Fox Gaden
Immortal Guides
1885
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Posted - 2013.12.17 14:57:00 -
[1] - Quote
There are two main Heavy fits: Brick and Sports Turtle.
My Heavy, Crash Gaden, is a Sports Turtle fit. Meaning he uses Kinetic Catalyser to increase his sprint speed. This allows me to dash from cover to cover so I can then creep around a corner, line up my enemy and spry him until I start taking too much damage, at which point I duck back behind cover and repeat. Getting caught in the open is a very bad thing as a heavy.
However, the Sports Turtle fit is a very heavy skill point investment as you have to max out the Biotics skill. You will probably want to fucus on some more basic heavy skills first, even if you decide to go Sports Turtle rather than Brick.
Brick fit is when you put as much armour plate on your Heavy as possible. If you have a dedicated Logi-Bro with you, you may even replace your Armour Repair with more Armour plate. You will move even more slowly, but you will be tough enough to survive even a Remote Explosive blast.
To start, skill into basic plate and basic armour repair. Make a full plate fit for when you are squadded with Logi-broGÇÖs. Make a fit with a Armour Repair for when you are not. Then skill your Shield and Armour skills to 5. They give you 5% shields and 5% armour per level, and 5% of a HeavyGÇÖs base health is a lot. Then skill up Handheld Weapon Upgrades in the Weapons tree to get Advanced and then Proto damage modes for +5% and then +10% damage. Also skill up your HMG Operation Skill. When you get that to 5, skill Proficiency to 3 for more damage and level Rapid Reload a bit. You get Rapid Reload to 3 and it will shave over a second off your 8 second reload time.
If you are not running with Logi and you donGÇÖt have the skills for Kinetic Catalysers, you may consider fitting multiple Armour Repairs to allow you to recover faster between fights. Levelling Armour Repair to proto, or at least advanced is nice if you arenGÇÖt getting external reps.
I run a Standard Sentinel suit with Proto Heavy Damage Mode in the high slot, a Proto Armour Repair and a Proto Kinetic Catalyser in the low slots, a Standard HMG, a Standard SMG, and Flux grenades for taking out Drop Uplinks or Remote Explosives.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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