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Pvt Numnutz
Black Phoenix Mercenaries
446
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Posted - 2013.12.20 06:12:00 -
[1] - Quote
Red Line Rail Tanks (RLRT) are a serious problem to dropships. Not because they can shoot them out of the sky easily, because they can do so from a no risk position. The problem does is not with rail tanks, but with their ability to shoot from the red line. To be clear, I am not talking about nerfing the rail tank, I am suggesting we change how vehicles operate in friendly red lines.
To dropships the rail tank is the predator, it has the ability to two shot a well fit python and has enough tank to easily make it back to the red line. Every pilot must be ready to encounter a rail tank, tough if the pilot cannot see the tank and cannot engage the tank then there is an imbalance. the problem with RLRT's can be broken down into some key points,
- RLRT's have the element of surprise (rendering)
- Have a much larger FOV and firing arch
- Can cover most of the map from the red line
- are in a position unassailable by dropships (and most forms of AV aside from another rail tank)
RLRT"s have a huge element of surprise on dropships, the first shot usually cripples them and the second is the kill shot. If a pilot does not immediately spot a RLRT when its called in they are in essence sitting ducks. The rail tank can wait un apposed and care free for the pilot to come in for a landing, stop for a moment, hardeners down etc. While this could be replicated with the tank not being in the red line the tank would have to risk his asset for the kill. Being far back in the red, or on a mountain in the red gives the RLRT a better view over the battlefield. It increases the height at which he can aim, and since they have more than enough range to reach across most of the map dropships loose a safe zone to retreat from the enormous amount of damage they can spit out. There is no fall off for large rail turrets. Why should a RLRT move out of the red if he can have a no risk position to fire from? I am not saying fall off should be introduced, just stating that rail tanks don't even have to move out of the red to cover 90% of the map. If a RLRT sits just out of the red line I usually try to make a pass at him. The typical response I get is hardener flash and then off they go deep in the red. 18 seconds is not enough time to kill a tank, especially when they can stop on a dime and throw off your aim. Swarms range has been reduced so they cannot sit 300m off the red and fire at it, and forge guns charge time is too long to kill it before it retreats too far into the red. The only viable counter is a better tanker with a rail tank on your side, or maybe a jihad lav with a few swarmers inside if you have the isk and man power (most dropship pilots don't have the isk)
To be fair the rail tank should not be tampered with. It was designed to kill other vehicles at range with incredible alpha. To say "nerf rail tanks so dropships don't get two shotted" would hurt the roll of the tank, limiting its anti vehicle/installation capabilities. I'm fine with being killed by a rail tank, so long as I have the opportunity to fight back. If I'm risking my vehicle to get kills and do my job, so should he.
My proposal: The friendly red line and 20-30m (open to change) from the red line is classified as a "Safe Zone" When a vehicle attempts to fire its weapons in the Safe Zone a message is displayed saying something along the lines of "Cannot operate weapon in Safe Zone." This also applies to dropships and lav's. (although lets be honest the only vehicle that fires from the red are RLRT) This would change things up, If a tank runs to the red line then they are going to their safe zone and disengaging the enemy. If you want to be safe you have to disengage, much like when a dropship flies to MCC height they are safe however they can no longer engage the enemy. (again only RLRT can engage from safety)
The counter argument to this is: What if the team is being red lined? This would gimp the teams ability to break out with tanks. Indeed that is true, my solution to this would be to have a Contested state to the Safe Zone. When 'x' enemies are present within the 20-30m (or further) area to the Safe Zone it becomes Contested allowing tanks to fire from the Contested Safe zone. When the enemies are pushed back the zone becomes safe again and tanks lose the ability to fire from the red line. This should be the only time a powerful weapon such as the Large Rail gun should be able to fire from the redline.
