Darius Ashran
Bragian Order Amarr Empire
26
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Posted - 2013.12.19 19:13:00 -
[1] - Quote
Seymor Krelborn wrote: Malkai Inos wrote: Garrett Blacknova wrote:
If you manage to "accidentally" take out 7 players with Orbital Strikes AND they all choose to punish you, then you didn't communicate your intentions very well.
if you manage to deal over 10,000 FF damage in a single day, you're obviously doing something wrong.
NOTE: This is assuming they fix the stupid issues with "dealing" FF damage while being run over by a friendly tank in your LAV, and where blowing up your REs counts as you killing them, etc.
I only have to get 3 punished TKs over the course of three days to be purple for the next three days.
A fully manned, tank chose retreat through your OB target area? There goes your ambitions to play some FW for the next three days( assuming they didn't like it which they probably did not). Continuing to play can only prolong this to 7 days if something happens again and you are probably purple/orange for the match already or at least close, meaning that you might aswell just bail from the match when someone in there likes killing neutrals.
You squad cannot protect you against those vigilantes either so your (ok, my Lol) screwup affects them aswell.
Even with the fixes. That's pretty harsh consequences for mere incompetence and -and this is the important part - won't deter proper full time griefers since:
A: Alts
B: Being purple makes their life a little harder, not impossible.
I do like the purple/orange dot idea. But it would be better off being an added mechanic to our current booting system so that people can get some fun out of TKers by fighting back before the worst offenders are simply removed from FW for the day.
personally I don't think bans should exist at all... I think it goes against the kind of environment ccp is trying to create and has created in eve.
just like in eve, this mechanic in dust wouldn't be a life long sentence... you could work off your negative staus in some way, so if it happened by accident you could redeem yourself.... but lets face it, a few kills here or there is a mistake.... a few kills every match isn't.... if it is... then you really need to improve and should still be flagged as a free for all target as incentive to improve.
I agree completely Seymor . I think a proper system that created consequences for actions across games is much more in line with the universe and with the idea that your actions as a player are yours. And not just some random event.
Will it deter hardcore greifers? Not entirely. Probably not much at all.
Will it help to identify immediately hardcore greifers? Yes.
Will it make legit players be more careful of friendly fire? Imo yes.
Will it be useful for corporations if this status is visible on a players profile information on recruitment? Defiantly. This would not only work for corporations looking to reject such behavior but also for those looking to embrace and foster it creating the outlaw/law abiding dynamic. Recognition of both player styles in the New Eden universe is important to the choice and consequence atmosphere CCP has tried to foster. Banning however does not. Short of outright exploitation or abuse of another player this is not helpful to the game.
I think it should be taken a step further though. Not only have the Purple/orange color indicator on the map but some form of easily definable tag next to the actual avatar as part of the active HUD otherwise this feature could simply prompt TKing more then allow the ability to target malicious players.
TBH if the devs don't start acting more in line with thoughtful development that the title needs I will really start to have to question what the hell CCP HQ in Iceland is doing with the Shanghai office. I mean to a point I already do but even more so if they cant see the need for such changes.
Surely the Dust dev team has to see the merit in this idea.Whoever is overseeing the operation at this point already has done enough PR damage to the company's image and the average consumers who has tangled with Dust514 and should have been reassigned if not out right fired. But baring that lets at least see some forward thinking so mistakes are not repeated. Concept and Vision are great CCP but you can let those two key points override the need to maintain good faith with the consumers who are and have always been CCPs greatest source of advertisementn to other gamers. And I say this knowing full well about the intended add campaign planned for after may. Even so its a very strong point worth consideration.
I think with us quickly approaching the 1 year mark on 5/6/2014 and or 5/14/2014 take your pick. That CCP has a very limited amount of time to really bring home the concept of this game. Smaller alterations such as this that would not overstress the existing development schedule would be a good way to keep the game fresh while they work on primary content and features.
Thoughts from forum peoples/ and or maybe a rogue dev?
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