Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CommanderBolt
Isuuaya Tactical Caldari State
426
|
Posted - 2013.12.15 13:59:00 -
[31] - Quote
Jack McReady wrote:DAMIOS82 wrote:Its not that tanks are OP or AV have become to weak now. Yes it seems that way now, but its the lack of the right equipment and vehicles that create this inbalance. A tank should be powerfull and feared by infantry. It does not mean it needs to be indestructable. AV should make an impact, that does not mean it should be able to take out tanks with one or two hits. The balance lies in what is available and what not. ATM the balance is right, it takes multiple AV to take out a tank, sure it needs some tweaking but this is the way it is meant to be, no one man army's. As a matter of fact when they decided to rebalance the vehicles they should have introduced other means of warfare.
Next coarse for CCP would be to introduce Anti-tank Tanks, that have less effect on infantry and more on vehicles. Also the introduction of the MTAC and MAV, would give more roles. Different types of vehicles can have different types of roles. The logi LAV was the right idea, but they made the lav so that it can do everything, what they should have done was make it module exclusive, meaning only surtain modules can go on it and work with it. This is what they need to do with many vehicles, specialize them into surtain roles.
Next would also be a new look at the mining system, There should be more new mines, with different effects. To counter HAV, yet not make them one hit wonders. Meaning they would damage them severly, but would still need a hit or two from a AV weapon to give the final blow. Futher the infantry missile launchers, should be expanded beyond the swarm launcher and the plasma cannon, each with its own effects, including a heavy version, that would have more of an effect then a normal swarm launcher. the grenades would need more variety offcourse and the RE or booby traps, should be expanded to give each trap its own function. Some would be for infantry, some would work as AV, some are triggered, others proximity, shields/armor/ bonusses and negatives, etc.
The next part to balance it out is the survival modes. How can you avoid or escape the slaughter. Like the socalled barriers, that has been mention alott earlier one. these could provide a means of escape, EWAR to counter surtain systems, like radar jamming and targeting, Regeneration disruptors, engine blokkers, etc. Offcourse every action needs a reaction, so tanks should be able to have means of countering these things with other modules, what would in turn mean that given the limited space they have, they would have to give up surtain things like, the extra damage modifier or armor, what again in turn would make them more vulnerable to AV, etc. In other words you can't have it all.
These things would be the right balance, but as long as CCP refuses to work on them or just release them one at a time, instead of a complete package of many different things together. All we will do is go in circles, untill CCP realises that they need to start introducing these things to actually balance out the game and then in its turn break the circle. tank pilot alt in disguise detected. I am sick to argue with all those biased tunnelvision kids. there are like one or two honest tank drivers posting in the forum. sure, before all tank scrubs whined that tanks are too expensive, it should require more people to take one one. now 100k isk tank should require several proto suits costing 200k isk to defeat. that tank driver logic I will just again watch and collect the tank driver tears from all those tank scrubs after the inevitable nerf
To be honest with you mate he is not a tanker. He is usually in a heavy suit when I see him. |
Fire of Prometheus
DUST University Ivy League
1951
|
Posted - 2013.12.15 14:12:00 -
[32] - Quote
History always repeats itself.....
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
|
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
999
|
Posted - 2013.12.15 14:14:00 -
[33] - Quote
lol yup just like the rr..its practically the tac ar from closed beta..everytime ccp puts a tac weapon in dust they forget to make it so its not equally effective all the way to 8 m you would think after the tac ar ..and then the scrambler they would have caught on and introduced the rr without this issue but nooooooo not ccp they cant learn from they're mistakes |
Alldin Kan
Imperfects Negative-Feedback
859
|
Posted - 2013.12.15 14:16:00 -
[34] - Quote
The dark cloud wrote:Ah the joy of watching CCP making the same mistakes AGAIN. Back in the closed beta we had a patch that buffed tanks and nerfed all AV's by 25%. What was the result? Tank spam non stop like we experience now. What happend afterwards? Vehicles got nerfed into the ground and AV unerfed. And i can asure you that vehicles are going to be nerfed in the future due to the way how they are beeing used at the moment.
