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          Cat Merc 
          Ahrendee Mercenaries EoN.
  4632
  
          
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        Posted - 2013.12.12 06:34:00 -
          [1] - Quote 
          
           
          With tanks, tanking modules like plates, extenders, hardeners, repairers, boosters etc' cost a lot of CPU/PG, while support modules like fuel injector, ammo, scanners, cost very little CPU/PG in comparison, and even though damage mods cost a lot of both, they don't cost nearly as much as say plates on PG.
  So you have two things pushing you away from dual tanking: 1. CPU/PG costs, making it nearly impossible 2. USEFUL utility modules, that make a tank much better using them
 
  With infantry, there is plenty of CPU/PG for both shields and armor, AND most of the time, the utility modules are rubbish in comparison to just increasing your HP.
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          Cat Merc 
          Ahrendee Mercenaries EoN.
  4633
  
          
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        Posted - 2013.12.12 06:43:00 -
          [2] - Quote 
          
           
          THE CAT HAS SPOKEN
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          Spectral Clone 
          Dust2Dust. Top Men.
  875
  
          
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        Posted - 2013.12.12 06:53:00 -
          [3] - Quote 
          
           
          Hehe. Active 10% movement speed module for infantry. Hehe.
 KDR > ALL 
ME > KDR 
ME > ALL 
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          Lynn Beck 
          Granite Mercenary Division Top Men.
  331
  
          
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        Posted - 2013.12.12 06:56:00 -
          [4] - Quote 
          
           
          Heavy shield extender costing 14 pg and 68 cpu, but adding 110 Hp per piece, heavy plates woul be the same. Thats how i see it.
 Under 28db 
Officially nerfproof (predicting CR nerf February '14) 
I haz knife. Me get steak? 
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          Zero Harpuia 
          Turalyon 514 Turalyon Alliance
  1347
  
          
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        Posted - 2013.12.12 07:00:00 -
          [5] - Quote 
          
           
          Spectral Clone wrote:Hehe. Active 10% movement speed module for infantry. Hehe.  
  I think that's called 'Sprint'
 Shields as Weapons 
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          DOGE 514 
          Algintal Core Gallente Federation
  1
  
          
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        Posted - 2013.12.12 07:00:00 -
          [6] - Quote 
          
           
          wof wof | 
      
      
      
          
          Cat Merc 
          Ahrendee Mercenaries EoN.
  4634
  
          
                | 
        Posted - 2013.12.12 07:03:00 -
          [7] - Quote 
          
           
          Lynn Beck wrote:Heavy shield extender costing 14 pg and 68 cpu, but adding 110 Hp per piece, heavy plates woul be the same. Thats how i see it.   Leave the stats to CCP.
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          Monkey MAC 
          Lost Millennium
  1199
  
          
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        Posted - 2013.12.12 07:08:00 -
          [8] - Quote 
          
           
          Cat Merc wrote:With tanks, tanking modules like plates, extenders, hardeners, repairers, boosters etc' cost a lot of CPU/PG, while support modules like fuel injector, ammo, scanners, cost very little CPU/PG in comparison, and even though damage mods cost a lot of both, they don't cost nearly as much as say plates on PG.
  So you have two things pushing you away from dual tanking: 1. CPU/PG costs, making it nearly impossible 2. USEFUL utility modules, that make a tank much better using them
 
  With infantry, there is plenty of CPU/PG for both shields and armor, AND most of the time, the utility modules are rubbish in comparison to just increasing your HP.  
  What people aren't allowed to dual tank now? Well you might as well remove minmatar and amarr suits!
 Tanks 514 
I told you, I bloody well told you. 
Monkey Mac - Forum Warrior of the Trees Lvl.1 
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          Cat Merc 
          Ahrendee Mercenaries EoN.
  4634
  
          
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        Posted - 2013.12.12 07:23:00 -
          [9] - Quote 
          
           
          Monkey MAC wrote:Cat Merc wrote:With tanks, tanking modules like plates, extenders, hardeners, repairers, boosters etc' cost a lot of CPU/PG, while support modules like fuel injector, ammo, scanners, cost very little CPU/PG in comparison, and even though damage mods cost a lot of both, they don't cost nearly as much as say plates on PG.
  So you have two things pushing you away from dual tanking: 1. CPU/PG costs, making it nearly impossible 2. USEFUL utility modules, that make a tank much better using them
 
  With infantry, there is plenty of CPU/PG for both shields and armor, AND most of the time, the utility modules are rubbish in comparison to just increasing your HP.  What people aren't allowed to dual tank now? Well you might as well remove minmatar and amarr suits!   Minmatar aren't dual tankers, 5/2 slolts isn't a very good slot layout. Amarr have the highest base CPU/PG, they will still be able to dual tank most likely.
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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