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Green Living
Scions of Athra
1075
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Posted - 2013.12.18 18:06:00 -
[1] - Quote
Please? |
Roy Ventus
Foxhound Corporation General Tso's Alliance
737
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Posted - 2013.12.18 18:07:00 -
[2] - Quote
You need more than a hotfix for that, honey. *Snaps his fingers*
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Green Living
Scions of Athra
1075
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Posted - 2013.12.18 18:08:00 -
[3] - Quote
Roy Ventus wrote:You need more than a hotfix for that, honey. *Snaps his fingers*
Yeah, it's a hot mess! |
DUST Fiend
OSG Planetary Operations Covert Intervention
9107
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Posted - 2013.12.18 18:12:00 -
[4] - Quote
I definitely don't want to see God lasers like before, but I would like to see lasers at all, which simply doesn't happen anymore
Vids / O7
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7521
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Posted - 2013.12.18 18:21:00 -
[5] - Quote
My grand master plan to fix the laser rifle:
KAGEHOSHI Horned Wolf wrote:1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche.
Problems with the laser rifle
Low damage up close, then it gets good, then it gets crappy again. The band of effective range on the laser beam is only 66-88 meters, that's only a 23 meter effective range. Basically this weapon is only good for only a specific 23 meters, otherwise it sucks. Its also just counter-intuitive that a gun would do less damage up close; sure you can say its because of the focus on the laser's lenses, but it makes no sense why the lenses wouldn't already be focused.
Even when in its optimal or effective range, the rail rifles can still dominate the laser rifle users with their range. A rail rifle's range can be from 85 to 102 meters depending on the tier. An advanced or prototype rail rifle has the range advantage over a laser rifle. Unlike the laser rifle, the rail rifle doesn't suddenly start doing less damage at close ranges.
Overheat damage increments with tier. This is just terrible, higher tier weapons are suppose to be better than their lower tier predecessors, not just better in some ways but worse in some ways. Overheat damage needs to be the same for all tiers, or should get lower as the tier increases.
Solutions Make the optimal range start from 0 meters like any other gun. This will make the laser rifle actually not worthless in close range, and allow it to be useful for more than just a short 23 meters of distance. You may be thinking "but the laser rifle is meant to be for mid-long range", but so is the sniper rifle, but shots do full damage if you can hit the target at close range. The base damage can also be lowered if needed.
Obviously the range thing would be a huge buff, and might make the laser rifle OP. To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
Standardize overheat feedback damage, or reduce the feedback damage as the tier increases. Higher tier weapons should not perform worse in any way to their standard counterparts.
Save the laser rifle.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Green Living
Scions of Athra
1076
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Posted - 2013.12.18 18:21:00 -
[6] - Quote
DUST Fiend wrote:I definitely don't want to see God lasers like before, but I would like to see lasers at all, which simply doesn't happen anymore
Agreed. |
Green Living
Scions of Athra
1076
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Posted - 2013.12.18 18:22:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:My grand master plan to fix the laser rifle: KAGEHOSHI Horned Wolf wrote:1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche.
Problems with the laser rifle
Low damage up close, then it gets good, then it gets crappy again. The band of effective range on the laser beam is only 66-88 meters, that's only a 23 meter effective range. Basically this weapon is only good for only a specific 23 meters, otherwise it sucks. Its also just counter-intuitive that a gun would do less damage up close; sure you can say its because of the focus on the laser's lenses, but it makes no sense why the lenses wouldn't already be focused.
Even when in its optimal or effective range, the rail rifles can still dominate the laser rifle users with their range. A rail rifle's range can be from 85 to 102 meters depending on the tier. An advanced or prototype rail rifle has the range advantage over a laser rifle. Unlike the laser rifle, the rail rifle doesn't suddenly start doing less damage at close ranges.
Overheat damage increments with tier. This is just terrible, higher tier weapons are suppose to be better than their lower tier predecessors, not just better in some ways but worse in some ways. Overheat damage needs to be the same for all tiers, or should get lower as the tier increases.
Solutions Make the optimal range start from 0 meters like any other gun. This will make the laser rifle actually not worthless in close range, and allow it to be useful for more than just a short 23 meters of distance. You may be thinking "but the laser rifle is meant to be for mid-long range", but so is the sniper rifle, but shots do full damage if you can hit the target at close range. The base damage can also be lowered if needed.
Obviously the range thing would be a huge buff, and might make the laser rifle OP. To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
Standardize overheat feedback damage, or reduce the feedback damage as the tier increases. Higher tier weapons should not perform worse in any way to their standard counterparts.
Save the laser rifle.
I was hoping you would post this. Had trouble finding it. |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
29
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Posted - 2013.12.18 18:29:00 -
[8] - Quote
Agreed, I feel tricked when at close range. As the rail rifle still has enough damage to take people out. I don't even fire at a full health target when they are within 10m. Sure I might get their shield down, but not much more. As a logi it is my only weapon, and I wish I could have great long range and a decent CQC. I am tired of trying to use my tickle cannon when face to face.
FAME
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
948
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Posted - 2013.12.18 18:32:00 -
[9] - Quote
your first mistake:
1.) using a laser rifle.
you're only causing yourself frustration. move to something else until it's fixed.
Tell me, how exactly DOES a biscuit gain Valor?
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CrotchGrab 360
635
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Posted - 2013.12.18 18:36:00 -
[10] - Quote
I hope it doesn't turn back into people going 40-0 with the Viziam camping on a roof. |
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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command Lokun Listamenn
29
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Posted - 2013.12.18 18:44:00 -
[11] - Quote
TranquilBiscuit ofVaLoR wrote:your first mistake:
1.) using a laser rifle.
you're only causing yourself frustration. move to something else until it's fixed.
I run quite a few different guns for different cases. I am not super frustrated by the laser issue, but it is the only reason I die at close range. I just feel there is no risk for the longest ranged rifle (Rail Rifle) in the game to also be beast in close combat. The whole reason is base damage. The scr rifle and RR have such high base that a 40% drop is damage is still lethal, but the laser has too low of a base. Could the laser have a higher base and a slower pulse? The idea is to mimic the same damaged pattern it has now but to change how little damage it does in close quarters.
And agreed, no one wants to see a 40-0 viziam.
FAME
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
279
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Posted - 2013.12.18 19:22:00 -
[12] - Quote
I just don't know how you fix the laser rifle though.
I mean the rail rifle already does way too much damage as it is, so do you boost the laser rifle even more?
At what range and in what circumstances should the laser rifle rain supreme?
Before the laser rifle worked because it was the only direct fire weapon (aside from the sniper) which would harm people at that range, therefore the slow damage build-up was acceptable. At max it would build up to less than an AR, but still a decent amount of damage.
Now the rail rifle does AR damage at ranges exceeding the laser rifle with no on-target build-up. (the laser rifle of course alerting the target that he is being hit before doing full damage)
Yeah so I have no idea how you balance it. TTK is already too short, especially at range now.
You think you are badass... try solo'ing in amarr FW.
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