Kallas Hallytyr
Skullbreakers
179
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Posted - 2013.12.17 20:18:00 -
[1] - Quote
iceyburnz wrote:a) Artificial horizon in first person mode. Would helk alot to be honest, and would feel more like a high tech flying vehicle.
Yeah, would be good to have an alternative view. Not that I mind third person, but would allow an alternative and be immersive.
iceyburnz wrote:b) Altimeter. Yes immersive and useful.
Agreed.
iceyburnz wrote:c) Proximity warning. No annoying alarm but maybe the vehicles supposed high tech onboard computer could mention when you are about to crash hilariously into a wall, or pipe or another dropship.
I can see this as some kind of indicator on the HUD. I'd also very much like to see some form of lock-on warning. As much as Swarms are laughable and Forge Guns can be tanked somewhat, I hate the hit indicators: it tells me roughly where on my vehicle I was hit, not from where.
If I got some kind of warning about the direction I was tagged from (post-hit) rather than uselessly telling me that the Forge Gun hit my back end.
iceyburnz wrote:d) Some kind of hover mode that kills forward momentum and makes you hang in the air like the dangle berry you are in a dropship.
Yes and no. I like personally maintaining a hover - it puts an emphasis on being actually good and taking the time to learn how to be a great pilot. Simplifying the action would remove some of the fun and challenge, as well as the reward for being a good pilot.
Also, it's actually a bad idea (generally speaking) for dropships to remain static and a button that causes your vehicle to reduce it's overall motion is essentially just a signal flare for, "PLEASE SHOOT ME MR RAILGUN!"
iceyburnz wrote:Believe it or not they have these in good old fashioned 21st century helicopters. Maybe they forgot about this in the eve universe when they were inventing anti gravity. Infact while I'm being glib, we all know that trying to simulate a high tech future war would be a gaming disaster, however I strongly urge the 'flight dev' that flying vehicles desperately need, at least, to seem like they are super high tech flying vehicles, not cut down helicopters with the avionics ripped out and a anti gravity generator showhorned in somewhere.
As much as some miss this, New Eden was cut off from Earth. Whilst the residents of New Eden are indeed descendants of Earth-born humans, in their history went through a massive overhaul filled with Dark Ages and rediscovery: assuming an invention on Earth will be present somewhere else is not fair without considering the alternative.
Personally, I find that the dropship mechanics are fine. |