Lets have a good discussion on this proposal, please don't spin this off into a tank thread ^ this is what we are discussing. This is a problem that has caused much rage over my dropship career (closed beta) and I would really like to get a good solution that people can agree on. Thank you for reading. |
Pvt Numnutz
Black Phoenix Mercenaries
446
|
Posted - 2013.12.20 06:24:00 -
[2] - Quote
Sam Tektzby wrote:this all redlining, what about something like virtual weapons lock, if you are "calm red field"?! Just idea. I did suggest in the OP that when in your 'Safe Zone' or Red line you cannot fire your vehicles weapons, or did you mean something else? |
Pvt Numnutz
Black Phoenix Mercenaries
446
|
Posted - 2013.12.20 06:27:00 -
[3] - Quote
Jetti Daxcide wrote:well from what i've seen rail tanks are the only thing that can take out a dropship so stop whining and use an afterburner I assure you they are not the only weapon that can kill a dropship. I don't want to take away any of their killing power ( or did you even read my OP?) because that's what they are designed to do. They shouldn't be able to kill a substantial investment without being able to be engaged. thanks for your deep and constructive post though |
Pvt Numnutz
Black Phoenix Mercenaries
447
|
Posted - 2013.12.20 06:33:00 -
[4] - Quote
Flix Keptick wrote:I'm sorry to all the dropship pilots I shot down today :'(. However, know that I was not in my redline.
Everything that shoots from the redline is a problem btw. Especially those ******* OVERLY ACCURATE PIECES OF **** RAIL INSTALATIONS. No need to apologize if you weren't in your red line. You made a risk and did your job which means your a lot better than those that would sit care free and be another rail turret in the red. I agree that having free RLRT in the red line is stupid and their accuracy is a joke. I'm glad its not just dropship pilots that feel the pain on those. |
Pvt Numnutz
Black Phoenix Mercenaries
447
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Posted - 2013.12.20 06:55:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Pvt Numnutz wrote:Flix Keptick wrote:I'm sorry to all the dropship pilots I shot down today :'(. However, know that I was not in my redline.
Everything that shoots from the redline is a problem btw. Especially those ******* OVERLY ACCURATE PIECES OF **** RAIL INSTALATIONS. No need to apologize if you weren't in your red line. You made a risk and did your job which means your a lot better than those that would sit care free and be another rail turret in the red. I agree that having free RLRT in the red line is stupid and their accuracy is a joke. I'm glad its not just dropship pilots that feel the pain on those. if railguns get their 1.6 fire rate i'll be fine that would certainly treat the symptom. I would be able to recall half of the pythons I lose to RLRTs. Though I plan on putting another 6.5 mil sp into dropships, for all that to be useless just because I can't fight the predator seems like an awful waste. I wouldn't even volunteer my services for PC..... |
Pvt Numnutz
Black Phoenix Mercenaries
448
|
Posted - 2013.12.20 08:54:00 -
[6] - Quote
Bump for discussion |
Pvt Numnutz
Black Phoenix Mercenaries
451
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Posted - 2013.12.20 11:20:00 -
[7] - Quote
Aero Yassavi wrote:An even better solution would be to stop designing maps that have redlines that overlook the whole darn battefield. Spine Crescent is the absolute worst with this. And of course I believe redline rail turrets are a terrible problem, but even with you're proposed solution they would just sit at the edge of the redline and then as soon as someone tries to engage them they'll activate hardeners and speed deeply back into the redline. So again, at least in my eyes, the best solution is better map design.
Yes they probably would just sit on the dge and go back and forth. However I think that your suggestion of map design could merge with the 20-30m extension of this safe zone. All the spots that would cause problems like edges of cliffs, mountain peaks etc could be placed in the safe zone to force RLRT to move to better positions further out than right next to the redline. I do agree that redlines cater to rail tankers, would be nice if they didn't have such a broad view of the battlefields. |
Pvt Numnutz
Black Phoenix Mercenaries
455
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Posted - 2013.12.21 00:40:00 -
[8] - Quote
Tebu Gan wrote:You know, often times I back up to the redline just so I can SEE the dropship when they are way up there! And then I don't see them at all.
You know, when you are in the redline, rendering should be **** poor like it was pre 1.7. They can still shoot, but your dropship won't render until he moves from the redline. Yes dropships can go very high up. However that is because they have chosen to disengage. A dropship at that height cannot see anything on the ground, blues, reds, installations, vehicles, nothing. Not rendering dropships sounds like a bad idea, we could just give them cloak generators but that idea is even worse. Vehicles just shouldn't be able to fire from the redline. |
Pvt Numnutz
Black Phoenix Mercenaries
455
|
Posted - 2013.12.21 00:45:00 -
[9] - Quote
Alena Ventrallis wrote:Suppose we only allowed the rail turrets to look up at a 20 degree angle? Think rail tanks should be able to engage a dropship on a fair fight, however the fight isn't fair when I can't get above them or even near them to fight them. When I spot a RLRT I usually have to wait as high as rendering will allow and wait for them to get brave enough to come onto the field. Most of the time that never happens. |
Pvt Numnutz
Black Phoenix Mercenaries
457
|
Posted - 2013.12.21 01:04:00 -
[10] - Quote
Heathen Bastard wrote:I DON'T LIKE YOUR PLAYSTYLE! SO I WANT IT INVALIDATED!
