Ulysses Knapse
Knapse and Co. Mercenary Firm
832
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Posted - 2013.12.20 10:42:00 -
[1] - Quote
Latency! It's important, you know?
Theoretically speaking, how low can you get your latency regardless of where you are in the world?
Well, let's do the math...
The Earth, at its widest, has a circumference of 40,075 kilometers. Travelling from any one point on the Earth to another without intersecting the Earth would, at the most in optimal conditions, result in travelling 20,037.5 kilometers (half the circumference). Light travels at 299,792 kilometers per second. It could travel from one point on Earth to another in 0.06683 seconds, or around 67ms. As such, 67ms is the highest ping you can have in optimal conditions on Earth.
Why am I bringing this up? Because of Planetary Conquest, that's why. As most of you are aware, Planetary Conquest gets very laggy if you are fighting someone who is, geographically, very far away.
Let's say two corporations are fighting, both on opposite sides of the world. If the match was being hosted by a server midway between them, and internet conditions were optimal, both sides would have a latency of 33.5ms. That's right, folks. It's technically possible for two players on opposite ends of the Earth to play on the same server with, at most, a latency of 67ms, and at best, 33.5ms, a delay of only 0.0335 seconds.
Of course, this is with optimal internet conditions which, to be honest, are unachievable for general internet usage. However, it's possible and feasible for two servers to be directly connected in such a way that these optimal conditions are nearly reached. So in the future, perhaps it's possible we'll be able to play Dust 514 with players on the other side of the world without noticeable lag, even if our own internet connections aren't anything special.
Here's to hoping for One (Lagless) Universe, One (Lagless) War...
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
832
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Posted - 2013.12.20 10:48:00 -
[2] - Quote
Cat Merc wrote:It's possible, just highly highly expensive for CCP to set up.
Indeed. Technically feasible, financially unfeasible. But don't crush my dreams, mmk?
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
832
|
Posted - 2013.12.20 12:38:00 -
[3] - Quote
The Robot Devil wrote:It has to do with end user not CCP, home run internet connections are slow. I didn't say it was CCP's fault. Also, that excuse doesn't work. If it was just the ISP's fault, Planetary Conquest wouldn't lag nearly as much as it does, or Public Battles would lag far more than they do.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
834
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Posted - 2013.12.20 13:31:00 -
[4] - Quote
daishi mk03 wrote:This thread is so full of bulls*** I don't even know where to start. I don't know what you mean, good sir.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
836
|
Posted - 2013.12.20 14:39:00 -
[5] - Quote
Leovarian L Lavitz wrote:Once we can get quantum entanglement routers latency will be about thirty feet (approx. ten meters). 5 meters to the router, then boop, other side of the world, 5 more meters to the server. Indeed, communication seems to be the most viable way to utilize quantum entanglement.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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