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pegasis prime
BIG BAD W0LVES
1437
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Posted - 2013.12.18 14:28:00 -
[1] - Quote
I just joined and left a battle on the strait line harvest map as when I joined there was 10 people on my team and a full complement of 16 facing us . it was obvious my side had joined late as every point was hacked as soon as I entered the game with only a few bars removed from either mcc shields. the clones were just less than 140 on the enemy and 130 on my team . this was the least of the problems as no one could leave the red line as there was 3 forge guns on each tower over looking the redline thusly disabling any vehicles and infantry who dared to leave the redline..
The main problems I see here are simple game mechanics gone wrong that could be easily fixed.
im not here to QQ about the power of tower forges I do validate 1 or 2 of them keeping over watch but 6 lol . if I had started at the same time as the enemy team my rail gun would have kept them of the towers simple .
problem - Games deploy with less than full teams pitted against full teams. Fix- don't deploy a battle until 16 players are loaded on each side ( sounds simple enough)
Problem- being loaded into a battle where you know therr is nothing you can do to turn the tide as its gone too far to be saved Fix- don't load someone into a battle that has been going on for longer than say 10 minutes.
Problem- being loaded into a game where your team is 5 mins from loosing due to mcc or clones 3- don't deploy more mercs to a loosing game where people have rage quit due to being redlined ( if the people redlining random's had no one to fight they would stop doing it pretty quickly as they wouldn't be able to pad their k/d's by shooting fish in a barrel .
simple fixes to enraging problems brought to you from pegasis prime.
Its gone from suck .....to blow
level 1 forum warrior
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
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Posted - 2013.12.18 14:39:00 -
[2] - Quote
I approve these messages.
Alternatively, I'd be content if we were "gifted" ISK and SP as if I'd been in the match from the beginning. We'd still have to sit through the ends of the loss, but we'd be well-compensated.
RDVs are a failed experiment - can't we just remove them from the game?
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
875
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Posted - 2013.12.18 14:42:00 -
[3] - Quote
pegasis prime wrote:I just joined and left a battle on the strait line harvest map as when I joined there was 10 people on my team and a full complement of 16 facing us . it was obvious my side had joined late as every point was hacked as soon as I entered the game with only a few bars removed from either mcc shields. the clones were just less than 140 on the enemy and 130 on my team . this was the least of the problems as no one could leave the red line as there was 3 forge guns on each tower over looking the redline thusly disabling any vehicles and infantry who dared to leave the redline..
The main problems I see here are simple game mechanics gone wrong that could be easily fixed.
im not here to QQ about the power of tower forges I do validate 1 or 2 of them keeping over watch but 6 lol . if I had started at the same time as the enemy team my rail gun would have kept them of the towers simple .
problem - Games deploy with less than full teams pitted against full teams. Fix- don't deploy a battle until 16 players are loaded on each side ( sounds simple enough)
Problem- being loaded into a battle where you know therr is nothing you can do to turn the tide as its gone too far to be saved Fix- don't load someone into a battle that has been going on for longer than say 10 minutes.
Problem- being loaded into a game where your team is 5 mins from loosing due to mcc or clones 3- don't deploy more mercs to a loosing game where people have rage quit due to being redlined ( if the people redlining random's had no one to fight they would stop doing it pretty quickly as they wouldn't be able to pad their k/d's by shooting fish in a barrel .
simple fixes to enraging problems brought to you from pegasis prime. What happened was that the attacking/defending corporation got the heads up from their spies that they were about to be attacked, or that there was a fine chance to catch the enemy off guard. Thus, one team fills out first, catching the other corporation with their pants down and giving them a huge advantage.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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pegasis prime
BIG BAD W0LVES
1437
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Posted - 2013.12.18 14:50:00 -
[4] - Quote
Leovarian L Lavitz wrote:pegasis prime wrote:I just joined and left a battle on the strait line harvest map as when I joined there was 10 people on my team and a full complement of 16 facing us . it was obvious my side had joined late as every point was hacked as soon as I entered the game with only a few bars removed from either mcc shields. the clones were just less than 140 on the enemy and 130 on my team . this was the least of the problems as no one could leave the red line as there was 3 forge guns on each tower over looking the redline thusly disabling any vehicles and infantry who dared to leave the redline..
The main problems I see here are simple game mechanics gone wrong that could be easily fixed.
im not here to QQ about the power of tower forges I do validate 1 or 2 of them keeping over watch but 6 lol . if I had started at the same time as the enemy team my rail gun would have kept them of the towers simple .
problem - Games deploy with less than full teams pitted against full teams. Fix- don't deploy a battle until 16 players are loaded on each side ( sounds simple enough)
Problem- being loaded into a battle where you know therr is nothing you can do to turn the tide as its gone too far to be saved Fix- don't load someone into a battle that has been going on for longer than say 10 minutes.
Problem- being loaded into a game where your team is 5 mins from loosing due to mcc or clones 3- don't deploy more mercs to a loosing game where people have rage quit due to being redlined ( if the people redlining random's had no one to fight they would stop doing it pretty quickly as they wouldn't be able to pad their k/d's by shooting fish in a barrel .
simple fixes to enraging problems brought to you from pegasis prime. What happened was that the attacking/defending corporation got the heads up from their spies that they were about to be attacked, or that there was a fine chance to catch the enemy off guard. Thus, one team fills out first, catching the other corporation with their pants down and giving them a huge advantage.
im well aware of CCP's FEATURES but this **** is getting old . its been like this well forever.
Its gone from suck .....to blow
level 1 forum warrior
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Joel II X
Lo-Tech Solutions Ltd
337
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Posted - 2013.12.18 14:58:00 -
[5] - Quote
I thought that was what the warbarge was for. But then CCP was like, "lol f**k that." |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
253
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Posted - 2013.12.18 15:02:00 -
[6] - Quote
pegasis prime wrote:I just joined and left a battle on the strait line harvest map as when I joined there was 10 people on my team and a full complement of 16 facing us . it was obvious my side had joined late as every point was hacked as soon as I entered the game with only a few bars removed from either mcc shields. the clones were just less than 140 on the enemy and 130 on my team . this was the least of the problems as no one could leave the red line as there was 3 forge guns on each tower over looking the redline thusly disabling any vehicles and infantry who dared to leave the redline..
The main problems I see here are simple game mechanics gone wrong that could be easily fixed.
im not here to QQ about the power of tower forges I do validate 1 or 2 of them keeping over watch but 6 lol . if I had started at the same time as the enemy team my rail gun would have kept them of the towers simple .
problem - Games deploy with less than full teams pitted against full teams. Fix- don't deploy a battle until 16 players are loaded on each side ( sounds simple enough)
Problem- being loaded into a battle where you know therr is nothing you can do to turn the tide as its gone too far to be saved Fix- don't load someone into a battle that has been going on for longer than say 10 minutes.
Problem- being loaded into a game where your team is 5 mins from loosing due to mcc or clones 3- don't deploy more mercs to a loosing game where people have rage quit due to being redlined ( if the people redlining random's had no one to fight they would stop doing it pretty quickly as they wouldn't be able to pad their k/d's by shooting fish in a barrel .
simple fixes to enraging problems brought to you from pegasis prime.
They hopefully fixed this issue with today's patch.
https://forums.dust514.com/default.aspx?g=posts&t=130135&find=unread
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pegasis prime
BIG BAD W0LVES
1437
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Posted - 2013.12.18 15:15:00 -
[7] - Quote
unfortunately that was after the patch
Its gone from suck .....to blow
level 1 forum warrior
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