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Ulysses Knapse
duna corp
710
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Posted - 2013.12.12 06:26:00 -
[1] - Quote
I think we should standardize Assault Rifles. What do I mean, you ask? Simply put, the Assault Rifles should follow a set of standards that enforce the balance between them. ARs would have five main variances between the different factions. For simplicity's sake, I'll label them as: Damage, Range, Tracking, Heat, and Ammo. "Damage" is how much DPS the AR can put out optimally. "Range" is how far out the AR can hit. "Tracking" is how quickly the AR can aim effectively. "Heat" is how much heat a weapon can absorb before having to cool down. "Ammo" is how much ammo a weapon's magazine can hold. By balancing the scales using these five values, it's possible to make all of the ARs perform differently without making one inherently better than another.
Tracking is a little complicated compared to the others. A summary can be found by clicking here.
PLASMA RIFLE (Gallente) The Gallente Assault Rifle is a high-damage, high-tracking automatic rifle designed for close-quarters combat. It has the lowest range, but highest damage and tracking, of all the assault rifles. It is less hindered by heat than the Pulse Rifle, and less hindered by ammo than the Combat Rifle. It's effective against both shields and armor.
COMBAT RIFLE (Minmatar) The Minmatar Assault Rifle is a highly versatile automatic rifle good for close-to-mid range combat. It has lower DPS than the Plasma Rifle, but it has better range and near equal tracking. It's also less vulnerable to heat than all the other assault rifles, but has problems with clip size. It's more effective against armor than shields.
PULSE RIFLE (Amarr) The Amarr Assault Rifle is a highly versatile automatic rifle good for mid-to-long range combat. Its DPS is similar to the Combat Rifle, but it has better range and poorer tracking. It has almost no problems with ammo, but produces more heat than other assault rifles. It's more effective against shields than armor.
RAIL RIFLE (Caldari) The Caldari Assault Rifle is a long-range automatic rifle designed for use at longer ranges. It has the highest range, but lowest tracking and damage potential, of all the assault rifles. It is less hindered by heat than the Pulse Rifle, and less hindered by ammo than the Combat Rifle. It's effective against both shields and armor.
TACTICAL VARIANTs The single-shot rifle variant. Greater range, but poor continuous fire (more heat and ammo problems).
BREACH VARIANTs Has better tracking, but less range and better continuous fire capability. For close-quarters combat.
BURST VARIANTs The burst-fire rifle variant. Good damage and tracking, but poor continuous fire capability.
I think these are some good guidelines to make all the types balanced without making them the same. Additionally, it would be quite fun to see how people used them. Tactical Rail Rifles for harassing infantry at long ranges, or Breach Plasma Rifles for storming enemy buildings? Perhaps a Tactical Plasma Rifle, for mid-range marksmanship, or a Burst Combat Rifle for the ultimate guerrilla warfare...
Before anyone complains about how this idea would "make the assault rifles generic", I would like to point out that they're already generic. The only ones that are unique from the rest are the Rail Rifles and the (Tactical) Scrambler Rifle. The Rail Rifles just slap on a cheap charge limit that barely does anything, and the Scrambler Rifle's charged shot capability could be moved to a weapon that's more than just an assault rifle.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
712
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Posted - 2013.12.12 09:07:00 -
[2] - Quote
abarkrishna wrote:The problem is unbalanced DPS. Isn't it always?
Humanity is the personification of change.
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Ulysses Knapse
duna corp
720
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Posted - 2013.12.12 23:57:00 -
[3] - Quote
deepfried salad gilliam wrote:The amarr assault rifle is the scrambler rifle And the Gallente Assault Rifle is the Assault Rifle. Is there something you're trying to say here?
Humanity is the personification of change.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
817
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Posted - 2013.12.20 05:21:00 -
[4] - Quote
Dunce Masterson wrote:*clip* Does it really matter? Rifle just sounds better.
Dunce Masterson wrote:i think its actually better this way that the first weapon in every faction is the best at what it does with a second variant being weaker then the other factions first. That's bad for balance, you know.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
913
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Posted - 2013.12.29 05:55:00 -
[5] - Quote
Bump.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1094
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Posted - 2014.01.21 14:25:00 -
[6] - Quote
Tap.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1096
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Posted - 2014.01.21 15:06:00 -
[7] - Quote
BL4CKST4R wrote:I agree with everything but 1 thing. Breach is long range not short range. Be quiet.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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