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![Operative 1171 Aajli Operative 1171 Aajli](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Operative 1171 Aajli
Bragian Order Amarr Empire
843
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 00:40:00 -
[1] - Quote
How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the objectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS!
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
DUST University Ivy League
1551
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 00:45:00 -
[2] - Quote
Operative 1171 Aajli wrote:How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the oblectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS!
the point is everything should have a role...
spam tanks replace all roles but capping points....
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Scions of Athra
3217
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 00:49:00 -
[3] - Quote
Seymor Krelborn wrote:Operative 1171 Aajli wrote:How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the oblectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS! the point is everything should have a role... spam tanks replace all roles but capping points....
THIS:
Tanks are now the best killer, the best sniper, the best AV, the best traveling method ,the best strategy,THE CHEAPER option....
the only thing they dont do is cap objectives, for now....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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![Operative 1171 Aajli Operative 1171 Aajli](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Operative 1171 Aajli
Bragian Order Amarr Empire
844
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 00:50:00 -
[4] - Quote
Seymor Krelborn wrote:Operative 1171 Aajli wrote:How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the oblectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS! the point is everything should have a role... spam tanks replace all roles but capping points....
Yeah, nerf mil tanks. Let the new patch activity die down. I'm sure most ppl that are just spamming no skill tanks will be like someone like me with the heavy suit. I made a heavy just to mix it up for fun. I really don't care to run it seriously.
I'm already down on my shield tanker since I recreated him. I can tell you that a less than top skilled tank is crap against the skilled ones. I do agree that my mil tank is more powerful than it should be.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
![Mr CreepyPasta Mr CreepyPasta](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mr CreepyPasta
DUST University Ivy League
34
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Posted - 2013.12.16 00:57:00 -
[5] - Quote
KING CHECKMATE wrote:Seymor Krelborn wrote:Operative 1171 Aajli wrote:How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the oblectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS! the point is everything should have a role... spam tanks replace all roles but capping points.... THIS:Tanks are now the best killer, the best sniper, the best AV, the best traveling method ,the best strategy,THE CHEAPER option....
the only thing they dont do is cap objectives, for now.... BULLSH*T my tank goes for 800k a pop! dont go putting true tank fits in the same category as the militia trash! use MILITIA tank scrubs are then all that sh*t tired of being f*cking grouped with scrubs, Im actually spec'd!! |
![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
DUST University Ivy League
1554
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 00:59:00 -
[6] - Quote
Operative 1171 Aajli wrote:Seymor Krelborn wrote:Operative 1171 Aajli wrote:How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the oblectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS! the point is everything should have a role... spam tanks replace all roles but capping points.... Yeah, nerf mil tanks. Let the new patch activity die down. I'm sure most ppl that are just spamming no skill tanks will be like someone like me with the heavy suit. I made a heavy just to mix it up for fun. I really don't care to run it seriously. I'm already down on my shield tanker since I recreated him. I can tell you that a less than top skilled tank is crap against the skilled ones. I do agree that my mil tank is more powerful than it should be.
lol its the fotm.... it wont die down until ccp fixes it...nerfing mlt tanks would be a start, but swarms also need to be buffed...
swarms are the only weapon dedicated to anti vehicle. why do I say this? because swarms cant target anything but vehicles.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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![Operative 1171 Aajli Operative 1171 Aajli](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Operative 1171 Aajli
Bragian Order Amarr Empire
845
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 01:01:00 -
[7] - Quote
Seymor Krelborn wrote:Operative 1171 Aajli wrote:Seymor Krelborn wrote:Operative 1171 Aajli wrote:How dare tanks prevent infantry from spawning in on droplinks, riding in on LAVs or just generally forcing infantry to move wide around the center of the map or between cover to hack objectives.
Really, nothing is supposed to stop infantry from making a beeline directly to the oblectives and then to the enemy redline unimpeded so the game can end quickly.
HOW DARE YOU TANKERS! the point is everything should have a role... spam tanks replace all roles but capping points.... Yeah, nerf mil tanks. Let the new patch activity die down. I'm sure most ppl that are just spamming no skill tanks will be like someone like me with the heavy suit. I made a heavy just to mix it up for fun. I really don't care to run it seriously. I'm already down on my shield tanker since I recreated him. I can tell you that a less than top skilled tank is crap against the skilled ones. I do agree that my mil tank is more powerful than it should be. lol its the fotm.... it wont die down until ccp fixes it...nerfing mlt tanks would be a start, but swarms also need to be buffed... swarms are the only weapon dedicated to anti vehicle. why do I say this? because swarms cant target anything but vehicles.
Swarms are a light weapon. Remember, we have other heavy weapons on the way.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
![BMSTUBBY BMSTUBBY](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
484
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Posted - 2013.12.16 01:13:00 -
[8] - Quote
Tank spam.is OP.
Meh, F2P Lobby Shooter.
Working as intended.
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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
3280
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Posted - 2013.12.16 01:31:00 -
[9] - Quote
The only thing anyone cares about with HAVs is their speed.
They can be wherever they want whenever they want. If one can tie down a single objective that's fine, but not if it can very quickly respond to something across the map, which they can do atm.
We used to have a time machine
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Scions of Athra
3220
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.16 02:04:00 -
[10] - Quote
Mr CreepyPasta wrote: BULLSH*T my tank goes for 800k a pop! dont go putting true tank fits in the same category as the militia trash! use MILITIA tank scrubs are then all that sh*t tired of being f*cking grouped with scrubs, Im actually spec'd!!
I can do everything your tank does for 60k a 'pop'. It might b MLT trash , but when i squad up with 5 other MLT trash users ,we will make your 800k tanks TRULY pop. This is a problem since MLT tanks SHOULD NOT BE almost as effective as ''true tankers'' Even if i puke on your elitist tanker self title, i agree there should be an actual difference between MLT and Gunnos/Maddys. My MLT Sica should not be able to take down 2-3 Maddys in a game without much problem, just because i have 2 shield hardeners and 1 armor hardener.
And there by, the problem. MLT Modules are way too good.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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