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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
BrownEye1129
Death In Xcess Corporation
122
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Posted - 2013.12.12 12:54:00 -
[1] - Quote
Exhibit #1: The godforsaken alarm sound you have at the end of the match. The most annoying sound known to man and you decide it would be great to add in the game. Bad enough I have to listen to it when I wake up for work in the morning.
Exhibit #2: Taking out the powerslide in 1.6. Now we can't slide 2m to cover when we get a bad logi needle. Or can we slide away from snipers.
Exhibit #3: The 5/15 second vehicle lock time that NO ONE WANTED. You know what we ment when we asked for locks. To lock the driver seat from blue berries. Now it just takes longer to get everyone loaded up and going.
Exhibit #4: RDVs playing yo-yo with vehicles.
Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense.
Exhibit #6: The vehicle mod speed bug. Seriously why wasn't this hotfixed the day of the patch.
Exhibit #7: Nerfing the back pedal speed in the warbarge. Now you can't get away from the creeps.
That is all I have atm, I'm sure there are many more examples. Get your lols in CCP you deserve it. |
Ryder Azorria
Amarr Templars Amarr Empire
716
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Posted - 2013.12.12 13:30:00 -
[2] - Quote
Actually, this is the proof .
On a more serious note, half of those are known bugs that should be fixed in the coming days. |
BrownEye1129
Death In Xcess Corporation
124
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Posted - 2013.12.12 13:43:00 -
[3] - Quote
The coming days are what worries me......there is a reason why SOON is trademarked. |
Kasote Denzara
A Vulture
1326
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Posted - 2013.12.12 13:45:00 -
[4] - Quote
I just want to rub butts with you.
SWEET MOTHER OF TERESA ON THE HOOD OF A MERCEDES BENZ, YOU SOUND LIKE A MAJESTIC EAGLE! DO YOU SING?!
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
75
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Posted - 2013.12.12 13:45:00 -
[5] - Quote
#3 is a placeholder while they actually figure out how to do a real lock. |
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CCP Nullarbor
C C P C C P Alliance
3302
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Posted - 2013.12.12 13:47:00 -
[6] - Quote
BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense.
Yes this makes no sense and is a bug we are fixing right now.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Krom Ganesh
Holdfast Syndicate Amarr Empire
863
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Posted - 2013.12.12 13:47:00 -
[7] - Quote
BrownEye1129 wrote:Exhibit #4: RDVs playing yo-yo with vehicles.
Not sure if it works all the time, but if the RDV does the yo-yo thing, I try to call another vehicle. The game will then inform me I already have a delivery on the way and the RDV will actually drop the vehicle.
!
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Sinboto Simmons
SVER True Blood Public Disorder.
3050
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Posted - 2013.12.12 13:49:00 -
[8] - Quote
CCP Nullarbor wrote:BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense. Yes this makes no sense and is a bug we are fixing right now. Counter troll activated!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Ryme Intrinseca
The Rainbow Effect
357
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Posted - 2013.12.12 13:54:00 -
[9] - Quote
Good God, that alarm sound. I feel like I'm being punished for the win. Horrific.
Tanks are the truly game breaking thing about this build. Exhibit 6 is only scraping the surface.
There is also a general level of de-polish, e.g. lag worse than ever, coms bugs, new 1 inch high steps that you have to jump over, etc. Basically every little annoyance that's always been there in the background has been jacked up a notch or two.
There doesn't even seem to be any improvement in graphics, which is the usual excuse for worsened performance and general bugginess. It's almost like they're deliberately breaking their own code.
So yes, trolls they are. |
Minstrum Ridcully
KILL-EM-QUICK RISE of LEGION
27
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Posted - 2013.12.12 13:56:00 -
[10] - Quote
CCP Nullarbor wrote:BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense. Yes this makes no sense and is a bug we are fixing right now.
I must be missing something here.
In the start of a game today i was hacking an objective and someone on my team threw down RE and blew them up solely for the purpose of killing me and getting the points for himself.
What is it about that situation that should not count towards a ban?
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Sinboto Simmons
SVER True Blood Public Disorder.
3050
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Posted - 2013.12.12 13:58:00 -
[11] - Quote
Minstrum Ridcully wrote:CCP Nullarbor wrote:BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense. Yes this makes no sense and is a bug we are fixing right now. I must be missing something here. In the start of a game today i was hacking an objective and someone on my team threw down RE and blew them up solely for the purpose of killing me and getting the points for himself. What is it about that situation that should not count towards a ban? Because the damage done didn't exceed the limit.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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BrownEye1129
Death In Xcess Corporation
126
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Posted - 2013.12.12 14:01:00 -
[12] - Quote
Krom Ganesh wrote:BrownEye1129 wrote:Exhibit #4: RDVs playing yo-yo with vehicles. Not sure if it works all the time, but if the RDV does the yo-yo thing, I try to call another vehicle. The game will then inform me I already have a delivery on the way and the RDV will actually drop the vehicle.
Thx did not know that. I'll have to try that next time. |
Minstrum Ridcully
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2013.12.12 14:03:00 -
[13] - Quote
Sinboto Simmons wrote:Minstrum Ridcully wrote:CCP Nullarbor wrote:BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense. Yes this makes no sense and is a bug we are fixing right now. I must be missing something here. In the start of a game today i was hacking an objective and someone on my team threw down RE and blew them up solely for the purpose of killing me and getting the points for himself. What is it about that situation that should not count towards a ban? Because the damage done didn't exceed the limit.
Ok i think i understand.
The damage done to me does count towards a ban but in itself was not enough to activate it.
However there is a bug with RE that, putting my experience to one side, is getting people banned when they should not be?
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BrownEye1129
Death In Xcess Corporation
126
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Posted - 2013.12.12 14:06:00 -
[14] - Quote
Sinboto Simmons wrote:Minstrum Ridcully wrote:CCP Nullarbor wrote:BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense. Yes this makes no sense and is a bug we are fixing right now. I must be missing something here. In the start of a game today i was hacking an objective and someone on my team threw down RE and blew them up solely for the purpose of killing me and getting the points for himself. What is it about that situation that should not count towards a ban? Because the damage done didn't exceed the limit.
He was talking about, "Why shouldn't they get banned for blowing up a teammate with REs". They should. I'm talking about if you blow up YOUR REs with YOUR REs you get banned. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4072
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Posted - 2013.12.12 14:07:00 -
[15] - Quote
Kasote Denzara wrote:I just want to rub butts with you. wat
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ryder Azorria
Amarr Templars Amarr Empire
718
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Posted - 2013.12.12 14:08:00 -
[16] - Quote
Minstrum Ridcully wrote:Sinboto Simmons wrote:Minstrum Ridcully wrote:CCP Nullarbor wrote:BrownEye1129 wrote:Exhibit #5: Blowing up your own RE's in FW gets you banned. This makes no sense. Yes this makes no sense and is a bug we are fixing right now. I must be missing something here. In the start of a game today i was hacking an objective and someone on my team threw down RE and blew them up solely for the purpose of killing me and getting the points for himself. What is it about that situation that should not count towards a ban? Because the damage done didn't exceed the limit. Ok i think i understand. The damage done to me does count towards a ban but in itself was not enough to activate it. However there is a bug with RE that, putting my experience to one side, is getting people banned when they should not be? The bug is that the damage they do to themselves counts towards (and often exceeds) the limit - so if you detonate multiple REs that are next to each other, you will get kicked no matter what you used them for. |
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