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Vile Heathen
Subdreddit Test Alliance Please Ignore
847
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Posted - 2013.12.18 06:47:00 -
[1] - Quote
I've little problem with the excessive speed of the tanks and the amount of spamming of them. There's lots of ways to take them down, and that's part of the fun. (Or you can just ignore them, because 5 tanks on the field are 5 guys that aren't hacking objectives).
But here's a problem. The previous trend in Faction Warfare was to put defend orders up on your most murderous squad mate, and harvest the bonus SP to get the warbarge strike earlier. But now that's not necessary, since there are no more warbarge strikes in FW.
In EVE Online, when you're in a fleet, facing another fleet, the most common strategy is to call a "primary", where the Fleet Commander designates an enemy as the one that everyone shoots at, typically calling it out by the character's name. This tactic didn't need to be used much before 1.7 because of the defend order tactic, and also because there just weren't many vehicles back then. But in Dust 514, designating an enemy as "primary" is not feasible for a few reasons:
1. You can't "lock on" targetsGÇöin Eve, this is sort of like bookmarking them so you who you're shooting at and you can prioritize your targets.
2. You cannot see the character's name on the map, or in the battle (unless you aim your reticule at itGÇönot feasible)
3. Attack Orders are great, but we all know how fast tanks are now. Seconds after you drop the attack order, he tank driver will be out of range and it will disappear.
Possible Solution? Make Attack Orders "stick". Of course this would be exploited as a way to track enemies when they try to hide, but all you have to do to prevent that is make the order invisible when the enemy is out of sight/range, and make it reappear when he comes back into the combat zone.
I also notice that tanks will lose their attack order when I can still see them line of sight. This is ridiculous. If I can see them in my scope, the attack order should still be there. Fix that too, please. |
hgghyujh
Expert Intervention Caldari State
198
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Posted - 2013.12.18 09:57:00 -
[2] - Quote
Edit: first!
ohhhhhhhhhh I like this Idea i have always thought they should stick but making it disappear but still stick wouldn't be as crippling to stealth players.
+1000
also attack orders should carry across tac net. As long as any one that can see the attack order, sees the target of that attack order, every one else that can see the attack order has the target on tac net, this doesn't effect scanners as you can only place 4 attack orders at once but gives tac net a reason to be. |
Vile Heathen
Subdreddit Test Alliance Please Ignore
852
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Posted - 2013.12.18 16:09:00 -
[3] - Quote
The moose is mightier than the wolf, but a pack of wolves will take down a moose if they can effectively work together. It's a lot harder to work as a team in Dust than in Eve, it seems. |
hgghyujh
Expert Intervention Caldari State
202
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Posted - 2013.12.30 11:23:00 -
[4] - Quote
Vile Heathen wrote:The moose is mightier than the wolf, but a pack of wolves will take down a moose if they can effectively work together. It's a lot harder to work as a team in Dust than in Eve, it seems.
yea well that kinda comes with the fact that its not an open world and you can't really chose who to fight with out side of your squad. kinda why I would like to see pub matches limited to ADV, until match making is fixed or we have enough players to do tiered matches. |
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