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Alena Ventrallis
Osmon Surveillance Caldari State
264
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Posted - 2013.12.12 00:40:00 -
[1] - Quote
This brings us back to having to fit more than the main turret. Plus, this is the future, I'd expect tanks to only need one driver.
How about tanks can either move, or shoot, but not at the same time. Have tanks enter a sort of siege mode, which diverts power from the treads to the weapons. |
Alena Ventrallis
Osmon Surveillance Caldari State
269
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Posted - 2013.12.12 05:50:00 -
[2] - Quote
J-Lewis wrote:The reason tanks are crewed by 3 is specifically to split up the burden of operating it effectively.
A Tank crew consists of a Driver, a Gunner and a Commander.
The Commander is the seniormost member of the crew. The commander scans the surroundings for targets and threats. The commander gives directions to the driver and gunner.
The Gunner is the next seniormost member of the crew. The gunner receives targeting solutions from the commander.
The Driver is the juniormost member of the crew. The driver takes movement orders from the commander and gunner.
Applying this to HAVs in DUST: The Driver uses the existing front turret seat. The driver has the option of a light turret at his disposition (subject to fitting).
The Gunner uses the seat the Driver currently uses and has control of the turret.
The Commander uses the existing top turret seat, which has greater visibility and a faster turn rate than the main turret (again, actually fitting a turret is optional).
How HAV play is affected: Solo HAVs would have to be played more like solo LAVs; swapping from Driver to Gunner to Commander seats to move, shoot and scan the surroundings.
Solo HAVs would be vulnerable to smaller quantities of AV, due to the burden of swapping roles on the fly. You cannot drive, shoot and look around at the same time.
Crewed HAVs would be more potent than currently and require different tactics to defeat, as they could both move, shoot and see what's happening around them simultaneously.
This would be a nerf to solo HAV play, but a buff to team HAV play. It would also result in more satisfying cooperative gameplay both for HAV crew teams and AV infantry. I actually like this idea. The only issue is what incentive do we have to crew it with 3 people? Tanks would need to remain as powerful or become even more powerful to justify taking 2 guns off the field. AV has been using the same argument about taking more than one AV to kill a tank takes infantry weapons off the field. |
Alena Ventrallis
Osmon Surveillance Caldari State
269
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Posted - 2013.12.12 06:06:00 -
[3] - Quote
Reign Omega wrote:Alena Ventrallis wrote: I actually like this idea. The only issue is what incentive do we have to crew it with 3 people? Tanks would need to remain as powerful or become even more powerful to justify taking 2 guns off the field. AV has been using the same argument about taking more than one AV to kill a tank takes infantry weapons off the field.
There actually would be much incentive. If you remember Chromosome tanks, even Uprising prior to 1.7 the passenger point bonus is a viable way to stack WP, the commander could also be responsible for the scanner, thus providing intel kill assist points. Manned properly a 3 man tank could be a monster force on the field, while allotting for 3 people focusing on AV without there being a disadvantage in infantry numbers. This idea as a whole is valid, some tweaks for when the pilot suit is introduced, as well as maybe applying a stacking bonus to tank skills if all 3 members of a tank are skilled into Vehicles, with some penalty to prevent overpowering. Also the passengers could exit the tank at intervals to help the team much as they did before.. You have a point.
This, and a limit on how many tanks can be in a match per side, and I would be happy.
My dropship can finally live. I don't want tanks nerfed, because that nerfs me too. |
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