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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
224
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Posted - 2013.12.12 21:13:00 -
[1] - Quote
Ok, I finally ran into this bug last night. It's one hell-of-a thing to have happen and it makes the game almost unplayable IMO.
First, I see that Ghazbaran has already found what is probably the culprit for the voice comms bug: https://forums.dust514.com/default.aspx?g=posts&t=127245&find=unread
Second, I found that I didn't have to go to that extreme to fix my version of the same bug, apparently all I needed to do was step 1 in this list: https://forums.dust514.com/default.aspx?g=posts&t=114369&find=unread
Third, another possible fix posted recently is this: https://forums.dust514.com/default.aspx?g=posts&t=124422&find=unread
Now on to my theory crafting into what I believe I did at the time of the error that caused the issue to occur so that others may hopefully avoid it.
First, I was in a FW match as a squad leader and was hoping to coordinate some OS action on the enemy but had voice active in squad chat only at the time. So I swapped my active voice over to Team chat via selection in the team chat menu. It seemed to work, I got no responses, so I swapped back to squad voice... AND FATAL ERROR MESSAGE APPEARS (unfortunately I did not get the number recorded for this).
This causes my client to disconnect from the server (like Ghaz above) and I have to restart to get back into game. Only once I do, the mic no longer works! After fiddling around with things (but never re-installing or deleting any files) I discovered two things. One the fix that worked for me was the first one I pointed to above. Logging out of one character, logging into an alternate character, setting voice there, then logging out of that character and back into my main. Stuff works again.
Two, it seems that what causes this bug to occur is that when you swap from voice in one channel to voice in another channel, the software is NOT waiting for you to be fully "removed" from the voice in the first channel. Thus you end up in a state where you are semi-logged into voice in one channel, while trying to unsuccessfully enter into voice in a new channel. Because never successfully exited voice in the first channel, the second channel denies you access and you have no mic.
This seems to be a simple sort of timing issue with your implementation of the voice software you are using, CCP. Either that or some kinda improper pointing at voice stuff that is not being properly terminated and thus left pointing at who knows what and where.
This is a seriously harsh bug that is not easily fixed by the end user and NEEDS to be prioritized ASAP!
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Brush Master
HavoK Core RISE of LEGION
993
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Posted - 2013.12.13 14:23:00 -
[2] - Quote
Good analysis and linking some forum thread together for CCP to use.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4101
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Posted - 2013.12.13 14:31:00 -
[3] - Quote
http://cdn.memegenerator.net/instances/500x/43828342.jpg
forums.dust514.com/default.aspx?g=posts&m=
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(Lag Hunt) 1570201
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
227
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Posted - 2013.12.13 16:10:00 -
[4] - Quote
Aeon Amadi wrote:http://cdn.memegenerator.net/instances/500x/43828342.jpg
Yeah I gotta agree, the single worst set of decisions that CCP EVER made (even worse than the Walking in Stations / Fearless Scandal) were the following:
1 - Making voice comms something that is ONLY accessible INSIDE the game and thus vulnerable to every god damned patch or change they make to the original game!
2 - Contracting this in-game solution to anyone else as CCP is the ONLY group in the world that understands their own code well enough to make such a stupid idea work smoothly!
It's the combination of the two that fails horribly. IF they had contracted out for voice comms and made them a SEPARATE ENTITY from the game such that a player could load and use one without the other, THEN it would make sense to contract that work out to someone else. But instead, they decided to stick that outside work INSIDE their games! What? Did they think it would just plop right into the game like their in-game browsers or the IRC based chat channels? Hell they still have problems with those, why the hell did they think that integrating comms on top of all that mess would somehow work?
So from now on, we can expect to have Voice Comms Issues EVERY time they do a major patch to the game. Why? Because they don't develop it yet it's still an integral part of the game that they control. This makes no sense.
So the guys running this forum may as well sticky this problem as it will return with every major patch. 8( |
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