You out past 300 meters? then I can't shoot, or even see you in most cases. sorry that I'm not willing to gung-ho it into melee with a long rifle. it's not made for that, it's made for sitting on a mountain, and killing things very, very quickly.
now you're saying that the job it was made for is wrong, and that it shouldn't be allowed to perform that job. okay fine. your dropship now cannot fly, Have fun. Not what I was saying bro. There are plenty of locations on the map that aren't in the redline where you can still engage at range. The only difference is that your prey can actually fight back. Or what are you scared of a fight? Because I'm all about good fights and having fun, and RLRTs don't provide fun or interesting fights. I don't think you read my OP either, as I said its a rail tanks job to destroy vehicles and installations. I'm not saying the tank is wrong, the impossibility of fighting it in the redline is what's wrong. I am okay being killed by a rail tank if I can at least fight back, I have been killed by a few, they risked their asset and did their job. Why should I have to risk my dropship when you don't risk your tank? |
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Pvt Numnutz
Black Phoenix Mercenaries
457
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Posted - 2013.12.21 01:28:00 -
[11] - Quote
Xender17 wrote:I could hardly put a dent in a ds when it had its actives though? Are you asking me? Most of the time I'm helping my team when suddenly boom 2080 shield HP reduced to 65 my hardener won't help me take the second shot so I have to evade. Now where to evade to, usually its the exact direction the hit indicator is pointing because it still says the exact opposite from where I was hit, rather confusing in an intense moment like this. Let's say I get away and the RLRT misses the second shot now I look all over the map for 5-10 minutes looking for a rail turret or tank, then I find one in the redline, so now I sit there waiting for the tank to dip its toes in the water, 10 minutes later, OMG he went 10m out of the redline!!!! **** it I'm gonna try and kill him, shot hit shot hit shot hit, in the redline shot hit shot hit shot hit damn I can't go that far in the red! Leave redline and now he won't even come near the edge. Great fight bro.......................................
Also why would a RLRT shoot a dropship with hardeners on? It has the element of surprise, just wait till its trying to fly away and boom. |
Pvt Numnutz
Black Phoenix Mercenaries
457
|
Posted - 2013.12.21 01:35:00 -
[12] - Quote
Alena Ventrallis wrote:Pvt Numnutz wrote:Alena Ventrallis wrote:Suppose we only allowed the rail turrets to look up at a 20 degree angle? Think rail tanks should be able to engage a dropship on a fair fight, however the fight isn't fair when I can't get above them or even near them to fight them. When I spot a RLRT I usually have to wait as high as rendering will allow and wait for them to get brave enough to come onto the field. Most of the time that never happens. If we limit how high they can look, that gives dropships the advantage over rail tanks. Rails will be for killing other tanks, blasters can fight dropships. Nice little trifecta. Rail tanks can't aim very high anyway, they have the least elevation out of the 3. My problem isn't with rail tanks, its that they have an invincible area to deny me the map. That I can't possibly hope to fight or counter. So all my months of flying dropships and honing my skills and millions of sp wasted because lol sica with a rail in the red |
Pvt Numnutz
Black Phoenix Mercenaries
457
|
Posted - 2013.12.21 01:36:00 -
[13] - Quote
Sir Snugglz wrote:Increase the time we can be in enemy redline to 1 minute. more than enough time to kill them tanks.. I would also accept this as a solution. |
Pvt Numnutz
Black Phoenix Mercenaries
457
|
Posted - 2013.12.21 02:00:00 -
[14] - Quote
Heathen Bastard wrote: Considering I kill redline railtanks with some frequency they are rather at risk. its a lessened risk, but still a risk none the less.
My main gun is the XT-201 heavy missile turret. if I get that into position, it's even worse than a rail tank for you, know why? highest up angling in the game, and the bastard acts like a flak cannon, and they toss you all over the map. I use the railtank when I'm bored and want to see chunks of MLT tank scrubs go flying with every shot, the fact that you end up in my sights is just bad luck. Hell I'm not a great shot with the thing, so dropships are a pretty low priority unless you're trying to hotdrop onto my friends or your door gunners are giving them the business.
