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Denidil Taureran
Turalyon 514 Turalyon Alliance
63
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Posted - 2013.12.12 23:53:00 -
[1] - Quote
1) Change to forge guns and swarm launchers need to be rolled back. The combined AV nerf and vehicle buff are too much. This has become Tankspam 514, and dropsuits have become almost invulnerable
2) Remove the "5000 damage means your instakicked" from FW. We can see that this is trigger way too fast on vehicle damage (crashes), orbitals (dumb blueberry tanks running INTO orbitals)
3) RR needs 10% damage reduction, CR needs 10-15% damage reduction and/or a ROF cap reduction (people with turbo controllers are abusing the CR to ridiculous levels) [See Note below]
4) Faction warfare losses need to award some standings, either +15 or +25. The Amarr and Caldari should not be getting skunked so badly.
5) FW standings loss shouldn't be so radical and harsh on a first offense. 1st kick on the day = 3 matches of standing loss (-225 stadings), 2nd kick of the day = 6 matches standing loss (-550), 24 ban.
6) Fix the tank speed bug, this is ridiculous
Note on 3: even better would be to stack this on top of a -20% damage reduction to all anti-personnel weapons to increase TTK as TTK is too short. |
Denidil Taureran
Turalyon 514 Turalyon Alliance
63
|
Posted - 2013.12.12 23:57:00 -
[2] - Quote
Ploo-Koon wrote:It's not tanks, it's the mlt fuel injector, which you can also fit onto the cheapest LAVs. It's amazing fun to go flying around the map at uncontrollable speeds. It still needs to be fixed, but it's god damn fun right now.
I know what it actually is, as i understand it it is supposed to give a +25% speed but it is giving +100% and instant accel from 0 to 200%. Most people just refer to it as the "tank speed bug" so I was using the term I heard the most so people would understand. |
Denidil Taureran
Turalyon 514 Turalyon Alliance
63
|
Posted - 2013.12.12 23:58:00 -
[3] - Quote
EternalRMG wrote:i do not agree with nr 4 The joke with FW is that you HAVE to win to get the good goodies if you give Sta
you get LP either way, and LP are what you buy stuff with. plus in terms of lore it makes sense that you would gain some reputation with them for fighting for them, even if you failed. |
Denidil Taureran
Turalyon 514 Turalyon Alliance
66
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Posted - 2013.12.13 00:16:00 -
[4] - Quote
Boot Booter wrote:Denidil Taureran wrote:3) RR needs 10% damage reduction, CR needs 10-15% damage reduction and/or a ROF cap reduction (people with turbo controllers are abusing the CR to ridiculous levels) [See Note below] Whoa there big guy. Hmm let's make the new weapons useless so that it goes back to AR / SR 514. Great idea. Probably right about the other ideas though.
that's actually tuning them to be about on par with the AR and SCR. as they are they're a bit over powered. maybe the RR only needs a 5% reduction - but the CR is definitely being abused by people with turbo controllers and something needs to be done about it. |
Denidil Taureran
Turalyon 514 Turalyon Alliance
68
|
Posted - 2013.12.13 04:44:00 -
[5] - Quote
Michael Arck wrote:These ransom threads are completely unnecessary. They've been losing players and they've been gaining players.
And stop it with the tank spamming problem debate. It's utterly stupid. How could you not expect people trying out the new changes?
And RR doesn't need a damage reduction. It's working as intended.
giving advice, as someone with a history in game dev, is hardly holding ransom.
working as intended my ass. |
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