Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vitharr Foebane
Blood Money Mercenaries
382
|
Posted - 2013.12.14 06:08:00 -
[1] - Quote
Making would be pilots soil themselves and run like beaten children
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
Zekain K
Expert Intervention Caldari State
811
|
Posted - 2013.12.14 06:13:00 -
[2] - Quote
too bad you cant kill them in the next six seconds it takes to charge for the second shot.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
|
Heathen Bastard
The Bastard Brigade
744
|
Posted - 2013.12.14 06:13:00 -
[3] - Quote
Vitharr Foebane wrote:Making would be pilots soil themselves and run like beaten children
I think I got hit with one of those once.
Hardener up, Shield boost used, Red alert!
I killed him really dead. First couple missiles killed him, but I emptied the clip on principle. What principle? WRONG TANK MOTHER****ER!
Also, DAMN do those things hurt.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8761
|
Posted - 2013.12.14 06:15:00 -
[4] - Quote
Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. It's almost as if it's designed to be used, with a team.....
Vids / O7
|
Vitharr Foebane
Blood Money Mercenaries
382
|
Posted - 2013.12.14 06:21:00 -
[5] - Quote
Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. A. 4.5 sec charge(gotta love that FG OP bonus) B. I'd love to see any vehicle that can survive a 6 BFG "salute"
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
Kharga Lum
Xeno Labs Security
155
|
Posted - 2013.12.14 06:25:00 -
[6] - Quote
Vitharr Foebane wrote:Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. A. 4.5 sec charge(gotta love that FG OP bonus) B. I'd love to see any vehicle that can survive a 6 BFG "salute"
A tank wouldn't. But infantry would take care of those 6 heavies pretty quick. |
Kas Croixe
Altyr Initiative
96
|
Posted - 2013.12.14 06:34:00 -
[7] - Quote
Vitharr Foebane wrote:Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. A. 4.5 sec charge(gotta love that FG OP bonus) B. I'd love to see any vehicle that can survive a 6 BFG "salute"
Triple stacked hardeners. boom! immortality for 25-ish seconds depending on how fast I activate all of them. and just a point of thought, two shield hardeners pushes you above 100% resist (60% on the first, 112.2% with stacking penalty on the second 60x0.87=52.2%)
wait. I need to test this. I'm going to triple stack a tank and see how long I can laugh at everything that exists.
Hooray! Something to do tomorrow.
Tech 2 Minmatar Bard. +5% to bardic ass kicking per level.
Yes, the creepy song is needed. it helps me focus.
|
Lynn Beck
Granite Mercenary Division Top Men.
342
|
Posted - 2013.12.14 06:40:00 -
[8] - Quote
Kas Croixe wrote:Vitharr Foebane wrote:Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. A. 4.5 sec charge(gotta love that FG OP bonus) B. I'd love to see any vehicle that can survive a 6 BFG "salute" Triple stacked hardeners. boom! immortality for 25-ish seconds depending on how fast I activate all of them. and just a point of thought, two shield hardeners pushes you above 100% resist (60% on the first, 112.2% with stacking penalty on the second 60x0.87=52.2%) wait. I need to test this. I'm going to triple stack a tank and see how long I can laugh at everything that exists. Hooray! Something to do tomorrow. Wrong. At 0% base resist, you are dealt 100% damage. At 60% resist, you take the damage and reduce ot. 1 x .6 = .4 Then you take the next, and give it it's stacking penalty.
60 x 1.087= 54.77 reisst.
Now you multiply .5477 with the current 'damage' rating.
.4 x .5477 = 21.68%
Your hardener has essentially been halved.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
|
Vitharr Foebane
Blood Money Mercenaries
382
|
Posted - 2013.12.14 06:44:00 -
[9] - Quote
Kharga Lum wrote:Vitharr Foebane wrote:Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. A. 4.5 sec charge(gotta love that FG OP bonus) B. I'd love to see any vehicle that can survive a 6 BFG "salute" A tank wouldn't. But infantry would take care of those 6 heavies pretty quick. If you are anywhere near the main fighting you are doing it wrong (sorry swarms >.<) I make use of ALL 300 of my meters TYVM
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
Kas Croixe
Altyr Initiative
96
|
Posted - 2013.12.14 06:58:00 -
[10] - Quote
Lynn Beck wrote:Kas Croixe wrote:Vitharr Foebane wrote:Zekain K wrote:too bad you cant kill them in the next six seconds it takes to charge for the second shot. A. 4.5 sec charge(gotta love that FG OP bonus) B. I'd love to see any vehicle that can survive a 6 BFG "salute" Triple stacked hardeners. boom! immortality for 25-ish seconds depending on how fast I activate all of them. and just a point of thought, two shield hardeners pushes you above 100% resist (60% on the first, 112.2% with stacking penalty on the second 60x0.87=52.2%) wait. I need to test this. I'm going to triple stack a tank and see how long I can laugh at everything that exists. Hooray! Something to do tomorrow. Wrong. At 0% base resist, you are dealt 100% damage. At 60% resist, you take the damage and reduce ot. 1 x .6 = .4 Then you take the next, and give it it's stacking penalty. 60 x 1.087= 54.77 reisst. Now you multiply .5477 with the current 'damage' rating. .4 x .5477 = 21.68% Your hardener has essentially been halved.
Why would it work like that? simple math says add resists of the same type(all), not divide resists.
It's either broken(two hardeners breaking everything), or an incredibly convoluted calculation with no real explanation lore wise(no, your resists are resisting themselves).
Tech 2 Minmatar Bard. +5% to bardic ass kicking per level.
Yes, the creepy song is needed. it helps me focus.
|
|
|
|
|
Pages: 1 :: [one page] |