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Aizen Intiki
Hell's Gate Inc League of Infamy
701
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Posted - 2014.01.18 00:49:00 -
[31] - Quote
1 and 2 is a yes, 3 and 4 is a definate no. Well, 200 meter lock range is fine, but no damage buff.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Asimov Deathbringer
WarRavens League of Infamy
7
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Posted - 2014.01.18 15:40:00 -
[32] - Quote
Swarms are basically useless in their current state. I haven't used them since the first few days of 1.7 to try out the "balancing". They are way way under powered. The lock on range needs to be no less than 250 meters. Speed needs to be increased by alot. Damage needs a buff as well. Speed wise it should be impossible for a ground vehicle to out run them and difficult for a ds to get away. For ground vehicles there are always ways to out smart a swarm. Just hide under or behind structures, landscape, or whatever is available. Same goes with a ds. Smart manuvering can and has always been a great defense against swarms. But in no way should they be cross utilised as anti-infantry. Thats what your sidearm and grenades are for. Btw I have proto swarms and was running it with 4 complex dmg mods at proficiency 2 and the most I could accomplish without several other swarm, and forge gunners was to back a HAV out of range. Even with backup its next to impossible to have any chance of winning once the opposition spams HAVs. Its not only swarms but all av is seriously out of wack forge guns excluded.
http://WarRavens.enjin.com/home
https://dust514.com/recruit/TYoArG/
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Pamperin Witch
WASTELAND JUNK REMOVAL Top Men.
2
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Posted - 2014.01.18 16:14:00 -
[33] - Quote
ThePlayerkyle13 wrote:Ulysses Knapse wrote: #3: Anti-Infantry Usage Swarm Launchers are the most limited weapons in Dust 514. I propose they gain the ability to lock-on to infantry. However! This won't come easy. Locking on to infantry would take far longer than locking on to vehicles, and they wouldn't be able to fly directly at a dropsuit, only at its general direction (unless you were very lucky, you would only ever deal splash damage). I'm not sure of the exact numbers for how long it takes to lock or how accurate the missiles are, but you get the gist of it. Also, with #2, you would still have to lead your target to some extent for the best results. You could also reduce the splash damage, which wouldn't hurt its main purpose much but it would reduce its effectiveness when used in this manner.
Instead of locking on to infantry what about switching the Launcher to Manual Fire wheres thiers no lock on, cos i'm pretty sure that killing Infantry with a lock on weapon ecpecially one thats designed for Anti-Vehciles uses would be annoying & unavoidable...
Swarms used to fire without a lock but people cried a river and ccp changed it. Swarms used to track there target around the buildings but people cried again and ccp changed them so now they hit the building and mountains.
Why swarms use heat signature instead of optical locks is a mystery in itself since we have those now in the 21st century.
And as some has pointed out, why would a heat seeking missile first fly to the spot of the lock in the sky before going after there target ???? Missiles should start correcting there flight a few seconds after they are launched !!!
Any old Eve player can tell you, BOB is icelandic for CCP
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Pamperin Witch
WASTELAND JUNK REMOVAL Top Men.
2
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Posted - 2014.01.18 16:28:00 -
[34] - Quote
BAD FURRY wrote:How bout keep SL,s how they are and re add in a slower dum fire that can kill drop-suits like it uses to do only now not so OP HAY Look CCP i fixed SL,s !
I have asked for dumb fire missile since open beta started. Maybe they will break down and add it since we really need something else.
Ask any old Eve player, BOB is icelandic for CCP |
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