrub.
 Forges are still good against tanks as long as you have prof and don't use a breach the breach is for dropships. The militia vehicles and turrets need to not be viable for regular use. It's for new players to test out the role and decide if it's worth skilling into.
 YOU!! you came up with the best idea I have ever heard regarding the swarms, maybe not 60 but up to 100m The only people I don't care if they complain about swarms are the guys you'd see on a tower every match. I could name guys who would EVERY match.
 
 However, the people using them on the ground not in AV LAVs have a valid opinion.
 
 
 ZionTCD Director & Ammar Loyalist Amarr Sentinel | Amarr Logi | Losematar Scout What is a signature? | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 826
 
 
      | Posted - 2013.12.21 05:09:00 -
          [7] - Quote 
 
 THUNDERGROOVE wrote:It's easy, give swarms a 250 range but limit their vertical lock on to 60 meters. This gives medium frame users their crutch back while not allowing them to tower camp like a scrub.
 Forges are still good against tanks as long as you have prof and don't use a breach the breach is for dropships. The militia vehicles and turrets need to not be viable for regular use. It's for new players to test out the role and decide if it's worth skilling into.
 
 Damn, if they did this I'd be happy for swarms to lock at 400m...
 
 >Cosgar: You know, tanks are actually paper thin once their modules are in cooldown. | 
      
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