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KGB Sleep
Ikomari-Onu Enforcement Caldari State
497
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Posted - 2013.12.13 08:18:00 -
[1] - Quote
If it takes more than one proto AV to destroy a tank it should take more than one operator for a tank to reach full potential.
Tanks throughout history have been team vehicles.
At least 2 people to operate a tank. 1 driver / gunner and 1 active module operator / gunner.
So if no teamwork, which is now required of AV (and including a vehicle per OP) a tank should be an eggshell.
Easy to solo / repel.
Only as a team should they be strong. This is needed for balance because AV needs to team up to beat a tank and that means their team has to fit AV and be vulnerable to enemy infantry that doesn't. Losing primary slots to ineffectual swarms av nades or gimped FGs is a real hit while tankers get to multitask with modules and gunning.
Where's my backpack that shoots swarms while I fire my forge gun?
Tanks need to be broken into teams just like AV has been broken into teams.
Balance.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
498
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Posted - 2013.12.13 08:33:00 -
[2] - Quote
Eurydice Itzhak wrote:
This is a completely different direction from where we were/are/are clearly headed. Why on earth do you feel this is necessary?
And tanks and AV are now symbiotic. I need you to help me kill vehicles, you need me to help you kill vehicles. I siege points. You capture points.
Stop thinking of AV vs tanks. That is no longer what AV is used for.
Tanks are simply OP dropsuits at this point. The tanker's team suffers no penalty for a tank being fielded. They should lose one person to help with that kind of firepower, resistance and burst invincibility.
To say otherwise, that tanks need infantry to run with them, is endorsement of blob warfare.
That's cool we did that in beta, big circles of boredom.
As it stands, we have to grab newberries and get them to a depot, get them to change to AV and run them to a tank to destroy it.
A tanker you should have to pick up a newberry and teach them how to run your modules or get your ass blown up.
All in the name of FUN!
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
498
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Posted - 2013.12.13 09:21:00 -
[3] - Quote
Nope.
As long as you get thousands of HP, are temporarily invincible and only have to use one person to do it you are OP.
Why doesn't everyone field a tank? Who doesn't want that kind of power? Even I am running tanks now.
You fail to address the point that a tanker's team does not suffer a penalty for fielding that kind of firepower. "Boots on the ground" is not a factor. Besides, why would my idea hurt that? Your newberry can jump out and hack points leaving you temporarily exposed.
It's FAIR.
I understand your point of view OP and I don't think you are wholly wrong but ONE person should be able to be destroyed by another single person. Teamwork should face off vs teamwork.
I've had a few tonite so I would like to say no ill will.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
498
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Posted - 2013.12.13 09:49:00 -
[4] - Quote
Eurydice Itzhak wrote:KGB Sleep wrote:Nope. As long as you get thousands of HP, are temporarily invincible and only have to use one person to do it you are OP. Why doesn't everyone field a tank? Who doesn't want that kind of power? Even I am running tanks now. You fail to address the point that a tanker's team does not suffer a penalty for fielding that kind of firepower. "Boots on the ground" is not a factor. Besides, why would my idea hurt that? Your newberry can jump out and hack points leaving you temporarily exposed. It's FAIR. I understand your point of view OP and I don't think you are wholly wrong but ONE person should be able to be destroyed by another single person. Teamwork should face off vs teamwork. I've had a few tonite so I would like to say no ill will. You fail to read. :( "A team fielding a tank loses one person pressuring objectives and gains a kill machine. your team can field a tank to make us do a tank dance. Or you can field a tank + one AV. This pressures me out of the match or pops me. Or you can forgo the tank friendly points and hold the city and the other team is down one person who can actually help in that situation because theyre sitting in a tank with nothing to shoot at." If this is too convoluted for you I apologize. A tank sacrifices boot power. The enemy team can capitalize on having more boot power, or take one of two other options to handle the tank. Its not deathmatch. You shouldn't be worried about if you can quote "1v1 me fgt. gg no re" You have options to make your team win. You have options to make me lose isk. You have options to keep your isk. This promotes a healthy multidimensional game.
A tank does not sacrifice boot power. IT SHOULD which is my point. Extra person to run your modules.
How, if that is the case for both sides, is that unbalanced? You can still tank dance with the stars.
Strength should come at a price and it becomes a matter of whose tank team is better.
I don't like your idea which is why I present my own. Hopefully that isn't too convoluted for you.
But then again you like to title your threads with YOLO and say fgt so it doesn't surprise me.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
500
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Posted - 2013.12.13 10:22:00 -
[5] - Quote
Eurydice Itzhak wrote:
A tank does sacrifice boot power. I'm not dropping uplinks, spawning at uplinks, capturing points, reviving teammates, or any of the myriad of things ONLY infantry can do. Namely: Winning the game.
You should sleep sir. Your inability to respond directly to any post started at poor and has spiraled downward with time.
Funny, you're really struggling to insult me. That's what happens to people who get their potatoes pushed in with logic.
Your points are mediocre at best. Your insult was pathetic.
I hope CCP reconsiders tank balance to be more reliant other players since they obviously meant for there to be more than one person in a tank when they designed them.
"Because beer, that's why."
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