history repeats itself and CCP didnt learned from their mistakes in the past and there will be a high price to pay for the tank rampage thats going on now. Mark my words the next thing will be again a AV buff and a vehicle nerf. AV damage is somewhat ok, it's just the speed of HAVs that makes it so easy to get away.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
|
Alldin Kan
Imperfects Negative-Feedback
859
|
Posted - 2013.12.15 14:28:00 -
[35] - Quote
The dark cloud wrote:Sure thing then the tank uses a fuel injector to drive far away from infantry. Tanking capability+speed combo makes them unbalanced. Plus the AV nerf was over the top. Tell me how many times does it happend that a tank has to fully retreat? Allmost never. And a madrugar with tripple large repairs (yes its possible) repairs faster then a swarm launcher can inflict damage to it. Solution:
Halve repair rate of all the armor modules by 40% The best Light Armor Rep will give 56.3 HP/s The best Heavy Armor Rep will give 108.8 HP/s
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
|
karlossowen
WARRIORS 1NC
12
|
Posted - 2013.12.15 14:33:00 -
[36] - Quote
Sorry but tanks are a joke on this game it's just pure chaos on the battlefield's in this game if tanks were limited to 1-2 per team fair enough but since Tuesday I've been seeing on average a total of 7-8 tanks on the field at 1 time it's just chaotic and the speed of them is a joke in any reality what HEAVILY armoured vehicle moves faster than LIGHT vehicle the price on tanks is another level of stupidity why use a proto suit when I can use 3 tanks for less isk meanwhile back in reality it costs roughly -ú80,000 to fully kit out a spec ops soldier and about -ú2,500,000+ to fully kit out a tank the whole economy o |
karlossowen
WARRIORS 1NC
12
|
Posted - 2013.12.15 14:34:00 -
[37] - Quote
karlossowen wrote:Sorry but tanks are a joke on this game it's just pure chaos on the battlefield's in this game if tanks were limited to 1-2 per team fair enough but since Tuesday I've been seeing on average a total of 7-8 tanks on the field at 1 time it's just chaotic and the speed of them is a joke in any reality what HEAVILY armoured vehicle moves faster than LIGHT vehicle the price on tanks is another level of stupidity why use a proto suit when I can use 3 tanks for less isk meanwhile back in reality it costs roughly -ú80,000 to fully kit out a spec ops soldier and about -ú2,500,000+ to fully kit out a tank the whole economy o
Whoops unfinished
The whole economy of the game is messed up |
Scheneighnay McBob
Bojo's School of the Trades
3277
|
Posted - 2013.12.15 14:57:00 -
[38] - Quote
Arkena Wyrnspire wrote:CCP keep making these mistakes over, and over, and over. Breach assault rifle. Tanks. Laser rifle. TAR. Calogi. Flaylock. Logis in general.
Now tanks again. Every major patch CCP screws up. I really don't know how they manage it - they're very talented. Lasers weren't OP, just one of the viziam's stats wasn't what it was intended to be, then CCP overnerfed them instead of fixing it.
We used to have a time machine
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
727
|
Posted - 2013.12.15 15:21:00 -
[39] - Quote
Scheneighnay McBob wrote:Arkena Wyrnspire wrote:CCP keep making these mistakes over, and over, and over. Breach assault rifle. Tanks. Laser rifle. TAR. Calogi. Flaylock. Logis in general.
Now tanks again. Every major patch CCP screws up. I really don't know how they manage it - they're very talented. Lasers weren't OP, just one of the viziam's stats wasn't what it was intended to be, then CCP overnerfed them instead of fixing it. That was a a wonderful piece of work. "Whoops, we've given the Proto LR double the damage of the Advanced. The obvious thing to do here is nerf everything!"
Opposite extreme now. The most major difference between versions is that the more expensive models blow up in your face with greater intensity. |
Morathi III
Policeman of the Federation
83
|
Posted - 2013.12.15 15:36:00 -
[40] - Quote
Long Evity wrote:This seems to be how CCP handles everything. There's no middle ground - it's either all in or all out. They really need to fire whoever comes up with these ideas. Well easy to answer, poeple want to win and getting a better KD, CCP always create new stuff to be FOTM to make ppl spec into this FOTM and .... Use booster to get it quickly ;) , if the game was balanced no one will use booster after a time and having one specialisation, but making things OP or UP forces ppl to change specialisation because their old selection is now garbage |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |