Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alldin Kan
Imperfects Negative-Feedback
853
|
Posted - 2013.12.15 00:48:00 -
[1] - Quote
Would be nice to have the PS3 to see what really happened to it but the reload seems to be either instant or has massive clip size.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8852
|
Posted - 2013.12.15 00:55:00 -
[2] - Quote
They also have near infinite range with little dispersion, and can look almost straight up. Redline missile installations are also usually the furthest back, requiring you to use a railgun to kill, or risk losing a suit to the redline using AV and an LAV.
Vids / O7
|
Commander Tzu
L.O.T.I.S. Public Disorder.
76
|
Posted - 2013.12.15 00:59:00 -
[3] - Quote
Missile installations fire in bursts exactly like pre 1.7, except now they fire 6-8 rounds bursts. other than that nothing has changed. They have had a range long enough to fire at ships in orbit and very low spread since Uprising hit. Especially annoying when I was flying Assault Derpships pre 1.7. |
Atiim
Living Like Larry Schwag
2047
|
Posted - 2013.12.15 01:06:00 -
[4] - Quote
It has niether.
It can just keep firing missiles with no penalty or cap whatsoever.
DUST 514 just went full COD.
Never go full COD.
|
Smooth Assassin
Stardust incorporation
467
|
Posted - 2013.12.15 01:10:00 -
[5] - Quote
Missiles should get a delay between shots like burst weapons.
Assassination is my thing.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8858
|
Posted - 2013.12.15 01:35:00 -
[6] - Quote
Smooth Assassin wrote:Missiles should get a delay between shots like burst weapons. And all installations should have clips that need to be reloaded, they can keep the infinite ammo pool but if you're going to add a reload mechanic to turrets, you should, you know, apply it to turrets.
Vids / O7
|
Benjamin Ciscko
The Generals General Tso's Alliance
349
|
Posted - 2013.12.15 01:44:00 -
[7] - Quote
Smooth Assassin wrote:Missiles should get a delay between shots like burst weapons. There is a .15 second delay between missiles so my large missile turret can fire a full clip (12) in 1.8 seconds
Tanker/Logi
Tanks almost fixed.
|
KenKaniff69
Fatal Absolution
1004
|
Posted - 2013.12.15 02:11:00 -
[8] - Quote
rails might be even worse. Slap26 doesn't drive a sagaris anymore, he mans a rail installation.
So about those vehicle locks...
|
ADAM-OF-EVE
Dead Man's Game
645
|
Posted - 2013.12.15 02:49:00 -
[9] - Quote
DUST Fiend wrote:They also have near infinite range with little dispersion, and can look almost straight up. Redline missile installations are also usually the furthest back, requiring you to use a railgun to kill, or risk losing a suit to the redline using AV and an LAV.
the dispersion is massive. take a closer look when you get on one next time. i fired one from the bridge with 4 on it. i shot at the resupply where "C" normally is from the one on the objective side of the bridge near "B"and rounds were almost hitting the bottom of the hill after sustained fire. from the same turret i also shot at a tank on the bridge with a constant stream of fire. while i did massive damage at the start it dropped significantly as rockets started to miss. its most effective in bursts
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
166
|
Posted - 2013.12.15 12:28:00 -
[10] - Quote
Just keep tapping the trigger it will fire infinitely |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |