Kallas Hallytyr
Skullbreakers
172
|
Posted - 2013.12.14 21:17:00 -
[1] - Quote
I'm a Python pilot, but I'm far from fully skilled into vehicles. I think the Python has the advantage in weapon choice: small missiles are a much better weapon against infantry than either of the other small turrets because of their large (relatively) blast and that the Python gets the missile bonus. Shield Hardeners are also incredibly useful for keeping Pythons alive: if I activate my Hardener before I start taking fire I can usually kill a Forge Gunner and I can definitely tank Swarms (though they can often keep me off balance such that my aim is much worsened.)
As far as STD Dropships, they're pretty nice. I'm a Myron user (since I don't have many skills in Armour at the moment) and it's now got a reason for use over a Python, primarily troop transport and stable gun platform. Its 4H/2L slot layout is also very good, allowing you to make more varied fits for the Myron as opposed to the Python which is more focused - exactly how it should be.
HAVs: They are dangerous and a good tank driver will cause me no end of headaches because of their fast acceleration letting them switch direction of travel while I'm lining up shots. This is where I feel Incubii are better: extremely rapid firing small rails are pretty damn nasty. I have, however, killed several HAVs in my ADSs and I find that I am often the one chasing down damaged and module-cooldown-retreating vehicles, fairly commonly getting a finishing blow.
AV: Forge Guns and Railguns are the main counters to Dropships at the moment, due to the hitting power making flight unsustainable under a constant barrage (which, again, is exactly as it should be) but we have enough resilience to take some punishment, deal some back out and then either retreat or risk getting shot down (and with a risk of getting overpowered even then.) Swarms, in my opinion, did not need the damage nerf although the range nerf, however, is a wonderful thing to behold. Laughing off Swarms with my Shield Hardener meaning my regen isn't cancelled is hilarious, but maybe a bit too good.
Small Turrets: For dropships, the missile is still king. It does require more SP to get into now, but it is well worth it. I've not tried the Blaster or Railgun that much, mostly because I never saw them as particularly effective. I have seen effective use of small rails on a LAV and seen some pretty scary Incubii though.
Fun? FUN?!OH YES! The simple fact that I can contribute effectively without being immediately shot out of the sky by a single Forge Gunner is bloody amazing! |
Kallas Hallytyr
Skullbreakers
172
|
Posted - 2013.12.14 21:28:00 -
[2] - Quote
Vulpes Dolosus wrote:When redline rails get nerfed or have a proper counter, then I'll be having more fun. For now, yeah, it's much more fun than before (but still frustrating at times).
I know it's not a true counter, but I now have a technique which is simply to pull out a suicide Sica with Railgun, the sole purpose of which is to go around murdering as many rail and missile installations in the enemy redline as possible. It alleviates the stress of random Railgun shots very quickly and lets you fly less molested.
I hate the redline, but it's currently better than not having it at all. |