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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5075
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Posted - 2013.12.19 08:37:00 -
[1] - Quote
Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts".
Never forget
How to fix the Logi
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Spkr4theDead
Red Star. EoN.
1526
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Posted - 2013.12.19 08:41:00 -
[2] - Quote
TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts". I agree with this.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
280
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Posted - 2013.12.19 08:44:00 -
[3] - Quote
That would be all well and good if tanks were so awesome at killing infantry while being immune to infantry.
If the blaster didn't complete destroy entire squads of infantry then I would say that AV is at a decent place. As it is right now, there is a reason why everyone and their mother is using militia somas.
You think you are badass... try solo'ing in amarr FW.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5077
|
Posted - 2013.12.19 08:46:00 -
[4] - Quote
Magnus Amadeuss wrote:That would be all well and good if tanks were so awesome at killing infantry while being immune to infantry.
If the blaster didn't complete destroy entire squads of infantry then I would say that AV is at a decent place. As it is right now, there is a reason why everyone and their mother is using militia somas. Much like infantry must gimp its anti infantry capability to combat tanks, the blaster sacrifices the tanks ability to contend with other tanks. They could use a bit of nerfing, but that's a discussion for another thread.
Never forget
How to fix the Logi
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Lorhak Gannarsein
773
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Posted - 2013.12.19 08:46:00 -
[5] - Quote
I would agree if blasters had a nerf in one of their aspects (either AV so that they can't be used for AP as effectively, or AP, for the reverse effect). Basically, make them less all-purpose and infantry destroying.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Operative 1171 Aajli
Bragian Order Amarr Empire
893
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Posted - 2013.12.19 08:48:00 -
[6] - Quote
TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts".
But Amazing. May I call you Amazing? But Amazing, whatever shall infantry do when a tank exist somewhere, anywhere on the field at any point in time?
I mean it's like being addicted to cigarettes. They gotta have one every 15 minutes or it's just not balanced.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
281
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Posted - 2013.12.19 08:49:00 -
[7] - Quote
TheAmazing FlyingPig wrote:Magnus Amadeuss wrote:That would be all well and good if tanks were so awesome at killing infantry while being immune to infantry.
If the blaster didn't complete destroy entire squads of infantry then I would say that AV is at a decent place. As it is right now, there is a reason why everyone and their mother is using militia somas. Much like infantry must gimp its anti infantry capability to combat tanks, the blaster sacrifices the tanks ability to contend with other tanks. They could use a bit of nerfing, but that's a discussion for another thread.
Well nerfing aside, you can admit that one pays in spades and the others is like hitting a wall with a banana right? (infantry gimping for AV versus tanks gimping for anti-infantry)
EDIT: to clear things up I do like the idea of 4-5 tanks on each side at any given time, but right now the balance of that interplay (tanks and infantry) seems very off.
Best counter to Tanks? Tanks
Best counter to Infantry? Tanks
Best counter to Dropships? Tanks
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5078
|
Posted - 2013.12.19 08:50:00 -
[8] - Quote
Operative 1171 Aajli wrote:TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts". But Amazing. May I call you Amazing? But Amazing, whatever shall infantry do when a tank exists somewhere, anywhere on the field at any point in time? I mean it's like being addicted to cigarettes. They gotta have one every 15 minutes or it's just not balanced. The best counter to a tank is a tank. The best counter to infantry is infantry.
Never forget
How to fix the Logi
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5078
|
Posted - 2013.12.19 08:51:00 -
[9] - Quote
Magnus Amadeuss wrote:TheAmazing FlyingPig wrote:Magnus Amadeuss wrote:That would be all well and good if tanks were so awesome at killing infantry while being immune to infantry.
If the blaster didn't complete destroy entire squads of infantry then I would say that AV is at a decent place. As it is right now, there is a reason why everyone and their mother is using militia somas. Much like infantry must gimp its anti infantry capability to combat tanks, the blaster sacrifices the tanks ability to contend with other tanks. They could use a bit of nerfing, but that's a discussion for another thread. Well nerfing aside, you can admit that one pays in spades and the others is like hitting a wall with a banana right? (infantry gimping for AV versus tanks gimping for anti-infantry) I'd say stop throwing bananas at the wall and start throwing them at that hemophiliac person that's been giving you mean looks.
Never forget
How to fix the Logi
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Aero Yassavi
Scions of Athra
4180
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Posted - 2013.12.19 08:53:00 -
[10] - Quote
I'd definitely be fine with one man portable AV not being good enough to take out a vehicle IF they did something about large blaster turrets. There's virtually no escaping them on foot, and they still do a good job at taking out other vehicles. If it's going to be the infantry oriented heavy turret, then make it do less damage against other vehicles. That way you have to choose what you want. Good against other vehicles but have a hard time nailing infantry? Or great against infantry but need to flee if you get targeted by a rail/missile tank?
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5078
|
Posted - 2013.12.19 08:56:00 -
[11] - Quote
Aero Yassavi wrote:I'd definitely be fine with one man portable AV not being good enough to take out a vehicle IF they did something about large blaster turrets. There's virtually no escaping them on foot, and they still do a good job at taking out other vehicles. If it's going to be the infantry oriented heavy turret, then make it do less damage against other vehicles. That way you have to choose what you want. Good against other vehicles but have a hard time nailing infantry? Or great against infantry but need to flee if you get targeted by a rail/missile tank? I did mention that large blasters are too effective and would need some nerfing, however this is a discussion for another thread.
Never forget
How to fix the Logi
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
441
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Posted - 2013.12.19 09:00:00 -
[12] - Quote
I'd be perfectly fine with not soloing vehicles if I was rewarded for being a deterrent (which may be on the way, unless what one of the Devs said does not come to pass).
It would be nice for infantry to run around and do their thing, and not have their match ruined by a tanker or two with blasters. And it would be nice for tanks, dropships, and any other vehicle to do their thing, and not have their match ruined by an AVer or two with forges or other AV weapons.
What I want is this "three-dimensional" warfare. Dropship battles, tank battles, and infantry battles, all taking place simultaneously, and interacting with each other and earning WP without dominating one-another or the entire field. |
Jack McReady
DUST University Ivy League
972
|
Posted - 2013.12.19 09:14:00 -
[13] - Quote
TheAmazing FlyingPig wrote:Operative 1171 Aajli wrote:TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts". But Amazing. May I call you Amazing? But Amazing, whatever shall infantry do when a tank exists somewhere, anywhere on the field at any point in time? I mean it's like being addicted to cigarettes. They gotta have one every 15 minutes or it's just not balanced. The best counter to a tank is a tank. The best counter to infantry is infantry. wrong, current MLT tank with a fit for 100k will keep proto suits dead away from objectives far better than any suit can do. the MLT tank wont also die as fast a suit and thus preserve clones.
beside that, even if it would be that way, it would still be bad. binary game mechanics are last century and CoD. we do not need another game like that or you might aswell add cyberdogs into the game. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5079
|
Posted - 2013.12.19 09:24:00 -
[14] - Quote
Jack McReady wrote:TheAmazing FlyingPig wrote:Operative 1171 Aajli wrote:TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts". But Amazing. May I call you Amazing? But Amazing, whatever shall infantry do when a tank exists somewhere, anywhere on the field at any point in time? I mean it's like being addicted to cigarettes. They gotta have one every 15 minutes or it's just not balanced. The best counter to a tank is a tank. The best counter to infantry is infantry. wrong, current MLT tank with a fit for 100k will keep proto suits dead away from objectives far better than any suit can do. the MLT tank wont also die as fast a suit and thus preserve clones. beside that, even if it would be that way, it would still be bad. binary game mechanics are last century and CoD. Except I'm right. What better way to take out a tank than with a tank, or a proto suit with a proto suit? I'm not talking in terms of ISK efficiency (which, btw, I agree with you that MLT tank prices are out of whack for their power), but simply in ease of use. Infantry can simply gun down other infantry much easier than a tank can gun down infantry (again, with the exception of the blaster turret, which we all agree performs its role too well).
Never forget
How to fix the Logi
|
Spkr4theDead
Red Star. EoN.
1526
|
Posted - 2013.12.19 09:27:00 -
[15] - Quote
TheAmazing FlyingPig wrote:Operative 1171 Aajli wrote:TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts". But Amazing. May I call you Amazing? But Amazing, whatever shall infantry do when a tank exists somewhere, anywhere on the field at any point in time? I mean it's like being addicted to cigarettes. They gotta have one every 15 minutes or it's just not balanced. The best counter to a tank is a tank. The best counter to infantry is infantry. Like I've been saying!
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Jack McReady
DUST University Ivy League
972
|
Posted - 2013.12.19 09:27:00 -
[16] - Quote
TheAmazing FlyingPig wrote:Jack McReady wrote:TheAmazing FlyingPig wrote:Operative 1171 Aajli wrote:TheAmazing FlyingPig wrote:Has anyone considered that man-portable AV isn't meant to contend one on one with a vehicle, while vehicles have a difficult time popping a lone infantry (except large blasters, but from what I read on here they suck vs tanks)? Sure, infantry get options to counter vehicles and vehicles can mount small turrets, but don't tanks do an astounding job taking out other tanks while infantry does an astounding job taking out other infantry?
I mean, think about it - How many anti-infantry weapons does infantry have access to compared to AV? How small is the blast radius on that missile turret?
Has anyone thought that, maybe, the current imbalance is intended to drive infantry to kill other infantry because "it's easier", and for tanks to shoot other vehicles because "it's easier"?
My two cents. Feel free to bombard me with your "facts". But Amazing. May I call you Amazing? But Amazing, whatever shall infantry do when a tank exists somewhere, anywhere on the field at any point in time? I mean it's like being addicted to cigarettes. They gotta have one every 15 minutes or it's just not balanced. The best counter to a tank is a tank. The best counter to infantry is infantry. wrong, current MLT tank with a fit for 100k will keep proto suits dead away from objectives far better than any suit can do. the MLT tank wont also die as fast a suit and thus preserve clones. beside that, even if it would be that way, it would still be bad. binary game mechanics are last century and CoD. Except I'm right. What better way to take out a tank than with a tank, or a proto suit with a proto suit? I'm not talking in terms of ISK efficiency (which, btw, I agree with you that MLT tank prices are out of whack for their power), but simply in ease of use. Infantry can simply gun down other infantry much easier than a tank can gun down infantry (again, with the exception of the blaster turret, which we all agree performs its role too well).
how can this be easier with a suit? in my MLT tank with zero SP I do not have to care about the other suits because my tank does not care about small arms fire, I simply move to you and shoot you. in a suit I have to evade fire left and right and actually can die in a split of a second. |
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