Just so you know, an assault dropship is actually my greatest fear. mostly because if they get into position, I CAN'T shoot back. So maybe you're just a terrible pilot. burn to the ceiling, go over them, drop in behind them since your aerial redline is about 2-3x the size of the infantry/ground vehicle redline and pump some missiles/railshots into their tailpipe.
I only fly pythons and have only been flying pythons since uprising. Not for the pilot turret but for the maneuverability. I really enjoy fights with missile tanks, as I can dodge the missiles and it looms really cool. Missile tanks make for fun fights and when they are in the redline I can still manage to do my job and not be two shotted for scouting a position for my squad. I would imagine that I'm a pretty low priority when I'm not doing anything, however flying around being useless is not fun for me. As I have been a dedicated pilot my entire dust carrier, (since closed beta) I consider myself to be a pretty good pilot, come fly with me sometime and decide for yourself. I know how to harass a tank, I have fought and killed many in uprising. My problem with railtanks is that I cannot engage them. I understand you are a tank driver and many who don't fly don't know a lot about dropship mechanics. Dropships do have an increased aerial redline, however that does not apply to the enemy redline. I cannot go further than a blue on the ground into your redline and 18 seconds is nowhere close to enough time to kill a tank, even with two experienced door gunners. So I have no answer to RLRTs except float above the redline and pray he grows a pair. This has frustrated me my entire dropship career, they are untouchable (except to other rail tanks) and kill me far to easily to be in a position that I cannot engage. You are right to fear a good pilot in an assault dropship, it can be very difficult to shake one and can put out a lot of damage with door gunners. Though it takes a skilled pilot and crew to bring down a good tanker. It makes for an interesting fight! |
Pvt Numnutz
Black Phoenix Mercenaries
457
|
Posted - 2013.12.21 02:46:00 -
[15] - Quote
Paran Tadec wrote:Just don't allow for any sp wp or isk gained from actions in your own red line Good idea, dissincentivise redliners in general, this would help to curb red line snipers as well. |
Pvt Numnutz
Black Phoenix Mercenaries
460
|
Posted - 2013.12.21 07:00:00 -
[16] - Quote
Heathen Bastard wrote:Pvt Numnutz wrote:Paran Tadec wrote:Just don't allow for any sp wp or isk gained from actions in your own red line Good idea, dissincentivise redliners in general, this would help to curb red line snipers as well. See, you don't want balance, you just don't want anyone else to have fun in a certain way, what's next? restrict skill points to just AR's and suits? So we shouldn't correct imbalance? Even if it causes a lot of frustration to a play style? Its an obvious problem, the suggestion I propose doesn't gimp these roles in anyway. All the stats will remain the same, they will just have to actually enter the battle and risk something for a reward like everyone else. I'm not sure how you came to the conclusion that I would suggest restricting SP to AR's. Especially because I am a dropship pilot... if anything I think AR's should be less effective to give way to more skill based weaponry. However that's a thread I may actually make
I want snipers and rail tanks to have fun, though I also want to have fun. The battle should not be so obviously one sided, I do feel for the av guys right now and want to see them have fun too. But its good for the them To experience the same feelings dropship pilots had, they will appreciate balanced fights more now. |
Pvt Numnutz
Black Phoenix Mercenaries
462
|
Posted - 2013.12.21 12:26:00 -
[17] - Quote
DUST Fiend wrote:I like the OP's suggestion, though maybe give turrets a bit more elevation to compensate for not being able to camp so far back. This way they can still fight back, but are at least not immune to practically everything in the game while doing so. So long as they can't look straight up a skilled dropship pilot will still be able to engage, and a skilled tank driver will be able to juke and jive that dropship, or just run to the redline for safety. Thanks, If this idea was implemented I think we should give it a week to see where rail tanks stand. If this does prove to be that crippling to rail tanks then I would be in favor of giving them a few more degrees on their firing arch. Though they should not be able to see as high as blaster or rails. BTW dust fiend gg with that rail incubus, thing is a python hunting monster. I was having so much fun dog fighting I didn't notice I was in the red line till it was too late |
Pvt Numnutz
Black Phoenix Mercenaries
468
|
Posted - 2013.12.22 05:37:00 -
[18] - Quote
Bump |
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